Sanvil Trett

Zachorius's page

40 posts. Organized Play character for bluedove.


RSS

Silver Crusade

Roll!: 1d20 ⇒ 20 Roll again!: 1d6 ⇒ 3

Thanks much for the game!

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

Diplomacy: 1d20 + 2 ⇒ (13) + 2 = 15

Zachorius seems puzzled by the range of reactions. "M'lady, maybe if'n ya explain what staying 'ere means for Skelg, tha others would be feelin' better about tha whole thing. As I said before, 'tis his welfare we're concerned with. If'n he be well, ya 'ave my agreement."

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

"Beggin' yer pardon, can ya give us yer name so we may tell Skelg who bekcons 'im? And if we bring the lantern through the portal, will it close and leave us trapped here?"

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

Zachorius bows to the lady and puts out his own hand in a gesture for taking hers. If she gives him her hand, he will kiss the back of it in a show of deference and charm. "Please, m'lady. We are charged with curing tha man's affliction. Can ya tell us how to break tha lantern's curse?"

Diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

While the others look over the bodies, Zach checks out the ladder they will likely be climbing shortly.

Perception on ladder: 1d20 + 2 ⇒ (14) + 2 = 16

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

Hello! Very sorry for my absence. My laptop charging cord got mangled and I lost power before I noticed it had happened. Then I had some trouble finding a replacement, but I am back online again! Thanks for botting me, SirPeter.

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

Zach seemed confused over the beating of the drum. "Do we 'ave a reason to be beatin' out a rhythm? Seems like 'twould draw attention to us..."

Perception: 1d20 + 2 ⇒ (6) + 2 = 8

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

Zachorius takes a few minutes to finalize his spells for the day as the others speak with Skelg and make ready to enter the painting. He fills his ceremonial tankard with ale and drinks while he prays.

Adding Bless and Resistance to his prepared spells.
Do we need to use a rope or something to get down from our ice tunnel or is it easy to reach the ship? Will we be able to reach it to get back?

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

"Let's give tha place a good once over before we give it tha laugh."

Zach is suggesting we search the warehouse thoroughly before we head back to Skelg.

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

"Ah, but it's yer payment come due now!" Zach cries out before jabbing with his spear.

Longspear attack, bless, IC: 1d20 + 3 + 1 + 1 ⇒ (12) + 3 + 1 + 1 = 17 Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

AOO's, if provoked:

Longspear AOO, bless, IC: 1d20 + 3 + 1 + 1 ⇒ (7) + 3 + 1 + 1 = 12 Damage: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Longspear AOO, bless, IC: 1d20 + 3 + 1 + 1 ⇒ (12) + 3 + 1 + 1 = 17 Damage: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Longspear AOO, bless, IC: 1d20 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 10 Damage: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

Zachorious calls on his patron for increased agility, "Hail tha Lucky Drunk, feet donnae fail me now!" He then joins the parade heading up the stairs, brushing past the others as he mounts the steps as quickly as if he were sprinting along level ground. He closes on the man, longspear at the ready. "How's about ya move away from tha lantern nice an easy now?"

Free action to expend a use of Agile Feet to ignore difficult terrain. Double move to close on the man upstairs. He is now threatened.

AOO's, if provoked:
Longspear AOO, bless: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20 Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Longspear AOO, bless: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17 Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Longspear AOO, bless: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10 Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

Hadn't checked the map til now, so I moved Zach up like I'd stated in my last post.

Zachorius moves into the room to support Hádanka, making a wall of reach the enemy must pass through. He raises his spear and gets ready to strike at any that advance through his threat range.

AOO's if provoked:

Longspear AOO, bless: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17 Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Longspear AOO, bless: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15 Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Longspear AOO, bless: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20 Damage: 1d8 + 4 ⇒ (4) + 4 = 8

@GM, how high is the ceiling in here?

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

Sorry, I was thinking of the legality of it. We're in the city, probably trespassing... it just increases the severity of the possible crime if we killed a guard who was defending his employer's property. Carry on!

Zach moves up and detects for magic as he readies his spear as he waits for Hadanka to open the door.

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

Zach grimaces as the man is beheaded... "Bit o' overkill there... Could 'ave bound 'im up just as easily. He's just doin' 'is job, ya know."

Was a coup de grâce really intended here? 12 damage wouldn't normally push an NPC so negative he's instantly dead... I missed where we went into combat rounds and rolled initiative as well.

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

Getting in touch with his Ulfen heritage for a moment, Zachorius twirls his longspear easily, ending the move with the spear-point a mere inch from the fake guard's face. "Ya dinnae want ta be wastin' tha lady's time now. I'd 'ave ta take issue with yer manners then. Answer... NOW!"

