Female Cleric/5 | HP 38/38| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
We didn't get much done between Monday and Thursday, did we? Zaraleva
Female Cleric/5 | HP 38/38| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
karlprosek wrote: Among the funeral treasures of Snorri Stone-Eye is a magnificent winged full helm. It is obviously quite valuable, and radiates both a faint aura of divination magic and a moderate good aura. GM, what does my Spellcraft reveal about this? I can take 20 for a 28 total. Lyraesel, there are four sets of the MW thieves tools for the loot list. Zaraleva attempts some Diplomacy, "Your temple is most impressive, sir. And the gardens, just beautiful. Our mighty warrior here sustained this supernatural wound in a most heroic manner. Could we perhaps negotiate the fee for re-invigorating him?" Zaraleva with headband Diplomacy: 1d20 + 1 + 3 ⇒ (3) + 1 + 3 = 7
Female Cleric/5 | HP 38/38| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
Zaraleva wrote:
I see it doesn't help Adrian's flying kick. Lyraesel, do they work if you wildshape? Do you care? Byron, do you ever need Acrobatics?
Female Cleric/5 | HP 38/38| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
Byron Vhiski wrote: I did see that, it is awesome. But we need to do a Caster Level check to use it right? True. It's a DC8 and I would roll 1d20+5, so I couldn't fail by five or more. Do you want me to try it or ask the cleric of Shelyn if he or she is higher level? "If she meets all three requirements but her own caster level is lower than the scroll spell’s caster level, then she has to make a caster level check (DC = scroll’s caster level + 1) to cast the spell successfully. If she fails, she must make a DC 5 Wisdom check to avoid a scroll mishap." So I would need a three or better on the first roll and, if necessary, a two or better on the Wisdom check.
Female Cleric/5 | HP 38/38| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
I can't seem to edit the loot list, only make a copy of it, MW thieves tools are 100
I am trying to determine the best destination for the boots of elvenkind. (+5 competence bonus to Acrobatics) Aiko's Acro is amazing and she has magic boots. Adrian's is +10, Lyraesel's is +6, but I'm not sure how often she has to tumble into position or if she has to deal with the items melding into her wild shape rules. Byron, do you Acro or just Agro? Would they matter for Adrian's flying kick? Selling them for 1250 hardly seems worth it.
Female Cleric/5 | HP 38/38| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
Zaraleva wrote:
Byron, you saw this, yes? Are you mentioning the temple because you want to resupply? I feel like we should sell some loot and upgrade some gear before we go. GM, are most things available below a certain cost?
Female Cleric/5 | HP 38/38| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
Zaraleva pulls Asvig out first and says, "Watch my back, please. This is a ten-minute casting and I have never done it before." DC 16 Will save for Asvig. First question:"What did you do with Suishen, the sword you stole from the old man's shop?"
Female Cleric/5 | HP 38/38| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
Aiko, Adrian, and I started this campaign in...August 2020. Over five years to get to level 5. Thank you GM Karl for picking up the reins. 1d8 ⇒ 1
Also adding two third-level spells (both Speak With Dead today) and a domain spell - FIREBALL
Female Cleric/5 | HP 38/38| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
Improved Initiative so you can often get that first sneak attack?
I'll be able to cast Darkvision soon if you really want it. I wouldn't waste the feats on it. Everyone else posting their updates? [Nudge]
Female Cleric/5 | HP 38/38| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
I just found a wrinkle in my "brilliant" plan. Speak With Dead is Cleric 3. GM, have we won enough fights and other things to make 5th level? If not, my friends, I think we need to interrogate the remaining servants. One of them surely must have heard something about the sword and/or the Frozen Shadows. I'm fine with Diplomacy or Intimidate. Speak with Dead
Casting Time 10 minutes
EFFECT Range 10 ft.
DESCRIPTION You grant the semblance of life to a corpse, allowing it to answer questions. You may ask one question per two caster levels. The corpse’s knowledge is limited to what it knew during life, including the languages it spoke. Answers are brief, cryptic, or repetitive, especially if the creature would have opposed you in life. If the dead creature’s alignment was different from yours, the corpse gets a Will save to resist the spell as if it were alive. If successful, the corpse can refuse to answer your questions or attempt to deceive you, using Bluff. The soul can only speak about what it knew in life. It cannot answer any questions that pertain to events that occurred after its death. If the corpse has been subject to speak with dead within the past week, the new spell fails. You can cast this spell on a corpse that has been deceased for any amount of time, but the body must be mostly intact to be able to respond. A damaged corpse may be able to give partial answers or partially correct answers, but it must at least have a mouth in order to speak at all. This spell does not affect a corpse that has been turned into an undead creature.
Female Cleric/5 | HP 38/38| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
A little research revealed that I can help a second save on poison, not negative levels. Drat. I can cast resistance and I can prepare Bear's Endurance to improve your chances (unless you already have a resistance bonus.) Otherwise, we may have to pay for a restoration. Even if we made 5th level I couldn't cast that.
Female Cleric/5 | HP 38/38| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
karlprosek wrote:
After we rest and Byron makes his save. (My Heal check was pretty high.)
Female Cleric/5 | HP 38/38| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
Byron Vhiski wrote: Was the undead guy the person that the tracker was looking for? Almost positive that he wasn't, based on GM's post about her face, perhaps thinking he's in a shallow grave somewhere. On another note, should we return to Asvig's farm with a Speak With Dead prepared?
Female Cleric/5 | HP 38/38| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
"Let's go there in that case. We should still be wary, though. After we get in the kayaks, maybe start the ship burning to destroy evidence and not have more of those warriors come out to investigate." Did the shinobi have kayaks too or did they swim here?
Female Cleric/5 | HP 38/38| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
"Oh, I hadn't thought of that, Byron. I was assuming luring us here, releasing the monster, setting the ship on fire, and sending the shinobi was all a complicated trap to kill us." Her Detect Magic picks up the ioun stone, so she plucks it out, wondering what it is. If there are no other magic sources, she will move toward the kayaks. "Byron, ride with me. I'll give you some more healing if nothing else tries to kill us.... Well, even if it does."
Female Cleric/5 | HP 38/38| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
"Dia-what? Shinobi? Here?"
So now we think the Frozen Shadows set us up? Do they have the sword? All this blood on our hands and we have no sword and more questions than answers. Should we leave the shinobi to burn on the funeral ship?"
Female Cleric/5 | HP 38/38| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
"Well struck, mighty heroes. These assassins don't know our strength and it will surely be their doom! You there, in the back, we will let you live if you start talking about who sent you and where the sword is. You have until the wolf queen eviscerates this one in front." Zaraleva puts out two more squares with create water.
Female Cleric/5 | HP 38/38| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
"Adrian, I have create water. If you'll run past me and kill these assassins, I can cast it and then heal us up." Zaraleva delays briefly for the scout, Aiko, and Adrian to take their turns, hoping they will move past her and attack. When they have gone or chosen not to, she will move up the ladder and cast create water on the two nearest squares of fire. (Four gallons per square)
Female Cleric/5 | HP 38/38| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
It looks like we need an initiative for the scout and maybe a double move for Adrian? Unless he can move 50 and attack, which would be awesome. Can you go before Karl posts, Adrian? We don't want to make him wait until Monday, especially with Thursday being Christmas. Edit: And Aiko
Female Cleric/5 | HP 38/38| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
I was thinking the others would just delay until I got out of the way. So, going on that premise... Zaraleva drops back down and steps out of the way, then channels to heal.
I count four enemies with bows and describes where they are.
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