I picked up copies of Savage Worlds Deluxe: Explorer's Edition & Super Powers Companion: Explorer's Edition today, so I should be able to handle most of Character Creation without too much coaching.
Depending on the complexity involved, I've thinking something on the order of a psychic femme fatale. A little bit pre-X men Emma Frost, a little bit Poison Ivy, with a dash of Harley Quinn just to spice things up?..
Likely tamped down a notch or two given 'starting character' and all, but how feasible would that be?
Well, I invited the people who were looking at the Mouse Guard campaign I am working on setting up here to come take a look at this thread. Hopefully, some of them might be interested. As I posted yesterday, this week is going to be pretty busy for me so I likely won't have a great deal of brainpower to apply.
I'm working extra shifts this week & I have family in town, so I will likely not be able to check more than once a day or so until next weekend at the earliest.
Zöoi smiles back at Berta, easing herself, somewhat insouciantly, into one of the unoccupied chairs.
"Preparing to document our exploits already? Not that I'm complaining, but you might get some bits wrong..." She teases.
Zöoi's lips purse at Maruk's mention of his sword training, but her eyes don't start gleaming until Castle Blood is named. "I have never been to Castle Blood. The rumor I've been told is you Kellids guard it with our lives & it got the name from all the blood that stains the stone & plain around it."
Zöoi not-quite-sprawls into her place at the table. Flexing, extending & rotating seemingly each & every individual muscle group as she relaxes into place; she smiles lazily at Maruk, "Yes, Tupilek & I have already become...
well acquainted."
"It behooves us to know more about someone who will provide so vital a function for our goal."
The smile seems to become more open as Zöoi's gaze turns appraising.
No, that one is probably more like a Cinqueda, effectively a shortsword. The other is a classic Norse-style Longsword, of course, here it would be considered Ulfen-style.
Zöoi conceals her snort of amusement at Tupilek's description by sheathing her sword unusually forcefully, though her face continues to contort with suppressed glee as she follows in his wake through the assemblage.
"Just so long as her prettier sister calls with her..." She mutters.
Zöoi's lips compress in a rather obvious attempt not to be amused by Tupilek's discomfort at her exploits.
Oh my. I fear I might have done harm to the poor dear...
"Seeing as I might not be here, now, otherwise, I don't know why."
As the High King addressed the assembly & the listeners grew more grim,Zöoi's expression instead showed excitement & anticipation. At Tupilek's impassioned declaration, she stood as well, a comparatively petite figure next to his mountainous bulk.
"What he said,"nodding & pointing to the massive Kellid beside her, "only not so much the sworn-enemy bit." Drawing the blade she had earlier shown Tupilec, Zöoi called out, "My swords against the witch & her minions!"
"It was, oh, about five years ago. I had been in the train of a company of Southron sell-swords along the Warm Coast. We were caught in an ambush. The company's client's foe had learned of their hire & wanted them removed from the conflict before they could sway matters in their client's favor."
"As I mentioned, I was in the train with the other camp followers. I had not yet taken up arms as a profession, though such had been my aim in following them instead of...
softer beds,
Which I could have lain in."
"The other whores were almost useless. They didn't quite lay down & let the ambushers have them, but it was obvious most of them cared more for their own survival than who they spread their legs for."
No, I'd not got on well with most of them.Nonewere my equal in looks, or wits if it came to it..."
I suppose none of us quite meant to be whores, but I knew I wouldn't stay one."
"You were asking me what glorious acts I've performed, however."
"The ambush failed, rather spectacularly in fact. I took this," smacking the sword at her left hip possessively, "from one of the idiots who hadn't the sense to wait until after the battle to begin the rapine."
"As it happened, the idiot in question in question was a favorite son of the opposing commander. When Anton, our Captain, saw me dragging the boy's sorry ass to the hostage pen after it was all said & done he laughed so hard he pissed his breaches."
"Of course Anton had always had a weak bladder since he was trampled almost to death in the battle that made him Captain. The previous Captain was trampled to death."
