Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
Ambroscious's tusks miss, but he slams his shoulder home dealing a powerful blow to the original creature's stomach. Anxioulsy Zandibus watches on unable to see what is happening through the fog and hoping his paciderm companion can aid his fellow Pathfinders. Fort: 1d20 + 4 ⇒ (15) + 4 = 19
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
Sorry meant to move back when I noticed I was not up yet. Zandibus orders Ambroscious to attack and the elephant rushes into the fray! But his tusks miss their mark. Zandibus hurries forward getting closer anxious about his companion - and his upholstery. Gore: 1d20 + 3 ⇒ (4) + 3 = 7
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
Zandibus follows along meekly, strongly considering just color spraying the guards, "I wish I knew what one earth was going on." When he sees the creature confronting Ambroscious he is almost relieved, finally something straight forward!
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
Zandibus backs away whistling unconvincingly as he tucks his roll of thieves tools back into his coat.
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
Heading over to Valador and the voices, Zandibus whispers, "Keep talking," as he pulls out his picks and as quietly as he can begins to pick the lock. Disable Device: 1d20 + 9 ⇒ (16) + 9 = 25 Taking 10 on stealth for a 16.
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
Zandibus frowns, "I think its a haunt? Not really srue how to fight it, I suggest we get out of here."
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
"Get that knife away though, stick it in a draw or under a pan something!" Zandibus says before casting detect magic.
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
Zandibus attempts to daze Oliana casting quickly, in the hope that someone larger can rest the knife from her. "Get that knife away from her, she's trying to kill herself?!" He squeaks, in an urgent whisper. Daze DC 15 Will or dazed for 1 round. Init?: 1d20 + 8 ⇒ (14) + 8 = 22
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
I believe the clues had been covered in a perception spoiler before you rolled your check. Essentially saying it looked like there was no foul play.
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
Beckoning for the others to follow him Zandibus moves stealthily on to the next unexplored room, examining the door again and then gently easing it open. Take 20 for 22 Perception take 10 on stealth, etc. The room Zandibus is next to on the map.
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
"We should stuff him in a cupboard for now, respectfully, they do not seem to use this place much and it might buy us some time," Zandibus suggests in a whisper.
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
"Look at these pots and pans clearly not used in an age, this explains something about the food, they were not cooking it normally. It looks like he committed suicide himself, but this creeps whole deal seems to be brainwashing, if he made him do it somehow it would look the same. Though it would take powerful compulsion to make someone kill themselves..."
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
Zandibus's eyes widen and he looks back to Alia, "Who do you think would get the blame for this?" He whispers anxiously. "I do not believe in coincidence." Perception: 1d20 + 1 ⇒ (14) + 1 = 15
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
Following Alia Zandibus examines the door thoroughly for potential dangers and if he finds none attempts to ease it gently open. If the door is locked he with carefully ease his tools out and attempt to pick it moving painstakingly slowly to avoid noise. Taking 20 on Perception for 22vs traps. Taking 10 on stealth. Disable Device: 1d20 + 9 ⇒ (3) + 9 = 12
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
With painstaking care Zandibus extracts the glass sphere and wraps it carefully secreting it within his coat. This doen he closes the compartment, ensuring there is no sign of its opening as best he can and sneaks back to the group. "Where to first then?" He whispers. Disable Device: 1d20 + 9 ⇒ (13) + 9 = 22
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
Still moving stealthily Zandibus moves over to the staff bearing figure upon the wall and subjects it to a careful examination for traps before easing it open with his thieves tools if he finds none. Taking 20 on Perception for a 22 vs traps.
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
"Give me a minute, I just need to check on something, be right back and I'm a good sneak," Zandibus whispers slipping out into the hall and hurrying to the meditation room. If he sees nobody he will attempt to open the door quietly. Taking 10 on stealth for a 16+ distance mods, etc.
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
Ah, sorry, I rolled a failed handle animal and then realized there were no consequences for failing so I could just retry until I made it and that taking 10 would be sufficient rather than making a load of rolls to no point. Zandibus hurries back and follows to the sleeping quarters.
