| Zandra |
I appreciate the post the simply said "GM call" however, as player's that doesn't empower us to use our abilities in entirely predictable ways. The subjectivity of the "GM Call" is difficult for players to accept without question and I would just ask for consistency of the rule.
In order to be fair to GM and Players, I'd have to view this in a npc perspective. "What would we want the GM to do if an assassin or rogue was spying on our party?" Ultimately, it is how my GM and I have agreed to handle it.
I would want to be able to perceive the tent movement and wouldn't want the invisibility of the perp. to play into that roll. Whether or not I see the index finger of the invisible thief lifting the flap of canvas to see beneath it-- would be much more difficult to detect and perhaps involve a bluff check to pretend it was 'just the breeze'.
What have GM's done to allow their invisible rogues their stealth out of combat situations? What are some of the limits they set on these actions, since many items allow for invisibility until the pc attacks?