"Anton ransomed the boy to our client, who ransomed him back to his father at a price of the object of the conflict in question. They, the foes, were forced to concede the border between them in a manner more to our client's liking."
"In further payment for my deeds during the fight, Anton had me gauded & dressed, then had me accompany him as his 'companion' to the feast in celebration of victory. As a show of 'Good-Will' the opposing Lord & his commander, and their families were expected to attend as well."
"That was when we learned Haedvig, the boy in question, was still a virgin, I had knocked him unconscious before he'd more than pulled the bird from it's nest."
"Even worse for the poor little lamb, he had been betrothed to his Lord's youngest daughter. Well, that got scotched right quick. Instead, he was now betrothed to his Lordship's twice-widowed, older sister, a notorious wanton."
"Anton & I amused ourselves by enticing the couple to a private bower off the main festhall & 'aiding' in Haedvig's instruction in his 'husbandly duties'."
"I'll tell you, while I certainly was expecting to find the encounter educational, which it was," grinning lasciviously in reminiscence, "I was surprised she managed to nearly match me in stamina..."
Sorry things are taking me so long. The thing I am enjoying the most about this game is that it is firing me up creatively. Unfortunately, writing & refining what I want to post takes a lot longer than most of my d20 game posts. Starting on NaNoWiMo doesn't help matters any. At least not in terms of proving time to write for this, specifically.
I have neither the time, nor the inclination, to get really graphic. That would border on being a chapter in a book. Mostly I was asking how it might affect the character interactions.
On the other hand, while we, the players, know things about each others' characters that likely will affect how we play our characters, our characters don't, unless we bring it up in play.
So, yeah, I suspect Zöoi does make a point to bring up that she used to be a Prostitute. It gives her a yardstick for how others are likely to treat her.
Not to mention there isn't a whole lot of point to having a belief like hers if it doesn't get plenty of mileage...
At the Kellid's obvious interest, Zöoi's expression resolves to one of,
?lewd?
contemplation.
Now I suddenly have this urge to go really blue & have Zöoi launch into a description of some truly epic debauchery she was part of while still a prostitute after the mercenary company she 'associated' with survived & won some legendary battle. Not where I was intending to take the character...
On the other hand, while I have no intention of getting graphic, that might be amusing. What do you guys think?
The swordswoman's face contorts in thought, obviously debating her response.
"Nothing so noble." Zöoi replies, "I serve gold & glory. In approximately that order. Those of us who survive this will likely claim riches enough to name themselves Huskarl, even those who don't survive will have their names lauded by the skalds. I mean to have both." Her tone is matter-of-fact, she seems unconcerned by the possibility her words might offend.
"Zöoi. I answer to Zöoi." Though not dainty by any measure, Zöoi's hand is still all but engulfed within Tupilek's grasp. "I know why I'm here. What brings a son of 'the First Mammoth' to our High King's Hall?"
Zöoi glances up at the unusually civil inquiry, "Nah, imaginary figures have to stand." she replies, smirking impishly as she snugs aside to make room for the older Kellid. Looking him over, "Don't expect to see one of you lot wearing that much metal. Thought you had more faith in your, what do call them, Totems?"
By the Light! He looks like he could dance with Berta,
and lead!
Yes. Unfortunately, my brain is not currently thinking of more to add to Zöoi's past with Berta at the moment. Have family coming in town this weekend & getting ready for that is using up more of my conscious mind than I have available. Hopefully, I may have something more once next week rolls around.
That said, don't be surprised if my posting is only once a day or so until then.
That went about as well as I could expect. Now I know how Berta fared.
Well it seems.
Zöoi makes her way to her lodgings, after a day like today she knows she will sleep soundly & needs to be ready for at least as active a day tomorrow.
Not so much a bragging/insult contest as 'I'm about to do/say something that might anger/offend/hurt you, so I'm going to try & get you in a good mood first so you will take it as a joke instead of an insult'. That is why I was thinking Soothing Platitudes.