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
Zandius nods, "My apologies I did not know Dakang was waiting to speak with us else I would have of course remained. Things work a little differently in the outside world so please excuse us our foibles. I shall leave my elephant friend here out in the garden I would advise you to warn your fellows not to approach him he can be nervous around those he is not familiar with." He moves back to Ambroscious and instructs the elephant to guard the area where Gunthorn has hidden the gnomes unconscious form. But the Take 10 on Handle Animal for a 20 to push Ambroscious into guarding the area.
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
Valador please remember there is a difference between in and out of character I really do not mean to annoy you out of character, but I think disputes are realistic and good RP, as long as they are only in character. To Zandibus it seems like Valador is resolved to walk in and try to attack these guys leader without getting any of them on side or at least off his side. Zandibus is supposed to be a conceited arrogant little bugger, and very chaotic which I believe is consistent with gnome fluff, etc. I think that attacking like you appear to be suggesting may well end up with us fighting all of these folks, and I do not know how we would survive that. If they are good people who have been deceived Valador would presumably loose his powers for dealing lethal damage to them, so we would have to try to incapacitate rather than kill them which seems highly impractical. He did agree that Dakang needs to be dealt with, but that is not the same as agreeing to stride into a situation he believes is unwinnable and will likely involve hurting a good many innocent people. I apologize if I have offended you, it was not my intent, was trying to convey Zandibus incredulity about what it seems to him Valador intends.
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
"Are we really following that cretins plan? He's clearly an idiot," Zandibus whispers urgently to his fellow Pathfinders, watching Valador stride of with a disgusted expression. "We do not know nearly enough about what is going on here and since they have no reason to believe there leader evil all of these fools are going to turn against us. And what is the paladin going to do about that cut down dozens of good people? We need a plan!"
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
"How about the meditation room, we all have bedrolls I am sure, we would not wish to put anyone out," Zandibus says, smiling and moving to intercept the worshipers before they can see the unconscious form.
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
Zandibus looks dubious, "Errr, I could give it a go, but its a lot of danger for little reward. We would be better off just warning people - I could make a sign, or we could just smash the statue to bits. If I stick my hand in there to disable it there's a good chance it goes off..."
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
"Or we could just say we'll tell everyone about his drug bush if he says anything. We need to be smart and find out more about what is going on before we bite off more than we can chew. You won't talk will you, otherwise I am sure they would get rid of your supply and force clean living upon you - the horror!" Intimidate: 1d20 + 5 ⇒ (2) + 5 = 7
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
Knowledge Nature: 1d20 + 1 ⇒ (6) + 1 = 7
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
Zandibus peers into the plants curiously. "Can we try and accomplish our mission before we start smiting people?" Perception: 1d20 + 1 ⇒ (20) + 1 = 21
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
Zandibus winces, "Errr, do we really need to interfere? I suppose we do really don't we? Most inconvenient though. What secret evil is he worshipping though, be better for us to know I would imagine. Anyone know a faith that would use that creepy stitch face painting?"
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
Zandibus strolls over grinning, elephant in tow, "So we are not doing subtle? Excellent, its so dull! Talk you poorly dressed cur!" Intimidate Aid: 1d20 + 5 ⇒ (17) + 5 = 22
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
"Right, well for the moment I suggest we get on with our mission. What shall we do next. Maybe save the crypts for last?" Zandibus says, keeping an eye out to see if anyone enters the meditation room.
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
"Fascinating what does the face paint symbolize again exactly?" Zandibus asks before making his excuses and going to find the rest of his group with Ambroscious. He detects magic for Oliana when she asks scanning the area she indicates.
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
Zandibus elects to stay in case anything else is revealed during the service. He is wary, but too self confident to be really worried by goings on and resolves to take mental note so he can relay anything else suspicious to his fellow Pathfinders.
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
"Just him? What about the Aasimars?" Zandibus whispers to Valador, watching the face painting with interest.
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
The flamboyant gnome crumples Valador's note having read it, nodding as he slides it into a pocket. Zandibus waves off the face painting for himself and Valador whispering "We'll just follow along for the moment, trying to get a sense of things you know. Religion isn't something to be taken lightly after all."
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
Zandibus follows along, curious but taking note that everyone seems to attend the service. Instructing Ambroscious to stay out in the corridor he takes a seat at the back of the room, standing upon it to get a good view over the crowd of too tall folk.