Intimidate(untrained): 1d20 + 2 ⇒ (20) + 2 = 22

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

Before leaving Skelg and Tyros, he asks, "Do ya 'ave an inklin' of where tha men took tha lantern, then? Do ya 'ave any rope for bindin tha men out front?"

Why are they regaining consciousness? Wouldn't they need healing for that? Zach doesn't have any rope, but if he can get some, he'll bind the men.

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

Zachorius nods grimly as he pulls his hand away from the afflicted man's icy skin. "So ya know who tha theif is, then? And do ya know where we'll be findin' 'im ta take this fell lantern back? Why does he bear Skelg such an awful grudge? Can ya tell us what we face ta go after this man?"

He tries to judge whether these folk are holding any information back.
Sense Motive: 1d20 + 2 ⇒ (17) + 2 = 19

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

Zach moves in to help. "Dinnae worry now, we are 'ere ta give what aid we can." He detects magic and lays a hand to Skelg's skin to see what temperature he actually is.

He then turns to Tyros. "Thank ya, can ya tell us when yer Master started sufferin' this way?"

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach
PFS CORE - Hádanka wrote:

Zachorius, could you help me with this? Hands over wand of CLW.

Then Hadanka begins to haul the bodies out of view of the gate.

Zach smiles, happily accepting the request and tapping the fellow with his wand. "O' course... there ya go." He nods appreciatively, "Tha's a good one ya 'ave there. Took care of tha wound right quick!"

He does a quick search of the now stable Ulfen men, looking for the key to the gate and/or the manor. Then he locks or otherwise does his best to secure the gate before they proceed on.

"Be on yer guard, now..." He looks and listens at the door before they all head inside.

Perception: 1d20 + 2 ⇒ (14) + 2 = 16

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

Zachorius glowers at the Ulfen riff-raff and draws his rapier. "Feh! Yar not worthy o' tha Lucky Drunk's ale, ya bloody pox!" He lunges, stabbing the one closest to him.

Rapier Attack vs Yellow: 1d20 + 3 ⇒ (16) + 3 = 19 Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

"There now, was that so 'ard?" He sweeps a bow, indicating that the ladies should proceed before him. "Lasses first!" Then, he takes a position to the rear of the group, just in case these guards are not entirely on the up and up...

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

Zachorius looks downright offended that his gracious offer of ale has failed to move the guards.

"Just what be wrong w' tha two o' ya? What man in 'is right mind turns down good ale? Tha man is ill and he be needin' our 'elp. We'll not be dissuaded by the likes of ye!"

Aid Intimidate: 1d20 + 2 ⇒ (17) + 2 = 19

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

"Aye, we've come to help tha poor sod. An' look here, I've brought tha blessin's of tha Lucky Drunk enough for ye both as well." He grins as he sets his tote sack down and lets it fall open to reveal the gallon kegs of ale he carries around with him everywhere.

Diplomacy: 1d20 + 6 ⇒ (14) + 6 = 20 Plus any bonus the offer of free ale will confer... XD
Sense Motive: 1d20 + 2 ⇒ (16) + 2 = 18

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

Zach frowns over the curt dismissal. Mebbe a bit less happy now... He thinks to himself.

He follow along with the others using the butt of his spear like a walking stick. When they arrive, he casts detect magic and begins scanning around.

Perception: 1d20 + 2 ⇒ (12) + 2 = 14

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

Zach nods, "Aye, we'll be happy to aid 'im. Sounds like he could use tha blessin' of tha Lucky Drunk to warm 'is belly. Are ya expectin' tha business over tha funds he should'nae have to be a... ah... touchy subject? May'hap he brought back more'n he bargained for..."

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

A sturdy looking fellow with long dark hair turns from admiring the halberd on the wall and grins at the elven ladies. He is rakishly handsome and well-built with a longspear in hand and an worn looking ornamental tankard hanging from his belt. "Aye, sure'n that's a bit o' truth. An' nothin' helps ya ta see the beauty all around like a mug o' ale in yer hand and another in yer belly. Lasses more lovely, lads more 'andsome, an music will rival tha glorious chimes of Elysium." He winks at Evarice. "O' course that might oughta wait til after tha briefing... even if'n tha Lucky Drunk would'nae mind." He grins again and resumes looking around the room, now raising an eyebrow at the odd monkey mask.

Silver Crusade

This is bluedove with my Core Cleric. I might rework him a bit before gametime. This will be his very first game.

Player's name: Jamie Turney
Character's name: Zachorius
PFS #: 85152 - 6
Faction: Silver Crusade
Day job: none
Perception: [dice=Perception]1d20 +2

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

Zachorius grimaces as he sees the little rider fall from her feline mount. "Uh oh... Thass no good! Ro needs kisses, Baggy!" He had no idea if the animal could understand... but the cat's rough tongue might serve to wake her if she could.

Zac wanted to hurry to her side, but decided that picking off a goblin would serve her better if he could do it. Targeting Red again.

