Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
An aasimar with green hair stands nearby, his eyes glowing radiantly. He carries a holy symbol of Nethys and has a spellbook. He has an immense amount of scrolls all sorted into their cases along with several wands. He has a calm demeanor and speaks in a slightly monotone voice. ”Greetings. My name is Zalkuthar, loyal devotee of Nethys and overall massive fan of magic. Through both careful studies and worship of the great Nethys himself, I am capable of blending both the arcane and divine magicks together.”
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
OstinatoAvocado again. Gonna go with Zalkuthar, a mystic theurge (total level 9). I played him during the 2013 SLA ruling period before the ruling was reversed in 2015. John Compton's reference post about it. Got all my chronicles and tracking sheets uploaded and my character updated. Good to go! Wanted to play him because he's all magic all the time, which seems good for this party. I don't know what spells are usually cast from our other casters but I'm a double prepared spellcaster so can swap out spells appropriately. (And wow, forgot how complicated this guy is!)
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
Thanks for the game. Had a blast. :)
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
Thanks for the game! Had a great time! And thank you to the party as well!
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
"Thank you, Amara Li. Always a pleasure to help a sister lodge in times of need, as well as further the goals of the Pathfinder Society as a whole."
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
Lesser Restoration (x3) (Kaleb): 3d4 ⇒ (3, 3, 2) = 8
"There we go. Feel much better." 5 wand charges used. Marked down.
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
Level ups were a break for me. :) I told them to have what they wanted in mind, so I think the first level up was about 30 minutes and the second one was about 20 minutes. And I got a mental break while they did it.
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
Hey Phantomblade. That table is doing far differently than this one. :p
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
It was pretty hardcore, and I'm kind of hungover-tried, but it was totally worth it. More Info, if interested:
We got 5/6 the way through the first book. We did play for 12 hours straight with pretty much no breaks. (The host of the house was cooking food for us and we just were having too much fun to take a break :p ) Will let others chime-in to the pipefox. ;)
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
Probably no posts from me tomorrow (about 6 hours from time of this post to about 38-40 hours from time of this post is the dead time). Starting a group going through Mummy's Mask tomorrow, and plan to GM for them all day. More Info If Curious: I have actually GMed books 1 and 2 before but it fell apart due to people people getting weekend jobs, and GMing during the week is hard for me. That group wasn't very attentive anyway (they were college buddies of mine). Now I am GMing it for PFS people who tend to be way more passionate about playing. I'm excited. :)
I honestly think they may make it all the way through book 1 tomorrow. They're an "efficient" type of group, and I'm an "efficient" type of GM. We'll see.
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
Knowledge (Local): 1d20 + 11 ⇒ (14) + 11 = 25
Zalkuthar looks over the maps. "This is bad. This is an architectural layout of Goka, and the sketch is the interior of the Lantern Lodge. There's also a detailed drawing of a multicolored tapestry here, but I don't quite know that that is." Zalkuthar points. "...and see here. The initiative A.X. That is Adrius, who is a public face for the Aspis's patrons." He looks at the badge carried by Tseka. "The gold Aspis Badge Tseka is carrying is a fake." He casts Detect Magic around the room to make sure nothing is missed. He will then start using his Wand of Lesser Restoration if needed.
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
I'm assuming, since she can't hide while stunned, that she can't hide?
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
Move Action
Standard Action
"She's over there!" Zalkuthar points. REMEMBER: HASTE and HEROISM (+3 on attack rolls, +2 on fort/will saves, +3 on reflex saves, +1 dodge bonus to AC, +2 on skill checks, extra attack on full attack, +30 ft. movement speed (up to double movement))
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
Just curious if the Shadow should have more damage. 19 was on it before, and Valjoen just did 12, so that should be 31 right? I'm only asking because Zalkuthar is about to do something stupid. XD Move Action
Standard Action
Swift Action
REMEMBER: HASTE and HEROISM (+3 on attack rolls, +2 on fort/will saves, +3 on reflex saves, +1 dodge bonus to AC, +2 on skill checks, extra attack on full attack, +30 ft. movement speed (up to double movement))
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
Hrm, can't make it all the way back, but feel I need to be closer just in case. Move Action
Standard Action
REMEMBER: HASTE and HEROISM (+3 on attack rolls, +2 on fort/will saves, +3 on reflex saves, +1 dodge bonus to AC, +2 on skill checks, extra attack on full attack, +30 ft. movement speed (up to double movement))
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
Full Round Action
Through the Message, "Let me know if the shadow is no longer a threat." REMEMBER: HASTE and HEROISM (+3 on attack rolls, +2 on fort/will saves, +3 on reflex saves, +1 dodge bonus to AC, +2 on skill checks, extra attack on full attack, +30 ft. movement speed (up to double movement))
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
Do not worry about that. I have low strength, I take the consequences. The bad guys don't know that either. :p
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
"Umm... this shadow is... oh I feel so weak. It's incorporeal, so you gotta use magic weapons." It's the shadow that's the real problem for me. The problem I'm having is that my strength has tanked, and I'm poisoned that may confuse me. On my next turn, I'm probably going to run so I don't become a danger to the party. Unless this shadow can be taken out, I'm not sure what else to do in this battle as one more attack from the shadow is permadeath. If you feel you can put a good chunk of the shadow away, I may be able to magic missile it away, but it would take a lot of damage to convince me of that. :p
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
Fort Save: 1d20 + 9 ⇒ (14) + 9 = 23 Pretty much gonna take me out of this fight as I'm probably going to withdraw.
