Tengu

Zamu's page

204 posts. Organized Play character for Gavmania.


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Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"We still don't know what these are, exactly. Or even that he was turning the children. Perhaps he was feeding them to these. Can anyone decipher the runes in the sarcophagus? It is not a script I am familiar with."

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

Zamu snaps his fingers as a sudden realisation dawns on him,

"What if they were goblin children? that would explain the small size of the clothing. That is truly despicable."

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"Sure, but these clothes are too small for goblins. So where do they come from?"

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

Level 4
+6 HP (1/2HD+1+Con mod+fav class)
+1 BAB
+1 Ref,Fort and Will Save
+4 skill points
(+1 Acrobatics, +1 Perception, +1 Ride, +1 Stealth)
AC Bonus +1
Ki Pool
+1 Wis

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"Hey, there are some clothes in here. They're rather small even for a small oni! and some weird runes. Anyone recognise this script?"

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"Unless Xu can exhibit more control than he already shows, we may have no choice. Are there any clues in the sarcophagus?"

Zamu saunters over to the sarcophagus to see if there is anything of interest in it.

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"Why don't you see if you can put him back in the sarcophagus?"

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

I'm still here. Were you guys waiting on me for anything?

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

Well, we still haven't gone down the stairs. And we haven't searched this area."

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

others?

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"Well, Avernus he won't respond to you if he's accepted Xu as his Lord. Xu must give him leave to stand or respond."

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"I would guess that he thinks you are his liege, possibly because you opened the sarcophagus?"

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6
mdt wrote:
Which are you opening?

Zamu will start with the closest

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

Zamu shrugs. "The lesson is obvious: Archery is the true master" and modesty is not Zamu's strong suit
"Let's get these sarcophagi open and see of any of the oni survived."

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6
Lingfeng Shangguan wrote:

Rather than use her wand, Lingfeng decides to dip into her own magical reserves to take a shot at the small figure.

Dice=Magic Missile = (4,2)+2 = 8

I think that wraps up the surprise round, right?

You didn't determine whether you hit the real caster or an image

Flurry of arrows, attack#1: 1d20 + 7 ⇒ (18) + 7 = 25
Flurry of arrows, attack#2: 1d20 + 7 ⇒ (17) + 7 = 24

If Lingfeng hit an image:
attack#1: 1d2 ⇒ 2
The other attack would automatically hit the caster

If Lingfeng hits the caster
attack#1: 1d3 ⇒ 1
attack#2: 1d3 ⇒ 1

damage if hits, attack#1: 1d8 + 4 ⇒ (8) + 4 = 12
damage if hits, attack#2: 1d8 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6
mdt wrote:
Surprise round, one standard or movement action. If he moves 10ft, he's done

OK, fair enough

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

Feeling the Zen of the Bow, Zamu moves forward and shoots his arrows at the images.

He moves forward 10' so that he can see his opponent, so no flurry.

Comp Longbow: 1d20 + 8 ⇒ (15) + 8 = 23

image No.: 1d3 ⇒ 2

another one bites the dust!

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

Appalled at the apparently casual destruction of the little oni, Zamu assesses the situation.

"Take out the little guy" he whispers quietly, readying his bow.

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"It occurs to me that light is more likely to come from those who need to see, such as those we seek. I suggest we check out the light first and the stairs later."

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

perception: 1d20 + 13 ⇒ (1) + 13 = 14 It's official. The gods of dice hate me

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

Looks like we're heading down those spiral stairs."

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"I think we learned something else, too. It didn't seem to recognise that Xu was there, so it can't see the invisible. Only thing I'm not sure of, is it a trap or a guardian? either way I don't think it has any bearing on our current investigation. If I'm wrong, we'll have to come back and figure out how to bypass or destroy it."

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

Zamu holds fire, waiting for everyone to exit the room.

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

Hearing Xu's disembodied voice, Zamu stops firing at the gem, and turns back to the statue.

Flurry of arrows#1: 1d20 + 8 ⇒ (13) + 8 = 21
Flurry of arrows#2: 1d20 + 8 ⇒ (8) + 8 = 16

damage if hits, arrow#1: 1d8 + 5 ⇒ (1) + 5 = 6
damage if hits, arrow#2: 1d8 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

Can you do it from outside the room?

