Zadim

Zadim 12789's page

7 posts. Alias of Zalarian.


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Zadim- 4-P1: Murder in the Marketplace Linxia

**Tier/XP 2.2>2.3** | Will spend hero point for Card Feat (Blessing)
**Hero Points (Prior + Gained - Used = Current)** 1+1-1=1

**Deck Upgrades **
Item 1 (Smoke Bomb), Blessing 0 (Incitation)
Banished Cards: None
Holes Filled: None
Removed: Thieve's Tools


Out of Turn Updates: None

Turn - Hour: 15 - Hourglass Card 3 Zadim/Zalarian Blessing of Maat
Hour Rules: None
SOT: None
Give Card: None
Move: Glass Pavilion -> Vizier's Hill
Location Powers: If you fail to defeat a barrier, shuffle a barrier from the box into this location deck.
Explore: Vizier's Hill Card 4: Poison Spiked Pit Trap

Poison Spiked Pit Trap:

MM
Barrier 1
Traits:
Trap
Poison
Veteran
To Defeat:
Wisdom
Perception 8
OR Dexterity
Acrobatics 10
The difficulty to defeat is increased by the scenario's adventure deck number.
If undefeated, each character at this location is dealt 1d4 Combat damage, then 1d4 Poison damage, then end your turn.
If defeated, you may explore your location.

Recharge Rapier to add intelligence and reveal belt
Acrobatics Check DC 10: 1d8 + 4 + 1d8 + 1 ⇒ (8) + 4 + (3) + 1 = 16 Success

Will recharge belt to examine next card - Linxia..will discard Carnival to explore
Explore: Vizier's Hill Card 5: Linxia

Linxia:

None
Villain 2
Type: Monster
Traits:
Hellknight
Human
To Defeat:
Combat 18
Before you act, the difficulty to defeat is increased by the number of allies in your hand.
After you act, bury all allies in your discard pile.

No allies in hand...
Will reveal Snakebite dagger for stealth; since human add 1d8; Will recharge whip to add stealth skill; recharge spider venom to add 1d4 and poison and since invoke poison recharge dagger to add intelligence and finally bless with Merisiel's blessing of Abadar
Stealth Check DC 18: 1d8 + 4 + 1d4 + 1 + 1d8 + 1d8 + 4 + 1d4 + 1d8 + 1d8 ⇒ (8) + 4 + (4) + 1 + (7) + (5) + 4 + (1) + (7) + (8) = 49 Success
The Hellknight wisely yields


Will recharge random buried card..only 1..Slick Leather


Out of Turn Updates: None

Turn - Hour: 11 - Hourglass Card 2 Zadim/Zalarian Blessing of Abadar
Hour Rules: None
SOT: Examine top card of location - Ghost Scorpion - trigger
Encounter: Glass Pavilion Card 3: Ghost Scorpion

Ghost Scorpion:

MM
Monster B
Traits:
Trigger
Animal
Poison
Basic
To Defeat:
Combat 9
When you examine this card, you are dealt 1 Poison damage. Then encounter this card.
If the check to defeat has the Fire trait, add 1 die.

bury armor for 1 poison
Reveal Snakebite dagger adds d8 since animal and reveal belt
Stealth Check DC 9: 1d8 + 4 + 1d4 + 1 + 1d8 + 1 ⇒ (4) + 4 + (2) + 1 + (3) + 1 = 15 auto Success

Give Card: None
Move: Stay at Glass Pavilion
Explore: Glass Pavilion Card 4: Blessing of Bastet

Blessing of Bastet:

MM
Blessing B
Traits:
Divine
Bastet
Gambling
To Acquire:
Divine 6
OR Stealth
Disable
Craft 8
Recharge this card to allow a character at your location to reroll 1 die on his check, or bury it to reroll all the dice; that character takes the new result.
Discard this card to examine the top card of your location deck. If it is a bane, encounter it and it may not be evaded; otherwise, you may encounter it.
After you play this card, if it matches the top card of the blessings discard pile, you may search your deck for a non-blessing card that has the Gambling trait and add it to your hand.

Stealth Check DC 8: 1d8 + 4 ⇒ (3) + 4 = 7 No Success

Discard Spider to explore
Random Roll: 1d6 ⇒ 1
Explore: Glass Pavilion Card 5: Ring of the Godless

Ring of the Godless:

MM
Item B
Traits:
Accessory
Magic
To Acquire:
Wisdom 5
During your encounter, recharge this card to gain the skill Divine: Wisdom +2; characters may not play blessings that have the Divine trait.
Recharge this card to add the Magic trait to your check.