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
Yup. Perfectly fine with that setup. Will not be changing my actions as Haste is fun times for all. XD REMEMBER: HASTE and HEROISM (+3 on attack rolls, +2 on fort/will saves, +3 on reflex saves, +1 dodge bonus to AC, +2 on skill checks, extra attack on full attack, +30 ft. movement speed (up to double movement))
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
Zalkuthar did not move out of the hallway (until his turn just now) but I would have assumed you all did. :p
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
"Let's get this party started right." Move Action
Standard Action
REMEMBER: HASTE and HEROISM (+3 on attack rolls, +2 on fort/will saves, +3 on reflex saves, +1 dodge bonus to AC, +2 on skill checks, extra attack on full attack, +30 ft. movement speed (up to double movement))
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
As chatter is going on, Zalkuthar stays in the hallway and taps himself with his Wand of Heightened Awareness, then puts it away. Should a battle break out in the next 10 minutes, he has +4 initiative on top of his normal initiative (so +12 total).
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
Zalkuthar waits for others to speak up here, as he is smart enough to know how awkward he is in these situations. He follows whatever lead they orchestrate.
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
Kaleb Vesperra wrote: 1. I use the Book of War Prayers - everyone receives a +2 morale bonus on the next saving throw against fear for 24h Just keep in mind that Heroism provides a +2 morale bonus to saves, so they won't stack while Heroism is in effect.
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
"Alchemical experiments, damning evidence of plot against the Pathfinder Society, forgeries... seems to be the usual 'bad guy' stuff alright." Zalkuthar examines the goods while the party brings the fallen party member up, where he is no use. Once everyone is up, he notes, "May as well use this little bit of healing I have." He'll gather everyone up for a not-so-impressive channel. Channel Positive Energy ON EVERYONE: 1d6 ⇒ 3 He then uses his wand to heal himself up. Wand of Cure Light Wounds (x2) ON HIMSELF: 2d8 + 2 ⇒ (2, 1) + 2 = 5 "I will use any of your wands if you wish." "If you don't mind, I'd like to hold on to this Wand of Heroism. Actually, we could all use a charge before we continue beyond this room." He offers a charge of Heroism to each person who wants it, just before leaving this room. - Heroism now factored into Zalkuthar's stat line. Sorry for the busy post. Lots of stuff for Zalkuthar to do after battles usually. :p Edit: Oh, and Zalkuthar uses his Magical Epiphany Feat to fill his empty 3rd level arcane spell slot with a Haste.
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
"If you'll give me some time to identify these items." Using Guidance on each identification. Spellcraft (Guidance) - Potion 1: 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29
Zalkuthar points out the magical items he found out:
"I'm not sure what this 3rd potion is." He holds it up. Knowledge (Local) (Guidance): 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14 Knowledge (Arcana) (Guidance): 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24 "Seems they were preforming conjuration rituals or spells here." Can't do Profession (Merchant). Appraise (Guidance): 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18 "Oh, some Glaucite! It's a combination of Adamantine and Iron found in Numeria!" No scent.
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
Remember: Haste adds +1 to Reflex. Wanna see if others finish him before Zalkuthar chimes in. REMEMBER: HASTE (+1 on attack rolls, reflex saves, dodge bonus to AC, extra attack on full attack, +30 ft. movement speed (up to double movement))
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
Reflex Save: 1d20 + 4 ⇒ (11) + 4 = 15
Took out his False Life and now he has 8 damage.
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
On my phone but I want to go up to Val and covert a Grace spell into a Cure Moderate to heal him, if someone would move me please. Cure Moderate: 2d8 + 6 ⇒ (8, 2) + 6 = 16
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
Don't forget haste. :p
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
Reminder: DC 19 Will save for the rats to not still be blind at the end of their turns.
