Activation Cube

ZCC or 'Zee''s page

76 posts. Alias of David Rowe 95.


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Droid (Probe Chassis) Scoundrel 2

Zee puts up a video series of clips of various robots, droids, and monsters doing the 'monster holds the hand of the little girl' (first made famous with Frankenstein's Monster aka Adam and the little girl).

Zee then works to make sure the alarms are deactivated on the hanger deck for Aran to bring the cloak fighter in to land.

Zee then changes the main video screen switch to start playing some sort of Disney type of channel and shows on his little screen a picture of popcorn popping and then Aran being shoved out of the door.


Droid (Probe Chassis) Scoundrel 2

Zee connects using his hidden s-complink. The link is uncovered from his hose that inserts into the linkage and begins to whirl.

Use Computer skill checks:

Status Hostile
Use Computer 1d20 + 15 ⇒ (9) + 15 = 24

Success: Status is Unfriendly
Use Computer 1d20 + 15 ⇒ (14) + 15 = 29

Success: Status is Indifferent
Use Computer 1d20 + 15 ⇒ (9) + 15 = 24

Success: Status is Friendly

Zee looked like a cleaning droid and his personality was a cleaning droid but he'd been re-dedicated to software infiltration. His systems cut through the firewalls in almost record time.

Zee flashes on his video screen a pic of wookiee with a huge grinning smile and a shaggy paw in the universal thumbs up position.

Alien thumbs up

Deception:

Spend a force point to power Fool's Luck to get +5 bonus to Deception

Deception roll +6 +5 = +11 1d20 + 11 ⇒ (13) + 11 = 24

This is important for the fleet so spend a force point to roll d6 1d6 ⇒ 3

Total is DC 27 for deception

Zee uses the systems of the relay to start to broadcast false signals. Reports of the Hammer start to flow from a variety of places as he doctors the records and news signals to list the 'latest' in information on the newly turned rebel ship and its 'latest' sightings by various ships in the various quadrants.

He puts up a feed for Aran to listen, watch, and offer suggestions.


Droid (Probe Chassis) Scoundrel 2

Welcome to the game!


Droid (Probe Chassis) Scoundrel 2

Zee remembers their mission for being here and looks for transmitter computer control. He needed to program it to provide false information to protect the possible rebellion ship.

Perception +15 1d20 + 15 ⇒ (6) + 15 = 21


Droid (Probe Chassis) Scoundrel 2

Zee splashes a multicolour image of a big question mark in the centre with several spiraling question marks around it.


Droid (Probe Chassis) Scoundrel 2

My vote depends on how your time will be when you hit the UK.

If you've got the time to run the game then maybe a bit of a fresh start will work.

I like Zee but he is built to work inside of a group with some combat power. He's a specialist skill monkey and not a fighter type and doesn't work well if he's thrust in combat situations.


Droid (Probe Chassis) Scoundrel 2

Zee hates this thing but he can't allow a person to get hurt while a droid was available to help.

Zee tries to run into the Rodian.

It is pretty clear that Zee isn't designed as a Warbot.

Attack roll 1d20 + 1 ⇒ (3) + 1 = 4


Droid (Probe Chassis) Scoundrel 2

Yeah, Initiative is 19

Action is to spray the Rodian and Trandoshan in dust as a 'smoke' screen giving a diversion for the rest of us to get some distance.


Droid (Probe Chassis) Scoundrel 2

Zee moves to back up Aran prepared to eject a cloud of dust and other particulates to provide a 'smoke' screen if needed to give whatever needs it concealment.


Droid (Probe Chassis) Scoundrel 2

Zee moves his vacuuming attachement out ahead of him from under his hiding spot like a periscope testing the waters. He then follows it and turns enough to flash on his screen his best guess of '2 + 1'

Initiative 1d20 + 2 ⇒ (17) + 2 = 19


Droid (Probe Chassis) Scoundrel 2

stealth 1d20 + 18 ⇒ (4) + 18 = 22


Droid (Probe Chassis) Scoundrel 2

Zee tries to stay as stealthy and inconspicuous as he can. If he can squeeze under something he will do that.

