Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 Zamu snaps his fingers as a sudden realisation dawns on him, "What if they were goblin children? that would explain the small size of the clothing. That is truly despicable."
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 "Sure, but these clothes are too small for goblins. So where do they come from?"
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 Level 4
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 "Hey, there are some clothes in here. They're rather small even for a small oni! and some weird runes. Anyone recognise this script?"
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 "Unless Xu can exhibit more control than he already shows, we may have no choice. Are there any clues in the sarcophagus?" Zamu saunters over to the sarcophagus to see if there is anything of interest in it.
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 Well, we still haven't gone down the stairs. And we haven't searched this area."
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 "Well, Avernus he won't respond to you if he's accepted Xu as his Lord. Xu must give him leave to stand or respond."
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 "I would guess that he thinks you are his liege, possibly because you opened the sarcophagus?"
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 Zamu shrugs. "The lesson is obvious: Archery is the true master" and modesty is not Zamu's strong suit
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 Lingfeng Shangguan wrote:
You didn't determine whether you hit the real caster or an image Flurry of arrows, attack#1: 1d20 + 7 ⇒ (18) + 7 = 25
If Lingfeng hit an image:
If Lingfeng hits the caster
damage if hits, attack#1: 1d8 + 4 ⇒ (8) + 4 = 12
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 mdt wrote: Surprise round, one standard or movement action. If he moves 10ft, he's done OK, fair enough
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 Feeling the Zen of the Bow, Zamu moves forward and shoots his arrows at the images. He moves forward 10' so that he can see his opponent, so no flurry. Comp Longbow: 1d20 + 8 ⇒ (15) + 8 = 23 image No.: 1d3 ⇒ 2 another one bites the dust!
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 Appalled at the apparently casual destruction of the little oni, Zamu assesses the situation. "Take out the little guy" he whispers quietly, readying his bow.
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 "It occurs to me that light is more likely to come from those who need to see, such as those we seek. I suggest we check out the light first and the stairs later."
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 perception: 1d20 + 13 ⇒ (1) + 13 = 14 It's official. The gods of dice hate me
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 "I think we learned something else, too. It didn't seem to recognise that Xu was there, so it can't see the invisible. Only thing I'm not sure of, is it a trap or a guardian? either way I don't think it has any bearing on our current investigation. If I'm wrong, we'll have to come back and figure out how to bypass or destroy it."
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 Hearing Xu's disembodied voice, Zamu stops firing at the gem, and turns back to the statue. Flurry of arrows#1: 1d20 + 8 ⇒ (13) + 8 = 21
damage if hits, arrow#1: 1d8 + 5 ⇒ (1) + 5 = 6
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 Drawing a bead on the gem, Zamu falls into his familiar rhythm assuming he doesn't have to move again flurry of arrows#1: 1d20 + 8 ⇒ (18) + 8 = 26
damage if hits, arrow#1: 1d8 + 5 ⇒ (1) + 5 = 6
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 Zamu has a thought,
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 mdt wrote:
Sorry, can't see the map easily from my kindle. If I have to move,and get off just one shot, then I'll do that. Otherwise I'll just move to a good position, not too close but where I can get a good shot off.
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 Zamu falls into his familiar stance as the arrows start raining down on the statue. flurry of blows#1: 1d20 + 8 ⇒ (7) + 8 = 15
assuming within 30' damage if hits#1: 1d8 + 5 ⇒ (7) + 5 = 12
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 perception: 1d20 + 13 ⇒ (3) + 13 = 16
"Could be. Do we enter or try to find a way around?"
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 "No telling how long ago the wooden door was smashed, but the metal doors look relatively recent. That suggests two different events, but there is no way to be certain. Let's see if we can open the metal doors and maybe we will find more clues beyond."
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 "Hmm. Looks like they were struggling to find enough firewood. The fact that they have a fire at all suggests someone human - or humanoid. But where are they? they must be further on somewhere. Let's search the place." perception: 1d20 + 13 ⇒ (15) + 13 = 28 looking for tracks, clues and secret doors/compartments
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 "Well, where there's one secret door, there may be others. Let's search first." Zamu searches the rooms thoroughly perception: 1d20 + 13 ⇒ (7) + 13 = 20
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 Actually, I just checked my equipment and I already have one. Let someone else take it - it's useful when we meet something with dr/magic
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 "Well, I could always use the Oil on my Bow. Could come in handy one day."
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 "Would we notice a difference? quips Zamu as he joins them in opening the door.
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 "Not unless they are Giant Fleas. Shall we go through or not? Our enemy is unlikely to be behind here, but we may find some allies or information or something else helpful."
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 hadn't realised there was a door there, definitely let's go through. "Shall we see where this door leads? Looks like whoever now controls this area was at great pains to contain whatever was inside. Either they are an ally, or they are extremely dangerous."
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 "The only other way we've found so far is down the corridor. Let's go that way, we can always come back and check if we missed something later."
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 "Lets search the walls for secret doors." perception: 1d20 + 13 ⇒ (5) + 13 = 18
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 "Apart from a few things, this is mostly cheap bits and pieces. The sort of detritus people might accumulate. These are the only things that might be worth looking at closer." Zamu pulls out a shiny dagger, a small copper sickle, a gold broach and a carved amulet in the shape of a wolfs head carved from a large bone.
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 Zamu takes a closer look at the stuff on the table. perception: 1d20 + 13 ⇒ (15) + 13 = 28
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 "Possibly, though they don't appear to have been used thereafter. Why collect supplies if you are going to just let them rot?"
Male Tengu HP30/30
stats: Monk (Zen Archer/Quinggong) 4 AC/Touch/Flat 20/19/16 CMD 22 Fort/Ref/Will +6/+8/+10 Init +3 skills:
Acrobatics +10, Climb +6, Heal +5, Perception +14, Sense Motive +9, Stealth +11, Survival +9, Swim +6 Yes, he would look rather silly tugging on a door that opens the other way.
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