Wisdom Check DC 5+1=6: 1d6 + 0 ⇒ (3) + 0 = 3 No Success

Will discard orison to explore
Explore: Glass Pavilion Card 6: Poison Blade Trap

Poison Blade Trap:

MM
Barrier B
Traits:
Trap
Poison
Slashing
Elite
To Defeat:
Dexterity
Acrobatics 5
OR Disable
Knowledge 7
If undefeated, each character at your location is dealt 1d4 Poison damage.

Acrobatics Check DC 5: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9 Auto Success

"

Zadim wrote:

Hand: Snakebite Dagger, Rapier, Belt of Physical Prowess, The Carnival, Spider Venom, Scorpion Whip,

Displayed:
Deck: 5 Discard: 4 Buried: 1
Hero Points: 0
Reroll last used: 41E
NOTES:
Available Support: Blessings are available for use.
Other: Loot Desires: Weapon 2, Blessing 1, TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Leech, Ubashki, Armored Coat
Recharged: Shortsword, Sword Cane,
Discard Pile: Prayer, Incitation, Spider, Orison,
Buried Pile: Slick Leather,

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Acrobatics: Dex +2
Stealth: Dex +2
Constitution d8 ☐ +1
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Craft: Int +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapons, Poison
POWERS:
You may recharge a card to examine the top card of your location deck.
You may recharge a card to add your Intelligence skill (□+2) to your check that invokes the Poison (□ or Acid or Undead) trait.
You may discard (☑ or recharge) a weapon that does not have the 2-Handed trait to add your Stealth skill to a combat check by a character at your location.


"

Zadim ends their turn and resets their hand.

[u]Summary[/u]
Current Location: Glass Pavilion
Acquired: None
Banished: Glass Pavilion Card 3: Ghost Scorpion
Glass Pavilion Card 4: Blessing of Bastet
Glass Pavilion Card 5: Ring of the Godless
Glass Pavilion Card 6: Poison Blade Trap

Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None


Out of Turn Updates: None

Turn - Hour: 7 - Hourglass Card 3 Zadim/Zalarian Blessing of Thoth
Hour Rules: None
SOT: examine top card..cure again
Give Card: None
Move: Stay at Glasswork Pavilion
Location Powers: None
Glass Pavilion Card 1: Cure

Cure:

MM
Spell B
Traits:
Magic
Divine
Healing
Basic
To Acquire:
Wisdom
Divine 6
Reveal this card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck, then discard this card.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Wisdom Check DC 6: 1d6 + 0 ⇒ (5) + 0 = 5 No Success

Will display slick leather and discard incitation to explore
Explore: Glass Pavilion Card 2: Blessing of Wadjet

Blessing of Wadjet:

MM
Blessing B
Traits:
Divine
Wadjet
To Acquire:
Divine 5
OR Intelligence
Knowledge 7
Reveal this card to add 1d4 to your check to acquire a boon.
Discard this card to add 2d8 to any check to acquire a boon.
Discard this card to examine the top card of your location deck. Then you may explore your location; during this exploration, add 1 die to your checks to acquire a boons.
After you play this card, if it matches the top card of the blessings discard pile, draw a card.

Intelligence Check DC 7: 1d8 + 0 ⇒ (1) + 0 = 1 No Success

Zadim ends their turn.

Zadim attempts to recover all cards in their Recovery pile.

Zadim resets their hand.

"

Zadim wrote:

Hand: Snakebite Dagger, Rapier, Belt of Physical Prowess, The Carnival, Spider, Orison,

Displayed: Slick Leather,
Deck: 7 Discard: 2 Buried: 0
Hero Points: 0
Reroll last used: 41E
NOTES:
Available Support: Blessings are available for use.
Other: Loot Desires: Weapon 2, Blessing 1, TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Armored Coat, Spider Venom, Leech, Scorpion Whip, Ubashki
Recharged: Shortsword, Sword Cane,
Discard Pile: Prayer, Incitation,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Acrobatics: Dex +2
Stealth: Dex +2
Constitution d8 ☐ +1
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Craft: Int +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapons, Poison
POWERS:
You may recharge a card to examine the top card of your location deck.
You may recharge a card to add your Intelligence skill (□+2) to your check that invokes the Poison (□ or Acid or Undead) trait.
You may discard (☑ or recharge) a weapon that does not have the 2-Handed trait to add your Stealth skill to a combat check by a character at your location.