Sling shot, range penalty: 1d20 + 2 - 2 ⇒ (19) + 2 - 2 = 19 Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

Zach takes a step closer and loads his sling with a bullet and whirls it above his head, cutting the brisk wind with a whistling whir as the projectile gains speed. He then looses, aiming for one of the goblins atop the tower that Rosan approaches.

Zac is one range increment out, so applied the appropriate penalty. He is providing cover fire. Targeting Red.
Sling shot, range penalty: 1d20 + 2 - 2 ⇒ (19) + 2 - 2 = 19 Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

I meant to move up some before when I made that stealth roll, corrected. Remember surprise round is just one move or standard action.

Zachorius takes the most direct path, moving casually as if nothing is wrong as he draws his sling and bullets.

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach
Gwendolyn the Strange -CORE- wrote:
"Why is it adventures are always in crazy, scary, uncomfortable places?"

Zachorius chuckles at Gwen's remark. "If'n we went ta only cozy, comfy, safe places, they wouldnae be adventures, they'd be holidays! We could go on holiday, if ya like. But tha mission comes furst." He gives her an encouraging wink and then turns to confer with the goblins. Or um, pantomimes checking on the merchant goods if that's what we are doing? Seems like a wagon would slow us up though.

"You know tha area, Kleezil. Whom or what do yeh think is skulking around up thar? Help us out and we'll make et worth yer while, plus we'll clear the way. Keep yeh safe."

Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26
Perception: 1d20 + 2 ⇒ (8) + 2 = 10
Zac is not stealthy, but we'll give it a try
Stealth: 1d20 - 3 ⇒ (19) - 3 = 16

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

Oh gosh... so early. She must be tiny. Best wishes for a happy, healthy homecoming and beyond.

I too have been to the hospital recently, and I can confirm they are not conducive to PBP. My mom had to have a cardioversion and I stayed with her for all that. She's doing great and I'm home now, catching up on all my games. =)

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

Having garnered some good will, Zac asks a few questions of Ragna, away from the goblin's hearing.

"Do ya know tha group we're meant ta meet up wit? Seemed odd ta me tha' they dinnae want just one team ta do tha escortin'. Do these shadowy folk know these goblins of theirs have gone'a missin'? Orders are ta avoid what trouble we can, but if'n we do run inta more goblins, trolls or tha like, what's our best tactic? If'n they're treated civil, do they act civil in return? And if'n they don't, do ya know of any weaknesses we can exploit?"

Zac is fine with leaving them unbound, but arming them sounds like it would bite us in the @$$. Should probably keep them in a central cluster and surround them as we travel.

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

On our Voyage

Zachorius stands on the deck with the others, watching Absalom's skyline growing smaller in the distance as their ship made way. "We're well and truly off now! Can ya feel tha tingle on tha winds? Tha Drunken Hero raises 'is mug ta salute our departure ta far flung lands an' adventure!" Zach taps his first cask of ale and raises his own tankard to his last sight of the Starstone. Somehow being within sight of the place of Cayden Cailean's ascension gave him great comfort, and he would miss it. May we all return to see it again. He prayed silently to himself.

Aid Gwen: Knowledge(Local) Untrained: 1d20 - 1 ⇒ (2) - 1 = 1 D'oh! *slurp's ale* Durr durr durr!

Drinking a deep drought, Zac hardly heard Gwendolyn's question. "Hmm? Wha was tha, now? Oh... Goblins... aye. I asked around a bit and heard they like food and um... fire."

Young Zac was not a bright fellow, but what he lacked in smarts he made up for with a friendly, easy going nature and something of a playful streak. Boredom was the only enemy to be slain along the long journey and he eagerly combatted it every day. He chatted with his new companions and especially enjoyed befriending the ladies and their pets. He carried a small rubber ball from childhood that was great fun for batting it against the walls and such. "Oh, now aren't yeh a pretty thing, then?" Was a common phrase he would utter when offering pets and scratches to the animals, and grinning at their mistresses, never really clear as to whom he is speaking.

At Destination

Zachorius is also warmly bundled now and leaning against the haft of his longspear like a walking-stick through the snow. He carried a large sack reinforced with rope over his shoulder and eased it to the ground in front of the leader of the Ulfen band and extended his hand in a friendly greeting, addressing her proudly in rather rusty Skald. As he speaks, he fishes out a cask of Ale and presents it to Lightfoot. If one seems like too much of a tease based on how many in her group, he'll give two.

"Varme hilsener fra sør! Vi takker for den ekstra mat og informasjon. Jeg håper du vil ta imot en gave fra oss også. Ale frisk fra Absalom, et tegn på vår takknemlighet."

Jeg snakker ikke Skald?(translation):
"Warm greetings from the south! Thanks for the extra food and information. I hope you will accept a gift from us. Ale fresh from Absalom, a token of our appreciation."