No worries about stating when you aren't certain what/why I am trying to say. As you pointed out earlier, Burning Wheel depends a lot on the players (including the GM) being able to interact on a notably more direct level than is possible in PbP.
Actually, I like the accent. makes the differences between the two more noticeable 'in play' without having to constantly describe the physical differences. Plus, now I have a player goal for Zöoi's Character Advancement; I want to develop Berta as another Relationship for her.
I apologize about the checks, excited to be playing & wanted to try things out. I will refrain from preemptively making checks from now on. Thinking about it, your ideas & reasoning make sense regarding adapting the game to PbP.
Yes, that is what I meant effectively. Chalk it up to another difference in upbringing. Ulfen might see it as ascending the throne, Zöoi's mother's people viewed it as assuming the mantle. Effectively the same thing, but a difference in viewpoint as to what it meant. Which can have further affects on character interactions down the line...
Sighing bemusedly, Zöoi turns, smirking with good humor at the woman-mountain now before her. "Alright, who caught a Jotun & laid a weird on it so as to make the ignorant think it was Berta Yron-thews?! I know Berta & you can't be her, most of the inhabitants of the hall are still standing!"At this point, since Zöoi is trying to be nice to Berta while at the same time being in competition with her, I would like to make a Soothing Platitudes check.
A thing (pronounced Ting I believe) was a gathering of related norse people to make decisions. An Althing was a big gathering of all the leaders around to make decisions that affected whole 'nations' of norse. As the Ulfen are basically golarion norsemen, I've been using as much norse terminology as I can recall.
Mostly I'm just showing how Zöoi frequently does things to prove she is the toughest, meanest, Baddest MoFo around. She picks fights if she thinks it will get her recognition, or if someone tries to treat her like 'just a woman'. Plus he was stinky. Technically, I should have made a Brawling check to see if I managed to shove him...
Zöoi looks over the High King's men as she makes her way to the clerk, locking eyes with any that look her way.
Conspicuous:3d6 ⇒ (6, 5, 6) = 17, Wow, three successes. Basically, this is her trying to get noticed by the people who might be of help in making a name for herself. Peanuts, does Gold still use the 'Let it Ride' Mechanic? "Zöoi Jasminesdattir, I was born in the spring of High King Blood-Eagle's assumption, My Swords are mine own."
Zöoi shoves a particularly odious 'competitor' out of the line, and away from her, "By the Light you reek, HöD! Go dunk yourself in lye water before your stench kills this althing & I have to kill some man-thing as gets pissy over it." Ugly Truths:3d6 ⇒ (4, 5, 3) = 12, That's two successes.
Actually, I believe you are talking about Numeria. I have no problems with Numeria.
Given that almost all of the directions options will be playing to my weaknesses (which is to say I have no survival skills) I have no real opinions one way or another. Expect to hear a lot of pissing & moaning in character for a bit.
Given there is a solid likelyhood that is where Zöoi's mother is from & she chose a name like Dawns'gift my vote is for Quadira or somewhere else Sarenrae is worshiped.
Sounds like the consensus is 'Killer'. GM-Peanuts, given that Duelist kind of falls in with soldier, conscript, bandit, squire & knight may I raise her Steel by one more?
Hey GM-Peanut, you might be interested in the Path of Spite on this page.
I figure they might make 'good' witches.
Don't know if you already have something else planned out for our bad guys however.
The bad news is 'not unless GM-Peanuts house-rules it'. The good news is, assuming the game lasts that long, we do get more Traits over time & there is/was another one that would serve just as well, actually better for RP purposes.
If Tupilek's 'immortality' is more a result of the touch of Mammoth, rather than 'elf-blood' which is the impression I get from your description there is a Human Only Trait called 'Vigor of Youth', which basically means you don't take Stat penalties from aging. Which is all Elven Immortality is really, which is why I was describing it more as agelessness. Neither Elves nor Orcs are genuinely Immortal, they can both still die, they just don't die of OLD AGE. Honestly, Suicide is actually a pretty common cause of death for both races.