Zee wishes that he had some sort of holographic unit to make him inconspicuous like a plant or a nice footstool. Then he realizes that a sudden appearance of a plant would draw too much attention and have the person looking at the sudden appearance of a plant and asking questions.

A box!

That is the perfect disguise. No one ever suspects a cardboard box even if it is in the middle of the floor.


Droid (Probe Chassis) Scoundrel 2

Zee flashes a "?" sign on his screen to see if Aran has spotted anything.


Droid (Probe Chassis) Scoundrel 2
DM Rennick wrote:

Aran and Zee ...

The hall is a small one that runs a half circle, as Aran and Zee know from the schematics they studied, on the left side will be a turbolift, on the right side, a small barracks.

Zee uses a combination of stealth and his sensors to check to see if he can detect the sounds of movement or breathing coming from the floor or the barracks.

Perception 1d20 + 15 ⇒ (4) + 15 = 19
Stealth 1d20 + 18 ⇒ (9) + 18 = 27


Droid (Probe Chassis) Scoundrel 2

here


Droid (Probe Chassis) Scoundrel 2

Zee works on copying any of the diagrams to his memory chips; so, he has a schematic or where the places and locations of items in the satellite are located.


Droid (Probe Chassis) Scoundrel 2

I'm Canadian, too!

Living in the wilds of SW Ontario.


Droid (Probe Chassis) Scoundrel 2

Zee runs a diagnostic check on his systems and makes sure all his parts are in working order.

He beeps twice to let Sabe know that he is ready to go.

He flashes his video in green to show that he is ready to go.


Droid (Probe Chassis) Scoundrel 2

Zee wasn't a 'maintenance' droid; so, his knowledge on these matters were limited. His job was cleaning and he could do it very well and that included moving through venting areas.

Personally, he hated the things as they were often the dirtiest parts of a ship with extra air flow directed through them and being out of sight they were often 'ignored' by sentients for purposes of cleaning.

Zee did have to wonder what kind of vents would be connected to the exterior of a satelite. It couldn't be an air vent as that would be like a screen door on a submarine. That was a quote that was listed in his Knowledge of Social Science for species. It was part of his training on things that made no sense but sentients said them anyways.

Still, if anyone had to run around a ship, his magnetized wheel system and extendable gripper arm would give him a good chance of avoiding floating away.

Zee put a picture of a cartoon burgaler on his display with a black mask, cap, red and white shirt, and lock picking tools to show that he was ready to go.

Sorry my engineering nature got the better of me and I joked on the vents. I'm sure there are plenty of things like radiation or plasma that an 'engine' might need to vent or emergency vent out of a ship. There are also likely some equipment hatchways.


Droid (Probe Chassis) Scoundrel 2

Zee starts to pack his few belonging to prepare for the trip.


Droid (Probe Chassis) Scoundrel 2

Zee puts a picture of several saluting soldiers on his display and whistles his agreement with Aran.


Droid (Probe Chassis) Scoundrel 2

Zee thinks for a moment and then flashing up an image of broadcaster's desk with a broadcaster saying, "In today's news, the Hammer was spotted near Alphazora, Bi-Gilbert Delta, and near the Tri-Delta Rim." Zee then flashes up picks of various freighters with round circles emanating from them and scattered over an area of galactic map like various Pirate Broadcasting points.


Droid (Probe Chassis) Scoundrel 2

Zee puts up a picture of Aran on his video screen. He'll go where Aran decides to go.


Droid (Probe Chassis) Scoundrel 2

Zee swivels back and forth to look at the others and see their reactions to the two missions.

He was just a droid and would go where he was needed.


Droid (Probe Chassis) Scoundrel 2

Zee continues to work the Holonet for information.


Droid (Probe Chassis) Scoundrel 2

Thanks for the update.


Droid (Probe Chassis) Scoundrel 2

Zee looked up at the stars and wondered if his companion saw the world this way. Always wondering what might lie beyond the glass bubble but knowing that to leave the bubble was death.

A world of mystical lights and colours that were shining into its world with no knowledge of where they came from or what they really were.

It was pretty heavy thinking for a droid and Zee quickly re-focused his processor to the task at hand.

Sabe was practically asking for the impossible when she suggested the current assignment.

