Errant Inlad wrote:
As far as Wisdom goes, I’m intentionally tanking it to 7 to replicate a sort of “Haughty Noble” figure who got exiled/banished from his family’s house and sent to a monastery for the Way Of The Heavenly Dragon because he angered the family Head, and never really learned from that mistake. He’s like the Rival character in an average Fantasy Kung Fu manga.
So, I've decided to drop Paladin levels entirely and go with Unchained Monk, but I haven't decided whether or not they'll be a Dragon Disciple or not, (it fits so much, thematically,) and I'm still just looking at how the first three levels should look. Dragon Style is a must-have, and Cunning/Peerless Courtier look great to have as well, but that doesn't leave much room for combat-related feats, does it?
Secret Wizard wrote:
Peerless and Cunning both look like must-haves, would it be worth it to dump int and/or wis, keep der at 10, and just put the points in STR, CHA, and CON, dipping two levels of Paladin for Divine Grace so reflex and will saves aren’t terrible or going with Steadfast Personality/Irrepressible? What stats are dump-able for a scaled fist like that?
Syries wrote:
Would it be worth it for a sorcerer/UM/DD to take five levels of unchained monk, to get Flying Kick or Shattering Punch, or even six to grab another Bonus Feat and Qingong Barkskin (which I’ve been told is a must-have, no exceptions)? Additionally, for a punching build using a progression like that (with FCT, of course, for claws,) what’s a good way to up the damage done?
MageHunter wrote:
Iroran Paladin seems like it fits rather well with the campaign world, especially since its Ki-sense ability would be great in a monk-filled world, but is it worth giving up Smite Evil for Personal Trial? Also, I was thinking of the monk dip less for its flurry of blows than for the Scaled Fist’s, “Make everything Wisdom-based for a monk into Charisma-based,” ability, Draconic Might, since adding charisma to AC on a low Dexterity, high charisma, unarmored character feels prudent. Dragon-Style and Intimidating Prowess added to the bonus feat list doesn’t hurt, either, but since we’re starting at level 3 I can grab both feats anyway. As for Brawler, I haven’t looked into how it actually plays, much, is it a good replacement for monk?
This is my first post after a long time of lurking, so apologies in advance. I’m about to play in a half combat, half social custom campaign set in Wuxia-Fantasy China, so the restrictions on classes and races are: “Make it Ancient Chinese flavoured, and be a human. All magic casting has somatic components that involve Kung-fu techniques, and everyone starts at level 3 with 3000 gold and 20-point buy.”
So, I’m wanting to build a Strength and Charisma focused, punch-enemies martial artist (not necessarily the monk archetype) who has a dragon theme about him and can talk his way through a multitude of situations, both through intimidation and diplomacy. I was thinking about feats like Intimidating Prowess and Noble Scion of War (Noble Scion fits the character’s backstory, War is just a helpful bonus) would be good to start out with.
Thing is, is that I’m utterly tangled up with all the options out there, be it level dips, spells or no spells (we have no full casters, so spell casting backup would be nice, at the least) etc. It’s a bad case of Choice Paralysis, so I’d like for some advice from people with more experience in pathfinder than me about a build that would work out. As for other players in the campaign, there’s a “Throw stuff at enemies” Magus, a “stab everyone” Ninja, and two different types of monk, one of whom is a martial artist. Tl;dr: Advice for making a Charismatic, Kung-fu Dragon-themed character requested, sorry for this jumbled mess of a first post. |