Yep, might as well. That being the case, what about dropping Customer-wise & putting that skill point into bringing Brawling up to B2, I hate having her only combat skill be only one die with the background description I gave her.
@GM-Peanuts: For 'the Kid' I think switch Speed & Agility, that will also bring my Brawling up to B2. For 'Killer', how about taking Sword down to B5. That will give me the additional skill point I need for Two-Fisted Fighting Training & give me a bit more to shoot for with the 'I will become the best sword'swoman in the world.
I will probably tweek my beliefs & instincts a bit once I have thought more about the additional background info & the other PC's. Hopefully we will hear from Doomed Hero & he will get in on this as well.
No worries. I am very well acquainted with the realization that something is going to require more than you have to give. Glad you enjoyed what we did. Perhaps another time.
@Jelani: I read Tupilek's background. It look's good, as things stand now he actually seems to have the more 'inclusive' of the Character's beliefs/backgrounds. He knows he will need others to help him with what he wants to achieve. All either 'the Kid' or the 'Killer' need/want are opportunities for glory & helping Tupilek gives 'her' that.
Mechanically I might suggest Peasant Born rather than Village born for your Birth Lifepath, it cuts three years off your starting age, which might give you another physical point & only reduces your total rps by one. RP-wise, from your background write-up I didn't really get a sense you really 'moved' culturally or socially between 'childhood' & adolescence. It is a personal opinion, but I always viewed a lead as a noteworthy change in circumstances.
Also Mechanically, I'm not sure you can have Steel higher than 6 either but that is Peanut's call, with a hesitation of only 5 either 6 or 8 is honestly overkill. Either way there will be very few times you won't react to a circumstance first even if I do wind up playing 'Killer'. There are a few other tests where Steel comes into play, but mostly it affects how long you hestitate in responce to something.
Damnit! I had a long post & my computer just lost internet and killed it.
@Black Dow: First you pick your Lifepaths, then you total everything up & then you spend your points on things.
The totals I told you were after the four lifepaths I listed & all the modifiers. If you take a fifth Lifepath it will affect your starting age, which may affect your stat points before modifiers, as well as possibly add more modifiers.
Breeder means you have an unnatural drive to procreate. It has no mechanical effect, but should affect RP. Cannibal means you have consumed the flesh of a sentient being before & have no compunctions about doing so again. Again, no mechanical effect, all RP.
The rest have varying degrees of Mechanical effect.
Cold Black Blood gives you problems in Daylight, but you have a greater resistance to pain. It may also be what gives you agelessness after physical maturity. Fanged & Clawed gives you natural weapons. Loathsome & Twisted means everyone thinks you are ugly & hates you, including youreself; this gives you the Hatred emotion & may also be what gives you agelessness if Cold Black Blood doesn't. Lynx-eyed like Burning Coals means you see in darkness as well as humans see in daylight. Vile Language means you start only speaking Orc/Jotun, which is why I was saying you would need to spend at least one of your General Skill points on Other Language unless Peanut says otherwise.
@Jelani:I just checked & I didn't post how many rps you begin with, and I am at work now without thinking to bring my Character Burner...
Sorry
I know 'the Killer' had 23 & I figure you will have something close to that, hopefully more.
DM Jelani wrote:
What do these do?
Connected
Eagle Eye
Eidetic Memory (know what it means, but what's the mechanical benefit?)
Fey blood
Graceful
Hands of Iron
Long of Limb
Massive Stature
Penetrating Gaze
Tenacious
Unsure about Connected, Eagle Eye, Eidetic Memory, Penetrating Gaze, or Tenacious.
Fey Blood means you have a non-human ancestor at some point & is in some ways one of the most broken Traits in the game. Mechanically it lets you pick one Common Race Trait from one of the other races. What really makes it sick is that the other races Emotions are Common Race Traits & so is Elves' & Orc/Jotun-blud agelessness.
I think Graceful is a Call-On Trait for certain Agility-Root skills.
I think Hands of Iron basically means you do more damage unarmed.
