Just finished the 3rd of the 3 intro modules for pfs. We completed all missions for all 3, and our dm said our final fame is 5 and prestige for our chosen lodges is 3. I believe this should be 6. Can I have clarification
I had a character with enough faction points for a raise dead involved in a party wipe. My character was deemed removed from being able to play due to him being "lost". Since then, the rules for having your body recovered have been added. Can I spend the prestige points (5 + 16) and bring the character back now, even though the rules were not there to do so then?
So, my friends and I went to Dragon*Con to play a little PFS. We really wanted a chance to experience playing together, so we were pretty pumped. We realized that there was a level 5+ game, and a level 7+ game. In preparation, we played through a slew of scenarios both before and during our downtime at the Con(since there were only a total of 6 scenarios and 14 slots, we had plenty of spare time).
We knew we couldn't possibly get up high enough for the level 7 game (though one of us would, because he had played PFS previously). But we did get into the evil module that is 2-03, and came close to a party wipe. One person survived, but failed to succeed in a grapple/pin that would have allowed characters to return after a raise dead(this isn't a spoiler, it was simply our situation). As it was, the rest of the party could only be brought back with a resurrection. Lacking THAT much Faction, characters were lost for good, time to reroll.
PFS succeeded in making us attatched to our characters which is a good thing. Unfortunately, the proof of that is that some of our group have sworn off PFS for good. The thought that a random DM, or a module with a high mortality rate can scratch characters they spent hundreds of dollars for the privelege of playing and put 60+ hours of play into isn't a risk they want to take again.
We all had fun, and I will at some point play PFS again. I hate that some of my friends won't. I know serious consequences are needed, because without something on the line, it isn't nearly as exciting when you DO succeed. But, not everyone plays Diablo hardcore, and it's a shame there isn't some mechanism for a session to be scratched.
Here is the kicker... looking at the rules afterward, the NPC being pinned only had 1 chance / round to escape, not the 2 the DM mistakenly gave(basing it off attacks, not off it being a standard action). All was lost for rules error (can't blame the DM, not one of us realized this at the time).
Attrition has hurt our group a bit as people have moved away. However, as we've just finished one campaign and are about to start a new, we'd like to bring in 1 or 2 more gamers.
We currently meet on Friday nights. Let me know if you'd be interested.
james (at) robertshoushold (dot) com