Zee was good but this was going to take more then good it was going to take a bit of luck that happened to favour Zee.

Computer Use:

Spend a Force Point to activate Fool's Luck for +5 Luck bonus

1st Computer Use +15 + 5 Luck Bonus 1d20 + 20 ⇒ (11) + 20 = 31

A 31 just makes the Friendly Access.

2nd Computer Use 1d20 + 20 ⇒ (13) + 20 = 33

A 33 so I get both reports. The freighters transporting prisoners and the 'equipment' abandoned at Trinity Station with clean up crews expected to handle things when they arrive. Correct?

Zee creates a fake server shell that messages pass through as they are relayed from point to point through the Holonet. It includes a fake level of security that questions signals for their permission to run through its relay.

Zee uses the gathered signals to create duplicates to tag behind the original signal like a person tailgating someone through a door except it happened at the speed of electronic signals and Zee was just a passenger along for the ride.

Arriving inside, he started to create friendly accounts from which further exploration and access could be achieved.

It was a bit like fishing, hoping the right fish swam across the false server relay and fell into the net. Then again with the billions of signals flowing through the network, it was more like getting everyone in the Imperium to throw dice. A few would end up throwing a twelve.


Droid (Probe Chassis) Scoundrel 2

Zee zips over to Sabe and prepares to work on the Holonet assignment.


Droid (Probe Chassis) Scoundrel 2

Zee like Hish is more an 'operative' than a leader design.

Zee does have a useful skill set for doing intelligence gathering activities with Stealth, Computer Use, Information Gathering, and Deception.

The good thing is that with a droid, some of the skills can be 're-wired' to better suit the situation. Zee could very much work as a hub for intelligence gathering and computer slicing activities inside of a larger frame work story.

-------------------

If we were doing a 'kingmaker' style of story then it might be interesting if the players could put forward suggestions for 'types' of planets, resources, cultures, and aliens that they wish to recruit.

For example;

Player 1: I think it would be kwel if we had a battleship.
Player 2: Sure but where are we going to get it?
Player 3: I know, it belongs to a Pirate and is the center piece of the pirate's armada.
Player 1: So, what is the Pirate doing with the battleship?
Player 2: Let's say that he uses it enforce his law over a bunch of pirates that live in an asteroid field.
Player 3: Not just and asteroid field but an asteroid field of ice like in the movie Titan AE.
Player 1: Hey, that's kwel. But what race is the Pirate?
...

And so on.


Droid (Probe Chassis) Scoundrel 2

Zee hearing Captain Antilles talk of getting a battleship like going to the corner for coffee has him creating on his display a picture of Captain Antilles that he starts to magnify the head to be larger and larger.


Droid (Probe Chassis) Scoundrel 2

Zee swivels back and forth looking at the others and then beeps twice acknowledging his acceptance of the offer.


Droid (Probe Chassis) Scoundrel 2

Zee mopes in a corner depressed at all the loss of money with no financial payout for him. Imperials make such a waste of money and he had finally found a place with a cleaning staff that kept things to Zee's high standards.

Speaking of standards, this ship could use a good going over. Zee starts to get to work cleaning in the background while listening.


Droid (Probe Chassis) Scoundrel 2

Welcome back!

I think your looking for DC Adventures thread died while you were out of touch.


Droid (Probe Chassis) Scoundrel 2

Zee zips forward to keep up with Koros.

Let me know when we get to the computer broadcast station.


Droid (Probe Chassis) Scoundrel 2

Zee does what he usually does in such situations.

He reverses the vacuum and spews out a cloud of dust.

He scuttles under any furniture or behind boxes that will provide cover. He hopes the dust will reduce the troopers aim coming from down the corridor.

Defensive and moving under cover. If line of sight is blocked then Zee will aim to use stealth to properly hide.

Initiative 1d20 + 3 ⇒ (3) + 3 = 6


Droid (Probe Chassis) Scoundrel 2

What kind of Use Computer or other types of dice rolls do you want Zee to make? Should he just go with his take 10 and go with the bonus of a spent Force point to raise his Use Computer to 30 (10 +15 +5 for talent)?