Long of Limb & Massive Stature both give you greater reach with your melee attacks, although Long of Limb words it slightly differently & basically means you have almost freakishly long arms, while Massive Stature just means you are freakishly huge in general.
Alright, Kid looks good, although I believe you have 1 resource point left over :) (the three gear you chose are 1 each, and 5 for the relationship, Village born gives 4 resources, and Serving Wench gives 5).
As far as the options for Serving Wench, you do have some more in Gold, but they're similar, you have Extremely Bitter, Ugly, Drop-Dead Gorgeous, or Buxom :p so Drop-Dead Gorgeous is fine.
-=-=-=-=-=-
The killer, I'd say your Health could potentially be 1 higher. I assume Revised has the list of questions like Gold does. One of the ones in gold is "Is the character athletic and active?" which adds one. So unless she was severely wounded in the past, tortured, or enslaved, or lives in squalor and filth that should be a B5 Health.
Looks like arms and armor might be different in revised. In Gold they are two separate entries. Run of the mill Arms are 5 rps, and armor is 3 rps for a gambeson, 6 rps for reinforced leather. Anything higher than that you need training or you start taking ob penalties I believe. So that's either 11 or 14 out of 23. +5 for relationship leaves 16/19 out of 23. So how exactly did you get a 3D reputation? I'm guessing it must have been different in Revised again, in Gold a 'local' reputation is...
Ah, I was misreading again. I thought the reputation added to the Circles die. The Arms & Armor was just an attempt to save line space, they are still two separate items yes, although for arms I was thinking two swords considering she has two-Fisted fighting. Regarding the Health bit, I had forgotten the relevant questions & just went off of Will & Forte.
As far as the Serving Wench Character Traits go, in Revised it almost read as 'Extremely Bitter and Ugly, or Drop-Dead Gorgeous and Buxom', like the Trait is both either way. If we were having squick moments about a Drop-Dead Gorgeous 13 year-old, just imagine a Drop-Dead Gorgeous, Buxom 13 year-old.
Even taking into account 13 in the time period this emulates might be considered more like 16 or 17 now, I'm old enough that either seems dangerously close to statutory rape territory.
Yeah, I realized I had an extra Resource point left over, unfortunately other than an extra change of clothes or another set of shoes there isn't really anything she would have that she could afford. I thought about another relationship, but that would just about require that she had a sibling or parent in among the enemy if I did the math correctly, or at least hated her guts. I'm not opposed to that idea mind you...
@Jelani: Faith is...
funny. It acts more like 'real' miracles than standard fantasy divine magic. There is little objective 'proof' that you did anything so I wouldn't worry about seeming more of a 'caster' than a warrior. Your age will have a greater effect on that than anything else. Although right now your age is great enough you are going to start getting odd looks for fighting instead of letting the young bucks do it anyway.
Second Sight basically lets you perceive spirits & magic. In some ways, that might be considered more shaman-y than Faith would. On the other hand, having both would definitely edge you into the 'why are you fighting, you are too important for that' territory that it sounds like you don't want to be in.
@Black Dow: I am cool with either, although there is a lot of RP potential in playing an Orc (I.E.:Jotun-blood)
@all the PC's: Right now all we are doing is crunching the numbers. There is so much more to Character Creation in Burning Wheel, we have yet to consider beliefs, instincts or emotions yet. Even the beliefs & instincts I have listed are really just basic starting points, I will probably adjust them at least somewhat once you guys have more definite characters & we start fleshing out our relationships with the world around us.
General skills:
Appropriate Weapon (Mammoth Tusk) 2
Armor Training 1
Traits:
Tonsured 1
Dusty 1
Faithful 1
Other 3, I'd need to see a list with costs. Any recommendation would be welcome.
Does that look right?
Edit:Can traits have more than one rank?
Correct, Stats are maxed at 6. Nope, Traits are either/or. You either have them or you don't. As far as other Trait recommendations, a lot depends on what your idea for the character is. I know you are going with a shaman concept, you might consider the Second Sight Trait.