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
GM:
Duly noted StephNyan, generally with things like that, where its one character essentially acting on their own I have found it better to make a single post with some assumptions that the GM can respond to. PBP being such a slow format I am loathe to hold up the whole group for what amounts to a personal matter relevant to my character alone. I assumed, evidently incorrectly, that concluding his session and leaving were synonymous and that everyone would be moving out. Do I need to repost or can I just wait for folks to leave and use the previous attempt?
I do greatly appreciate the mapping change, but I often post from my phone which sadly does not enable me to move on any mapping program I am aware of. I'll try and ensure I either ask someone to move me or do so when I get to my PC. Zandibus waits for everyone to leave before seeking out the hidden glass sphere.
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
Once everyone exits Zandibus steps back into the meditation room shutting the door behind him, after he orders Ambroscious in front of it and says "Guard." He head over to a figure with a staff on the wall, carefully examines it looking for the secret compartment and then attempts to open it with his thieves tools. If he is able to get it open he wraps the glass sphere he hopefully finds in his cloak and exits tucking it into Ambroscious's saddlebags between his spare outfits. "Just fulfilling a request," he says cheerfully as he catches up with the others.
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
PP are no longer tied to faction missions you now do them for fun only. You get the 2nd PP for a unknown secondary success condition which is usually something fairly intuitive that equates to doing the job well. I would like to do the Quadira one as I think it ties you more closely to your faction.
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
Basically in PFS they can be used for a number of things, they are very important. You can find lists of their uses in the guide, but many of them will not come up a lot as they are not very useful. 2PP will get you a single item worth up to 750gp, commonly chosen items are, 1st level wands cure light being the most popular, darkwood composite longbows up to +3 Str, dragonhide breastplates for druids, scrolls with multiple copies of the same spell - has to be the same spell. Masks of Stoney Demeanoor to. You cannot sell these items. 16PP will get you a Raise Dead. I believe its 5PP for a body recovery, etc., since Raise Dead is no good if your body is lost. 5PP enables you to buy your own theater, and there are many other businesses you can purchase for a similar amount which augment your day job rolls mechanically and are cool flavor wise. You can also get followers, my Swashbuckler has a Herald to announce him for 1PP and a Seneshal to run his Theater while he is away. Some followers have tangible mechanical benefits some are just fun. Each faction has its own special uses for PP to. The Silvercrusade for example allows you to purchase a Shining Wayfinder for 2PP, which is amazing, but you would need to own the book, or legit PDF, that option is in which is The Pathfinder Society Field Guide. Your fame total, which is basically all the PP you ever earned - ignoring spent PP is also important. So if you have done 2 scenarios and earned 4PP, but spent 2 your fame total is still 4, for example. Fame determines how much you can spend upon none always available items, so if you ever want a magic item other than a +1 you need a fame in excess of 5.
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
Zandibus sidles outside casts detect magic and comes back in to scan the glass spheres, staffs, and then the man for magical auras.
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
Zandibus looks faintly horrified, "I fear gnomes were not meant to bend that way, besides what of my clothing, subjecting my fastidiously fantabulous fashions to such an ordeal would be a crime of the highest order. I should of course be fascinated to observe so that myself and my companions might pass on your teaching to the the less fashionable. And we certainly do wish to learn more of Korada and your ways!" Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
Hmmm, think I am going to need to get perception as a class skill, probably change a trait before I level +2 just is not high enough for trapfinding and though I'll purchase an item to boost it that is a long way off.
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
"I'll give it a quick once over, but I'll save lengthier checks for places that look likely to be trapped, I'll still check it twice though because you know precious goods and all that," Zandibus says examining the door and if he finds nothing suspect opening it and as usual hiding behind the door before peering into the room. Perception vs Trap: 1d20 + 2 ⇒ (7) + 2 = 9
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
I'm obviously confused OOC because Oliana and Alia seem to be right next to me on the map? No matter. Zandibus ushers Ambroscious forward towards the right hand corridor following close behind.
Sylvan Sorcerer 1 (wildblooded seeker) - HP 8/8 - AC: 13/T: 13 /FF: 11 - Perception +1 - F: +2/ R: +2/W: +1 CMD: 8, Init. +8 Ambroscious Elephant HP 11/11 - AC: 20/T: 12/FF: 18 - Perception +5 - F: +4/ R: +25/W: +1 - CMD 15 Init +2
"I think that was what we were doing anyway...." Zandibus says, although the gnome's pinion of normal likely differs from his companions.
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