Droid (Probe Chassis) Scoundrel 2

What kind of Use Computer or other types of dice rolls do you want Zee to make? Should he just go with his take 10 and go with the bonus of a spent Force point to raise his Use Computer to 30 (10 +15 +5 for talent)?


Droid (Probe Chassis) Scoundrel 2

Zee preps for the roll-out to the Comm facility. He beeps his readiness to roll.


Droid (Probe Chassis) Scoundrel 2

Chop some wood for your Belt test and have a good birthday.


Droid (Probe Chassis) Scoundrel 2

Zee hears Aran's words and immediately scripts together Aran's words into a message that he sends by com to the fighters.

'flyboys...help save the stations...stop the shuttles...shoot these guys...Don't get me wrong...we're a little too pressed for time...shoot these guys.'

Zee includes co-ordinates and vectors for the Imperial Shuttles along with their current radio designations and squawker ID for picking up on sensors to better assist in targeting.

Not sure if Zee's current knowledge of the shuttles from the stations can provide an equipment bonus for targeting but if he can then he will. Use Computer ship combat System's Operator; otherwise, to help aid.

Zee will also work to try and lock down any landing bays to deny access to the shuttles forcing them to fly around the station to look for different landing bays. The longer they are in flight the better chance Zee reasons for the fighters to do their part.

Zee tries to work on how to avoid what might happen next.


Droid (Probe Chassis) Scoundrel 2

Zee starts a search using his Knowledge of Bureaucracy to look up station medical and custom procedures for implementing quarantines and decontamination.

Zee was certain that all stations had to have quarantine procedures listed somewhere with automated sensors designed to detect possible virus or biological pathogens. There would need to be systems too that were designed to help scrub the air of microbial matter.

Finally, there would have to be medical drills and a full document on file with the governing body on all such procedures and the commands for initiating them.

Zee goes searching for the information using his connection to the computer.

Consider using 10 for skills when possible. If a roll needs to be made then you can make it. Right now, gathering information for forward to Captain and display on video screen.


Droid (Probe Chassis) Scoundrel 2

Zee rolls to the Scomp and extends his probe while turning on his Sensors Countermeasure package.

Zee has already an idea of what he will find as he works quickly to gain access to the system.

Use Computer and take 10 is 25 which Zee will do unless he detects the system is hostile. If the system is hostile then Zee will spend a Force Point for Fool's Luck which will give him +5 Skill checks for the Scene/Encounter. That will raise Zee to a +20 skill for Use Computer if a roll is needed.

While Zee works on the Scomp, he projects on his video a picture of the hangman game with the letters and limbs filling into until the man is hanged and under the hanged man is the words, 'It was a trap.'


Droid (Probe Chassis) Scoundrel 2
Aran Fin wrote:

Attack
1d20+4
I don't have time to look up the crit rules... Assuming it requires confirmation, not like it matters with that roll!
Crit Threat
1d20+4
Damage
3d8

No roll required to confirm criticals in Saga Edition. You just do double damage unless you are using an AoE weapon. AoE weapons have different rules because double damage on them would be way too powerful. It is good enough that in their case that the full damage hits everyone in the AoE.

Zee will hear his master's call and trundle forward to deliver the requested sidearm.

Initiative Roll 1d20 + 2 ⇒ (4) + 2 = 6


Droid (Probe Chassis) Scoundrel 2

This was bad. This was very bad.

Zee processed this thought as he sent Jace the required mission alert.

Zee's prime duty was to obey the commands given to him. He'd been told to alert Jace at this time. Zee just didn't know what good it would do.

Zee wanted to speak to Aran but this wasn't the time with Aran in disguise.

Then the fight broke out and it became even worse a time to try and speak. It was at times like this that Zee wished he didn't just speak Binary and had a voice modulator.

Zee scuttled to the side and tried to keep out of the way. He looked to see if anyone signaled that they wanted any of the equipment he was carrying. Zee kept his sensors open to look for a Scomp like or a terminal that might still have the pass codes typed in that he could access.


Droid (Probe Chassis) Scoundrel 2

So, is this way of your saying that we shouldn't expect every fight to be an equally measured force that we will expend 25 to 50% of our resources defeating? You are mentioning that in some battles we might need to consider retreat instead of fight? Talking should be considered a substitute to violence in some encounters?