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
"Hrm. Seems a good time for this." Standard Action
Move Action
REMEMBER: HASTE (+1 on attack rolls, reflex saves, dodge bonus to AC, extra attack on full attack, +30 ft. movement speed (up to double movement))
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
"Hit them with whatever you got!" (No DR) "Just be careful of the big rats, as they breath disease!"
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
Posting may become less frequent Saturday - Tuesday. I will still try to check in and post, but I will be visiting my dad. Just thought I'd give a heads-up about that.
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
I missed that part about "supernatural" darkness. In that case, it may work just fine.
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
It's irrelevant in this situation, since they all have darkvision it does nothing to them - it simply doesn't work on them at all since he does not have concealment against them. Stealthing due to Concealment from Blur and Minor Cloak of Displacement is a touchy subject for some GMs. While technically RAW it should work, there's just something that feel... wrong... about it to a lot of GMs. I let it work at my tables because it's the way the rules are written, but a blurry object heading towards you vs. a not-blurry object heading towards you is kind of a weird thing to think about. You wouldn't think it makes much of a difference. I have seen several GMs rule against it, although there's no RAW rules supporting that decision. Now, if someone had the Hide in Plain Sight ability, that changes the whole ballgame. But again, in this situation, the creatures with darkvision completely ignore it anyway so the instant you try to stealth in front of them with no other cover/concealment, it fails instantly because you're in plain sight. The above is just my opinion. :p
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
"...oh boy." Zalkuthar says worried. Move Action
Knowledge (Arcana): 1d20 + 12 ⇒ (15) + 12 = 27 - any DR or SR? "Alchemical ratfolk servants! Careful... they carry disease!" Standard Action
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
Through the Message "Remember to let me know through the Message spell if you get into trouble."
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
"A keen eye you got there. Secrets before the obvious?"
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
"The gown is ceremonial attire for Goka's parliament, likely stolen." Cool. I've had some very different interpretations on take 10 so like to ask beforehand. ;)
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
Knowledge (Local): 1d20 + 11 ⇒ (3) + 11 = 14 FYI, I was thinking of taking 10 on Knowledge but dunno your policy on that. :) Zalkuthar casts Detect Magic into the room.
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
Was there any magic in the room? Zalkuthar heads with the rest of the party, checking the door, casting Guidance to help his search. Perception (Guidance): 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
Knowledge (Religion): 1d20 + 12 ⇒ (9) + 12 = 21 "It's a symbol of Lamashtu, evil god and mother of monsters. This is a ritual chamber where they likely performed nightly sacrifices. The ritual involves placing an offering in the bowl and then sleeping upon the rune to have Lamashtu invade your dreams." Will Save: 1d20 + 12 ⇒ (1) + 12 = 13 Rerolling. Don't feel like being shaken.
"I think I have a headache." Zalkuthar presses his hand against his forehead. He casts Detect Magic in the room.
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
Zalkuthar observes Valjoen. "Agreed. We should find another way." He follows Valjoen to the center door.
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
"Please. We are just looking for Tseka and would like to talk to her." Diplomacy Aid: 1d20 - 2 ⇒ (15) - 2 = 13
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
"Leshys generally perform tasks to encourage fungal growth and transport rotten material to fertilize other plants. Myceloids enjoy using living creatures to feed off of. I think they have some intelligence." Zalkuthar tries to say "Hello." in every language he knows, probably unsuccessfully communicating with them. Languages:
Abyssal, Ancient Osiriani, Common, Celestial, Infernal, Kelish, Osiriani, Tien In the case that they don't understand... "I don't speak the language of nature and plants."
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
Knowledge (Nature) (1st one): 1d20 + 11 ⇒ (6) + 11 = 17
Through the Message, "The large moving mushroom is a Myceloid, and the smaller moving mushrooms are Leshies."
Aasimar Male Cleric of Nethys 1/Conjurer 2/Mystic Theurge 6 | HP 87/87 | AC 11 | T 11 | FF 10 | CMD 13 | F +11 | R +6 | W +16 | Resist Acid/Cold/Elec 5 | Init +8 | Perc +14 (Darkvision 60 ft.) | Sense Motive +7 | Agile Feet 8/8 | Shift 8/8 | Channel 1/1 | Arcane Bond 1/1 | Magical Epiphany 1/1 | L Extend Rod 3/3 | Extend Rod 3/3 |Reroll 1/1 | Active Spells: None
*chuckle* I can throw dice at it. Going Clockwise: 1d3 ⇒ 1 "Through the East door?"
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