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

Xu, you need to tell us its fake

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

Drawing a bead on the gem, Zamu falls into his familiar rhythm

assuming he doesn't have to move again

flurry of arrows#1: 1d20 + 8 ⇒ (18) + 8 = 26
flurry of arrws#2: 1d20 + 8 ⇒ (1) + 8 = 9

damage if hits, arrow#1: 1d8 + 5 ⇒ (1) + 5 = 6
damage if hits, arrow#2: 1d8 + 5 ⇒ (7) + 5 = 12

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

Zamu has a thought,
"Guys, shatter that gem. I bet it has something to do with the statue."

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6
mdt wrote:

One question for Ling

EDIT : Zamu, how are you flurrying into the statue? You've got 2 people in the hallway in front of you, and he's standing off to the side in the room.

Sorry, can't see the map easily from my kindle. If I have to move,and get off just one shot, then I'll do that. Otherwise I'll just move to a good position, not too close but where I can get a good shot off.

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

Zamu falls into his familiar stance as the arrows start raining down on the statue.

flurry of blows#1: 1d20 + 8 ⇒ (7) + 8 = 15
flurry of blows#2: 1d20 + 8 ⇒ (14) + 8 = 22

assuming within 30'

damage if hits#1: 1d8 + 5 ⇒ (7) + 5 = 12
damage if hits #2: 1d8 + 5 ⇒ (2) + 5 = 7

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

perception: 1d20 + 13 ⇒ (3) + 13 = 16
heal: 1d20 - 2 ⇒ (12) - 2 = 10 it was worth a try

"Could be. Do we enter or try to find a way around?"

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"No telling how long ago the wooden door was smashed, but the metal doors look relatively recent. That suggests two different events, but there is no way to be certain. Let's see if we can open the metal doors and maybe we will find more clues beyond."

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"Sounds like a plan. Let's do it."

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

The question is, where did they go?

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"Hmm. Looks like they were struggling to find enough firewood. The fact that they have a fire at all suggests someone human - or humanoid. But where are they? they must be further on somewhere. Let's search the place."

perception: 1d20 + 13 ⇒ (15) + 13 = 28

looking for tracks, clues and secret doors/compartments

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"Okay, I give up. Let's check that other door in the dining area."

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"Well, where there's one secret door, there may be others. Let's search first."

Zamu searches the rooms thoroughly

perception: 1d20 + 13 ⇒ (7) + 13 = 20

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

Actually, I just checked my equipment and I already have one. Let someone else take it - it's useful when we meet something with dr/magic

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"Well, I could always use the Oil on my Bow. Could come in handy one day."

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"Would we notice a difference? quips Zamu as he joins them in opening the door.

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"Not unless they are Giant Fleas. Shall we go through or not? Our enemy is unlikely to be behind here, but we may find some allies or information or something else helpful."

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

hadn't realised there was a door there, definitely let's go through.

"Shall we see where this door leads? Looks like whoever now controls this area was at great pains to contain whatever was inside. Either they are an ally, or they are extremely dangerous."

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"The only other way we've found so far is down the corridor. Let's go that way, we can always come back and check if we missed something later."

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"Lets search the walls for secret doors."

perception: 1d20 + 13 ⇒ (5) + 13 = 18

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"Let's take the good stuff and move on."

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"Apart from a few things, this is mostly cheap bits and pieces. The sort of detritus people might accumulate. These are the only things that might be worth looking at closer."

Zamu pulls out a shiny dagger, a small copper sickle, a gold broach and a carved amulet in the shape of a wolfs head carved from a large bone.

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

Zamu takes a closer look at the stuff on the table.

perception: 1d20 + 13 ⇒ (15) + 13 = 28

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

Zamu shrugs.

"Looks like it."

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

"Possibly, though they don't appear to have been used thereafter. Why collect supplies if you are going to just let them rot?"

Grand Lodge

Male Tengu HP30/30
stats:
AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3
Monk (Zen Archer/Quinggong) 4
skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6

Yes, he would look rather silly tugging on a door that opens the other way.

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