Note: I think you have 4 more Trait Points, not 3. If I am correct, you could take Second Sight, as it is a 4 pt Trait. If I am wrong, well, you couldn't.
Zöoi Dawn'sgift: The more I think about it, I realize her name is really not Ulfen sounding. Therefore, if it's all right with you Peanut, I am appropriating some of the 'princess' idea, specifically the part about her mother being the result of a far southern raid.
Born of the union of an Ulfen Huskarl retired to manage his Jarl's trade lodge & the southern maiden he claimed during the last raid he partook, Zöoi was named by her mother when her father's long-hoped-for son & heir never arrived. A willful & energetic child, she also showed a mind far keener than most of her contemporaries. At least among the girl children.
That will & energy would get her in trouble as often as not as she grew older, leading to fights with the other children, particularly the boys of the village when they would attempt to define her as a 'mere girl'.
Later, as began to mature & bloom into the woman her mother feared she would in this for Northern Land, the fights were in response to those same boys attempts to 'define' her in 'other' ways.
At the same time growing up she enjoyed nothing more than to hear the stories told by her father's fellow men-at-arms when the Jarl would visit or a particular trade partner would require additional guards. Indeed one day both would come to a head as she declared she was the equal of any boy in the village in a fight, or any other village & she would prove it too!
That very week, one of the Jarl's trade partner's trains passed through the village & as it left, Zöoi left with it.
This is kind of the breaking point really. If you guys are cool with me playing her as 'the kid', she basically traveled with the train from the village of her childhood to where we are now. She doesn't bring as much to the table, well period, but she also doesn't have the interpersonal baggage that the 'Killer' does. The 'Killer' is what she wants to grow up to be. 'the kid' has a great deal more potential, on the other hand, we have no idea how long this game will last.
Lifepath: Village Born, Hunter, Acolyte, Itinerant Priest
Starting Age: 31
Stats: 10 pts Mental to be divided between Will & Perception
15 pts Physical to be divided between Power, Forte, Agility & Speed
Skills: 3 pts General
20 pts Lifepath
You must take these skills, at least one point in each: Hunting, Doctrine, Oratory. Your other Lifepath skills are: Bureaucracy, Candle-maker, Cooking, Orienteering, Read, Religious History, Riding, Ritual, Stealthy, Suasion, Temple-wise, Tracking, Write, Javelin or Bow.
Traits: 7 pts. You must take these two Traits, again, fortunately they are only one point each. Tonsured & Dusty, both of which merely affect how you are perceived, they don't have any effect mechanically.
These Traits are also only one point each for you: Broken, Early Riser, Faithful & Perfect Pitch. Faithful is particularly nice as it opens up the Faith attribute for you.
Edit: Ta DA!
Further edit: I was mistaken regarding Tonsured, it does have a mechanical effect. It means you are recognized as a genuine member of the clergy & may act as such.
@Black Dow: I took the liberty of figuring out what you would have to work with if you followed the route Peanut suggested.
Lifepath: Born Chattel, Goblin (it's a Caste, not a race), Bondsman, Strider
Starting Age: 28
Stats: 5 pts Mental to be divided between Will & Perception (Jotun/Human crossbreeds are not intended to be smart)
16 pts Physical to be divided between Power, Forte, Agility & Speed (they are physically robust however)
Skills: 2 pts. General (you can put these points wherever you want)
13 pts. Lifepath (you can only use these points on skills from your Lifepaths)
you must take these skills, at least one point in each: Foraging, Hunting, Mountain-wise. Your other Lifepath skills are: Animal husbandry, Brawling, Cooking, Crossbow, Firebuilding, Orienteering, Riding, Stealthy and other weapon skills as Peanut deems appropriate.
Traits: 7 pts. You must take these three Traits, fortunately they are all only one point each. Tasting the Lash, Lucky and Loner. You also automatically get these traits for being a Jotun/human crossbreed: Breeder, Cannibal, Cold Black Blood, Fanged and Clawed, Loathsome and Twisted, Lynx-Eyed Like Burning Coals and Vile Language. I recommend you use at least one of those General skill points on Other Language, or Peanut may let you have it for free.