Diplomacy (Lightfoot): 1d20 + 6 ⇒ (17) + 6 = 23

Once they meet the goblins, he eyes them warily right back but speaks kindly enough. "Aye, we'll be travellin' together for a time. Things go easy, and it'le be done before ya know it. Iff'n ya like it ta go hard, well, we can go hard too. But it wonnae be as much fun, ya ken? Less fun for us means less food for yeh, since it takes good spirits to be feeling generous."

Diplomacy (Goblins): 1d20 + 6 ⇒ (19) + 6 = 25

Please excuse my long-widedness. Just getting into character. ^_^

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach
V.-C. Ambrus Valsin wrote:

Valsin finishes.

Shopping in Absalom is fin! Irrisen is cold!

Here's hoping this meant "fine" and not "fin" as in "end"...

Zachorius nodded and started to head out to make preparations, but then he paused looking in Asarnil's general direction as he seemed a knowledgeable sort. "So four days journey through tha cold... but how many days 'til we arrive? And how many pints are ina gallon, do ya think?" He mumbled to himself under his breath, likely trying to figure how much ale he would want to bring along against how much he could easily tote.

Purchases:
buckler; cold-weather outfit; holy symbol (wooden); Backpack, Common [ Rations (Trail/Per Day) (x7); Twine (50 ft.); Bread (Loaf) (x3); Cheese (Hunk) (x3); Meat (Chunk) (x3); Flint and Steel; ]; Sling, Scroll Case [ Scroll (Endure Elements); ]; Sack [ Rope (Hemp/50 ft.) (x2); Ale (Gallon) (x5); Explorer's Outfit; Blanket (Winter); Bedroll; Pot (Iron); Waterskin (Filled); Sling Bullets (10); ]

Ready to go!

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

A dark haired young man, good-looking and well-built slouches against the wall, trying and failing to stifle a yawn as the Venture Captain shakes out the details of the mission. Based on the shadowy circles beneath his eyes, the ornamental tankard that hangs at his belt and the light scent of ale that surrounds him like an aura, you suspect a long night of libation is the cause, rather than boredom. Indeed, he looks quite interested in the details as well as his companions with a touch of wild exitement in his tired eyes.

Zachorius frowns and fidgets uncomfortably upon hearing that they are charged with the protection of goblins. This was certainly not the most noble of quests... Frankly, he'd had higher hopes for his very first mission. "Beggin' yer pardon, Cap'n Valsin, but do Pathfinders do this sort'a thing a lot? The Lucky Drunk is about as forgiv'in as a deity can be, but He's got His standards, He has. Are there no goodly folk we can be aidin' instead? Are they goodly goblins, mayhap?" He looked both hopeful and dubious as he awaited the answer to this question.

"If'n tha ultimate goal of all this is information, well... doesnae that travel better than draggin' a horde of goblins through tha snow? We could interrogate tha little blighters ourselves, could we not? And did I hear you rightly that there are three teams involved here? Too many cooks spoil tha brew, as they say. Shouldn't just one team take them tha whole way? Seems more secure..." He trails off mumbling as Valsin gives him a stern look. Mother had warned him his undisciplined tongue might get him in trouble among the Pathfinders, so he just smiled and shrugged affably.

Zac nodded along with the gnome's reasoning, making a mental note to buy some warmer clothes himself as well. "Dinnae worry, little lass. Cayden Cailean's blessings will help us weather tha chill." He said with a knowing wink, patting his trusty tankard.

Provided we have some time before we leave, Zac would like to spend some time gathering information on the subject of how one might frighten a goblin into submission and also how one might bribe a goblin to behave.

Gather Info(scaring goblins): 1d20 + 6 ⇒ (13) + 6 = 19

Gather Info(bribing goblins): 1d20 + 6 ⇒ (17) + 6 = 23

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

I agree. I was only making an off-hand remark about a trap-spotter, didn't mean to lead anyone to second guess their choice.

Zac will probably flirt if you bring the pretty lady sorc, though. *grins*

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

Since we have a bit of down-time, Zac here has a smidge of gold held back to buy conditional supplies based on the mission briefing, but an ooc GM tip would work just as well. Will we need several days worth of rations? Camping supplies? Cold weather gear, maybe?

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

Based on the context, that's what I figured you meant. Here's hoping we don't need a trap-spotter! =)

Silver Crusade

HP 10/10 | Male Human (Ulfen) Cleric 1 | AC 18, T 12, FF 16 | Fort +3, Ref +2, Will +4 | CMD 15 | Init +2, Perception +2, Sense Motive +2 | Combat Reflexes + Reach

Dot! I went with a reach cleric before I saw that nightdeath was bringing a cleric too. Looking forward to the game!