Zander the Haunted's page

10 posts. Alias of Void Munchkin.


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A party of five...

- Kids Next Door.

- Power Rangers.

- Jackson Five.

- Five Fingers.

- The Away Team.

- The Five Man Band.

- The Five Bad Band.

- Teen Titans.


Are you out hunting someone?


How is your art these days?


Kyra Sief al Kiraan wrote:
Belle Mythix wrote:
Aside from Merisiel, who is the most likely to strip and bath in front of everyone like they weren't there/didn't notice them/just doesn't care?
(sigh) You have to ask? Valeros, of course. Although Amiri could care less (or would cleave an ogler in two). And Lini is fairly free spirited, but she often just disappears into the forest to bathe.

Peak and risk being cleaved in two... Maybe I should watch from a distance using a spyglass.

And I think Lini's leopard friend would e... er, stop intruders.


Deussu wrote:


As I further think about this, I'd imagine some players new to the whole system would likely prefer to play a character with the least special abilities. I certainly wouldn't place a new player in the boots of a dwarven ranger/wizard...

This, probably why I like them, less stuff to keep track of...


*Puts 111 PP, 111 GP, 111 SP, 111 CP and some food on the tables*

What are the current rumors and gossip about Amiri (the Barbarian iconic)?


James Jacobs wrote:
Belle Mythix wrote:
I think the Aristocrat NPC class need a little modification, after first level, there is no reason to keep taking it, Expert got the same Hit dice, BaB and saves + got 2 more skill points level. Victim of the "Alignment" of hit dice size with BaB quality/size?

Aristocrat, being an NPC class, doesn't need anything at all. It's supposed to be a relatively flavorless class, and nothing more.

Puny commoners and their common talk.


Zander the Haunted:

Male Human Aristocrat 1
N Medium Humanoid (Human)
Initiative +6 ; Senses Perception +5

Defence:
AC 15 (+2 masterwork Studded leather, +2 dex), touch 12, flat-footed 13
HP 12 (1D8+4)
Fort +1, Ref +2, Will +3

Offence:
Speed: 30 ft.
Melee: Masterwork GreatSword +3, 2D6 + 3 (19-20/x2) (S)
Dagger +2, 1D4 +2 (19-20/x2) (P or S)
Silver Dagger +2, 1D4 +1 (19-20/x2) (P or S)

Statistics:
Str 15, Dex 14, Con 13, Int 12, Wis 12, Cha 14
Base Atk +0; CMB +2; CMD +14
Feats: Improved initiative, Thoughness
Skills: Diplomacy (Cha) +6, Knowledge (Nobility) (int) +5, Knowledge (Religion) (int) +5, Perception (Wis) +5, Perform (act) (Cha) +6, Sense Motive (Wis) +5
Traits: Rich Parents, Subject of Study (Undead)
Languages: Common, Elvan, Varisian
SQ: Haunted ("Malevolent" spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction.)

Equipment:
Car cap 66 Light , 133 Medium , 200 Heavy
Combat Gear: Dagger, Masterwork GreatSword, Masterwork Studded Leather, Silver Dagger,
Other gear: Backpack, Bedroll, Fishhook, Flint and steel, Ink (1 oz. vial), Inkpen, Belt pouch, Trail rations (4), Signet ring, Soap, Waterskin, Antitoxin, Tindertwig (4), Book, Traveler's outfit, Unguent of timelessness, Holy water (3 flask) ; 56,5 lbs (light) ; 37,2 GP

Background:
Zander was born from some Noble merchant man and an unnamed woman (who died at child-birth). Zander has always been surronded by strange happening and often attracted Undeads, even becoming one once or twice (thank having a dad rich enough to pay for true resurection); after a while, his father made contact with an old "friend", Professor Petros Lorrimor about all this. for the years that followed, Zander kept in touch with the professor about this "ghostly problem" while trying to learn/do his noble duties.

When he learned of the Professor's death, Zander ditched his noble attires and duties, booked some transportation and left for ravengro.


Quick background:

Zander was born from some Noble merchant man and an unnamed woman (who died at child-birth). Zander has always been surronded by strange happening and often attracted Undeads, even becoming one once or twice (thank having a dad rich enough to pay for true resurection); after a while, his father made contact with an old "friend", Professor Petros Lorrimor about all this. for the years that followed, Zander kept in touch with the professor about this "ghostly problem" while trying to learn/do his noble duties.

When he learned of the Professor's death, Zander ditched his noble attires and duties, booked some transportation and left for ravengro.


Chances of Alexana: 1d100 ⇒ 1

Chances of Zander (with a background): 1d100 ⇒ 65