Out of Turn Updates: None Turn - Hour: 15 - Hourglass Card 3 Zadim/Zalarian Blessing of Maat
Poison Spiked Pit Trap:
MM Barrier 1 Traits: Trap Poison Veteran To Defeat: Wisdom Perception 8 OR Dexterity Acrobatics 10 The difficulty to defeat is increased by the scenario's adventure deck number. If undefeated, each character at this location is dealt 1d4 Combat damage, then 1d4 Poison damage, then end your turn. If defeated, you may explore your location. Recharge Rapier to add intelligence and reveal belt Acrobatics Check DC 10: 1d8 + 4 + 1d8 + 1 ⇒ (8) + 4 + (3) + 1 = 16 Success Will recharge belt to examine next card - Linxia..will discard Carnival to explore
Linxia:
None Villain 2 Type: Monster Traits: Hellknight Human To Defeat: Combat 18 Before you act, the difficulty to defeat is increased by the number of allies in your hand. After you act, bury all allies in your discard pile. No allies in hand... Will reveal Snakebite dagger for stealth; since human add 1d8; Will recharge whip to add stealth skill; recharge spider venom to add 1d4 and poison and since invoke poison recharge dagger to add intelligence and finally bless with Merisiel's blessing of Abadar Stealth Check DC 18: 1d8 + 4 + 1d4 + 1 + 1d8 + 1d8 + 4 + 1d4 + 1d8 + 1d8 ⇒ (8) + 4 + (4) + 1 + (7) + (5) + 4 + (1) + (7) + (8) = 49 Success The Hellknight wisely yields
Out of Turn Updates: None Turn - Hour: 11 - Hourglass Card 2 Zadim/Zalarian Blessing of Abadar
Ghost Scorpion:
MM Monster B Traits: Trigger Animal Poison Basic To Defeat: Combat 9 When you examine this card, you are dealt 1 Poison damage. Then encounter this card. If the check to defeat has the Fire trait, add 1 die. bury armor for 1 poison Reveal Snakebite dagger adds d8 since animal and reveal belt Stealth Check DC 9: 1d8 + 4 + 1d4 + 1 + 1d8 + 1 ⇒ (4) + 4 + (2) + 1 + (3) + 1 = 15 auto Success Give Card: None
Blessing of Bastet:
MM Blessing B Traits: Divine Bastet Gambling To Acquire: Divine 6 OR Stealth Disable Craft 8 Recharge this card to allow a character at your location to reroll 1 die on his check, or bury it to reroll all the dice; that character takes the new result. Discard this card to examine the top card of your location deck. If it is a bane, encounter it and it may not be evaded; otherwise, you may encounter it. After you play this card, if it matches the top card of the blessings discard pile, you may search your deck for a non-blessing card that has the Gambling trait and add it to your hand. Stealth Check DC 8: 1d8 + 4 ⇒ (3) + 4 = 7 No Success Discard Spider to explore
Ring of the Godless:
MM Item B Traits: Accessory Magic To Acquire: Wisdom 5 During your encounter, recharge this card to gain the skill Divine: Wisdom +2; characters may not play blessings that have the Divine trait. Recharge this card to add the Magic trait to your check. Wisdom Check DC 5+1=6: 1d6 + 0 ⇒ (3) + 0 = 3 No Success Will discard orison to explore
Poison Blade Trap:
MM Barrier B Traits: Trap Poison Slashing Elite To Defeat: Dexterity Acrobatics 5 OR Disable Knowledge 7 If undefeated, each character at your location is dealt 1d4 Poison damage. Acrobatics Check DC 5: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9 Auto Success " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Leech, Ubashki, Armored Coat Recharged: Shortsword, Sword Cane, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Str +2 Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Acrobatics: Dex +2 Stealth: Dex +2 Constitution d8 ☐ +1 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Craft: Int +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
" Zadim ends their turn and resets their hand. [u]Summary[/u]
Out of Turn Updates: None Turn - Hour: 7 - Hourglass Card 3 Zadim/Zalarian Blessing of Thoth
Cure:
MM Spell B Traits: Magic Divine Healing Basic To Acquire: Wisdom Divine 6 Reveal this card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck, then discard this card. After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it. Wisdom Check DC 6: 1d6 + 0 ⇒ (5) + 0 = 5 No Success Will display slick leather and discard incitation to explore
Blessing of Wadjet:
MM Blessing B Traits: Divine Wadjet To Acquire: Divine 5 OR Intelligence Knowledge 7 Reveal this card to add 1d4 to your check to acquire a boon. Discard this card to add 2d8 to any check to acquire a boon. Discard this card to examine the top card of your location deck. Then you may explore your location; during this exploration, add 1 die to your checks to acquire a boons. After you play this card, if it matches the top card of the blessings discard pile, draw a card. Intelligence Check DC 7: 1d8 + 0 ⇒ (1) + 0 = 1 No Success Zadim ends their turn. Zadim attempts to recover all cards in their Recovery pile. Zadim resets their hand. " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Armored Coat, Spider Venom, Leech, Scorpion Whip, Ubashki Recharged: Shortsword, Sword Cane, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Str +2 Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Acrobatics: Dex +2 Stealth: Dex +2 Constitution d8 ☐ +1 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Craft: Int +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
" [u]Summary[/u]
Out of Turn Updates: None Turn - Hour: 3 - Hourglass Card 2 Zadim/Zalarian Blessing of Nethys
Ice Elemental:
MM Monster 2 Traits: Elemental Outsider Cold Elite To Defeat: Combat 12 The Ice Elemental is immune to the Cold and Poison traits. All damage dealt by the Ice Elemental is Cold damage. Before you act, succeed at a Constitution or Fortitude 7 check or you may only play 1 card on the check to defeat. Constitution Check DC 7: 1d8 + 0 ⇒ (8) + 0 = 8 Success
Will discard prayer to examine and explore...
Speak with Dead:
MM Spell 1 Traits: Magic Divine Undead To Acquire: Wisdom Divine 4 When a character at your location defeats a monster, display this card next to your location. While displayed, add 1 die to your Intelligence and Wisdom checks while at this location. When the location is closed, if you do not have the Divine skill, banish this card; otherwise, attempt a Divine 6 check. If you succeed, recharge this card; if you fail, discard it. Wisdom Check DC 4: 1d6 + 0 ⇒ (2) + 0 = 2 No Success Zadim ends their turn and recharges sword cane to move back to glass pavilion. Zadim attempts to recover all cards in their Recovery pile. Zadim resets their hand. " Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Spider Venom, Scorpion Whip, Spider, Orison, Ubashki, Armored Coat, Leech Recharged: Shortsword, Sword Cane, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Str +2 Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Acrobatics: Dex +2 Stealth: Dex +2 Constitution d8 ☐ +1 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Craft: Int +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
" [u]Summary[/u]
Zadim- 4-2A: Missing Persons Starting Location Glass Pavilion
Traders -
" Zadim wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Spider, Armored Coat, Belt of Physical Prowess, Scorpion Whip, Incitation, Orison, Spider Venom, Ubashki, Slick Leather, Leech Recharged: Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Melee: Str +2 Dexterity d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Acrobatics: Dex +2 Stealth: Dex +2 Constitution d8 ☐ +1 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 Craft: Int +1 Wisdom d6 ☐ +1 ☐ +2 Charisma d4 ☐ +1 Favored Card: Weapon
Zadim automatically succeeds at the DC 5 Acrobatics check |