Intended Build:
+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.
Medium: Elves are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Traits:
1. Reactionary (Combat) - +2 Initiative.
2. Master of Pentacles (Faction) - Once per day, when casting a spell of the Conjuration school, treat your caster level as two higher when determining the spell’s duration.
Feats:
1. Spell Focus (Conjuration)
1. Toughness
3. Augment Summoning
5. Extended Metamagic
5. Improved Initiative
7. Spell Penetration
9. Great Fortitude
10. Quicken Metamagic
11. Improved Great Fortitude
School:
Conjuration
Opposition Schools:
1. Enchantment
2. Necromancy