"

[u]Summary[/u]
Current Location: Glass Pavilion
Acquired: None
Banished: Glass Pavilion Card 1: Cure
Glass Pavilion Card 2: Blessing of Wadjet

Examined: None
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None


Out of Turn Updates: None

Turn - Hour: 3 - Hourglass Card 2 Zadim/Zalarian Blessing of Nethys
Hour Rules: None
SOT: Examine top card - cure
Give Card: None
Move: Glass Pavilion -> Mumia Lab
Location Powers: At the start of your turn, succeed at a Constitution 4 check or draw the scourge Curse of Withering from the box.
Explore: Mumia Lab Card 1: Ice Elemental

Ice Elemental:

MM
Monster 2
Traits:
Elemental
Outsider
Cold
Elite
To Defeat:
Combat 12
The Ice Elemental is immune to the Cold and Poison traits. All damage dealt by the Ice Elemental is Cold damage.
Before you act, succeed at a Constitution or Fortitude 7 check or you may only play 1 card on the check to defeat.

Constitution Check DC 7: 1d8 + 0 ⇒ (8) + 0 = 8 Success
Will reveal short sword to use stealth +1d6 and recharge it to add stealth
Combat Stealth Check DC 12: 1d8 + 4 + 1d8 + 4 ⇒ (7) + 4 + (2) + 4 = 17 Success

Will discard prayer to examine and explore...
Explore: Mumia Lab Card 2: Speak with Dead

Speak with Dead:

MM
Spell 1
Traits:
Magic
Divine
Undead
To Acquire:
Wisdom
Divine 4
When a character at your location defeats a monster, display this card next to your location. While displayed, add 1 die to your Intelligence and Wisdom checks while at this location. When the location is closed, if you do not have the Divine skill, banish this card; otherwise, attempt a Divine 6 check. If you succeed, recharge this card; if you fail, discard it.

Wisdom Check DC 4: 1d6 + 0 ⇒ (2) + 0 = 2 No Success

Zadim ends their turn and recharges sword cane to move back to glass pavilion.

Zadim attempts to recover all cards in their Recovery pile.

Zadim resets their hand.

"

Zadim wrote:

Hand: Snakebite Dagger, Rapier, The Carnival, Incitation, Slick Leather, Belt of Physical Prowess,

Displayed:
Deck: 9 Discard: 1 Buried: 0
Hero Points: 0
Reroll last used: 41E
NOTES:
Available Support: Blessings are available for use.
Other: Loot Desires: Weapon 2, Blessing 1, TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Spider Venom, Scorpion Whip, Spider, Orison, Ubashki, Armored Coat, Leech
Recharged: Shortsword, Sword Cane,
Discard Pile: Prayer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Acrobatics: Dex +2
Stealth: Dex +2
Constitution d8 ☐ +1
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Craft: Int +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapons, Poison
POWERS:
You may recharge a card to examine the top card of your location deck.
You may recharge a card to add your Intelligence skill (□+2) to your check that invokes the Poison (□ or Acid or Undead) trait.
You may discard (☑ or recharge) a weapon that does not have the 2-Handed trait to add your Stealth skill to a combat check by a character at your location.


"

[u]Summary[/u]
Current Location: Glass Pavilion
Acquired: None
Banished: Mumia Lab Card 1: Ice Elemental
Mumia Lab Card 2: Speak with Dead

Examined: Glass Pavilion Card 1: Cure
Random Card(s) Used: None
Displayed: None
Other Player(s) Resources Used: None
Actions needed by other Player(s): None


Zadim- 4-2A: Missing Persons

Starting Location Glass Pavilion
Loot
Scorpion Whip (replacing swordcane)

Traders -
Sunburst Trader will add Ubashki to deck and put Elixir of Love into Box
Ghoul Market- TBD
Favored Card - Weapon

"

Zadim wrote:

Hand: The Carnival, Snakebite Dagger, Prayer, Shortsword, Rapier, Sword Cane,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
Reroll last used: 41E
NOTES:
Available Support: Blessings are available for use.
Other: Loot Desires: Weapon 2, Blessing 1, TBD

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Spider, Armored Coat, Belt of Physical Prowess, Scorpion Whip, Incitation, Orison, Spider Venom, Ubashki, Slick Leather, Leech
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Acrobatics: Dex +2
Stealth: Dex +2
Constitution d8 ☐ +1
Intelligence d8 ☐ +1 ☐ +2 ☐ +3
Craft: Int +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapons, Poison
POWERS:
You may recharge a card to examine the top card of your location deck.
You may recharge a card to add your Intelligence skill (□+2) to your check that invokes the Poison (□ or Acid or Undead) trait.
You may discard (☑ or recharge) a weapon that does not have the 2-Handed trait to add your Stealth skill to a combat check by a character at your location.

Zadim automatically succeeds at the DC 5 Acrobatics check