These traits are also only one point each for you: Charging Blindly, Exhaustion, Marching and Running (away). This doesn't mean you have to take them, it just means they only cost one point each for you. You might consider either Long of Limb or Massive Stature as Traits instead however, although you would only be able to take one or the other as they are each 4 pt traits & if you choose Massive Stature you probably don't have the Rider skill unless you have a Mammoth. Yes it could be possible to have a Mammoth. You wouldn't have much else, but you would have a Mammoth...
@Jelani: Nope, it makes you 31. You add up all the years from each Lifepath & then add an additional year for each lead into a different setting. On the bright side you are gonna have impressive Mental Stats, on the down side, the Kid would have Physical Stats comparable to yours.
Ok, this should be more accurate. I dropped Killer's Gray scale Sword skill back down to Black as otherwise I was looking at too many B2's in skills that should be at least B3's. Yeah, her Hesitation is ever so slightly terrifying. Duelist's are are scary that way. They get both Fearless & Cold-Blooded as Lifepath Traits. On the other hand, they have no starting Emotional attribute, nor do they get any manner of magic. Granted, BW isn't really a magic-heavy system.
& on the Drop-Dead Gorgeous 13 yr-old bit, that, or Extremely Bitter are required for Serving Wench, or at least they seemed to be in Revised. If they aren't in Gold I'll happily put the Trait into something else.
the Kid
description:
Though obviously no longer a child, the girl before you has yet to blossom into full woman-hood. While her form is still slight & slender, her eyes gleem with a wit & shrewdness beyond her years.
Relationships:
Oddiswulf; Old hermit living in the forest between the village & the Witches domain
Circles: B2 Resources: B0
Beliefs:
I will prove myself the equal of anyone who thinks they're better than me.
The Witches (and their spawn) will be driven back to the pit from whence they came.
Someday I will be the greatest sword'swoman in the world.
Instincts:
When given two choices, find a third.
Always know where the exits are
Never start a fight
the Killer
description:
While her body shows the lush bloom of full maturity, the glint in her eye & the blade at her hip indicate the woman before you is anything but a helpless, delicate, blossom
Beliefs:
I will prove myself the equal of anyone who thinks they're better than me.
The Witches (and their spawn) will be driven back to the pit from whence they came.
Someday I will be the greatest sword's-woman in the world.
Instincts:
If confronted, do not back down
Steel is the answer to any problem
Wit is the first battle
For initial characters I was going to avoid the color scale for now, and potentially allow people to shadeshift skills if they have to make secondary characters just to keep things simple to start with (both for the players and for myself since this is also my first time playing the game :p). If it's a trait allowing the shift (such as Child Prodigy) then that's probably okay however.
Hmmm, a Drop-dead Gorgeous 13 year old, slightly worrying :p Oh dear, with a B5 Ugly Truths *chuckles*
...
As for the killer... yeesh, you have a hesitation of 1 for violence, death and pain? Wait, how have you got so many skill points? I count 38, you should have 17 (3 Village born, 4 Serving Wench, 3 Prostitute, 7 duelist)
You seem to have done the same with the kid too (who should have 7). Skills open at half Root stat (rounded down) in Gold (I don't know if that was different in Revised or not), which would mean 1 skill point gets you a B2 for all of the Killer's skills. Also it takes 5 skill points to shade-shift Sword to G6 (which if you're not the best swords-woman in the world with that, then the best swords-woman probably isn't human).
Have to head to bed now, so if you fix those things, then I'll try and look over it again before work.
Glad things are moving along here now (and hope I haven't left anyone behind). If you have any questions then just ask.
Ah, that seems to be a change in Character Creation, or I was just reading things wrong. I read it as open skill = root. I will adjust my factors appropriately. The only thing I was considering shade shifting was Killer's sword skill & if I have significantly fewer points to spend on skills that becomes a lot less of a worry now doesn't it.