Droid (Probe Chassis) Scoundrel 2

Zee follows the instructions on the datastick. He checks the buffer of each camera's recorder before selecting images to extend into a loop.

He doesn't want to create any 'dancing' coffee mugs. A common problem when non-droids didn't take the time and effort to do a proper job. Zee also watches for shadows that might be projected from off lens sources to make sure they to don't do 'peek-a-boo' performances that might attract attention.

This wasn't Zee's first bit of Stealth work and he was more than familiar video recorders and their usage and settings. Zee was as tidy in his computer work as he was in dusting and took pride in not leaving 'dust' behind to attract security's attention.

Take 10 on Use Computer to alter the footage gives 25. Zee has a high level of training in Stealth which could further modify his ability to do a good job.

Zee trailed behind Sabe and the others. A cleaning droid following behind a prisoner detail would look suspicious; so, Zee moved in short shuffles of movement followed by pauses to appear to be ambling and cleaning. He used the the security cameras to determine when it was safe to move and when it was best to appear to be cleaning.


Droid (Probe Chassis) Scoundrel 2

Zee beeps happily and 'stores' the item for later retrieval.

When they got to the station he would have to go to his 'stupid' droid act like a good droid.

He would become just another droid of hundreds that in performing its duty had wandered too far away. There was a reason for droid callers with many of the simpler droids like the series Zee was based upon.

The need to clean often exceeded the droids ability to understand artificial boundaries like the difference between a ship and a station. To the droid mind it was one set of metal and plastic rooms inside or attached to a larger set of metal and plastic rooms.

Sure, most owners of the droids had a set of lines to not cross that were supposed to keep the droids on the ships but that just set up a set of conflicting goals. The goal to clean and the goal to not cross the line.

The droids often solved the puzzle by finding a way around the imaginary line. Droids did many classic dodges like going vertical, going 'blind' for a second or two, finding an exit that the owner didn't brand with a line, or reinterpreting the line as just a place they need to keep inside of 'most' of the time instead of 'all' the time.

Zee looked forward to the imperial station. A whole new place to clean that was probably in need of a good scrubbing. Imperial droids, while perfectly capable of cleaning to Zee's exacting specifications, often due to mistreatment by their overlord droids, failed to do the proper spic and span shine. It was hard to give a job your full and exacting detail when you had a 'clock' to punch with a workload that exceeded your allotted resources. Failure to reach all points on the schedule was often harsh when working for the Imperials which was why Zee was happy to be a 'free' droid.

He could enjoy cleaning as much as he liked which was going to be plenty after this mission. He would be cleaning for quite a while to get the hair balls scrubbed from the deck that the Togarian was leaving.


Droid (Probe Chassis) Scoundrel 2

Zee is a small size droid like a mouse droid or an R2 though leaning more towards the mouse droid in my mind. His internal canister is listed at 5 kg. He has a second secret pocket that can hold only something on the size of a data stick. He usually uses that pocket for very special smuggling of high value items like diamonds and data sticks (currently holds the data stick with comm information for fighters). This leaves the 5 kg canister area which can be loaded with items.

Zee will sometimes load the canister with various items to shoot out the vacuum (usually dust and such as a mini-smoke screen).

Zee has telescopic limbs for the vacuum tool and hand arm. He has a hidden Scomp link inside the vacuum hose that he can produce but normally doesn't when people are around to notice. He also has a sensor counter measure package that he can activate to make it harder for sensors to record his movements and presence.


Droid (Probe Chassis) Scoundrel 2

Zee flashes a picture of someone putting tools in their tool kit.

He beeps as he opens his vacuum storage container offering it to Aran; so, that he has the option to bring along any equipment he might need to help with the Jedi information theft.


Droid (Probe Chassis) Scoundrel 2

Zee takes the data stick and zips it into his inards where he makes it 'disappear' into his special smuggling slot. The slot wasn't large but it was perfect for hiding something small and of high value like the data stick.

Zee then beeps his affirmative that he is ready to serve. He even brings his gripper arm around in a salute.

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