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Organized Play Member. 5 posts (65 including aliases). No reviews. No lists. No wishlists. 10 Organized Play characters.


Exo-Guardians

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Male N Vesk Mercenary Soldier 1 (Blitz) | SP 10/10 HP 13/13 | RP 3/3 | EAC 14; KAC 15 | Fort +5; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 50ft | Spells: None | Active conditions: None.

Salamander steps into the bubble and shyly waves at the camera. All is well while Wazasha asks her questions until she asks about Vesk leaving the Veskarium where he suddenly goes rigid.

"Well, uh, you see, uh, Almost like a switch Salamander suddenly finds his stride and starts talking directly to the camera "you can't surrender yourself to the bloodlust of combat when you're working with a team. The Starfinders do an excellent job of promoting the idea of cooperation, cooperation between species, teams, and individuals. With this cooperation comes trust, so you have to trust your team members and they have to trust you. And I guess to answer you question, I held back because I trusted that Ssslusssk was correct in surmising that the little creature would yield if the goblins were dispatched. I trusted that if it continued to attack, my team mates would have my back in dispatching it. Also, I didn't really want to kill the poor thing. Which leads into your other questions.

I'll leave the contest of strength to Rahdokama and Ssslusssk to figure out who is the strongest between the two, but I can tell you for a fact that it isn't me. Most of my kin are mighty warriors and built like powered-armor, but for myself I never really grew into our inherent strength. I'm stronger than your average human for certain, but I'm more lithe than my brothers. As for why Vesk leave the Veskarium, I can only tell you my story. I left because I was tired of the wanton violence. Everything is about strength and the glory of combat, but seldom do my kin think if violence is the most tactical choice. As crazy as it sounds to some people, sometimes you need to talk instead of shoot first and ask questions later. I think that's why the Starfinder lend themselves to me, because they are often asking questions before the violence begins.

I'll say that the best part of being a Starfinder is the travel. You can travel the galaxy at the Starfinder's expense and meet all sorts of new and interesting creatures. However, the flip side of that is that a lot of those creatures want to kill you!"

Salamander intentionally avoids the last question, knowing that starting any drama between the group may result in total group cohesion going down.

Exo-Guardians

1 person marked this as a favorite.
Male N Vesk Mercenary Soldier 1 (Blitz) | SP 10/10 HP 13/13 | RP 3/3 | EAC 14; KAC 15 | Fort +5; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 50ft | Spells: None | Active conditions: None.

Thanks for running us through this Mike. It was a lot of fun!

Exo-Guardians

1 person marked this as a favorite.
Male N Vesk Mercenary Soldier 1 (Blitz) | SP 10/10 HP 13/13 | RP 3/3 | EAC 14; KAC 15 | Fort +5; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 50ft | Spells: None | Active conditions: None.

Salamander crosses his arms and just looks confused as his comrades start poking and prodding the keys and security system. It looks like he his very much out of his element.

Exo-Guardians

1 person marked this as a favorite.
Male N Vesk Mercenary Soldier 1 (Blitz) | SP 10/10 HP 13/13 | RP 3/3 | EAC 14; KAC 15 | Fort +5; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 50ft | Spells: None | Active conditions: None.

Phase:Helm
Role:Pilot
Action:"Good shots, and nice targeting! I might be able to get around this bugger after all." Salamander swivels the Loreseeker in an aggressive posture. "Zez'ka, let me know if you can't get those shields re-balanced. For now I'm trying to give the gunners the best shots they can have but if we get low shields I'll maneuver strong side towards the Threnody. We can't take another hit like that without strong shields.

I want to postition the forward arc towards the Threnody and give Kitkul the cannon they want. Whether that is moving around the Threnody or "Turn in Place" doesn't matter to me. I think we won't take an AC penalty because our Maneuverability is high enough.

Pilot Initiative:
Pilot Check: 1d20 + 6 ⇒ (12) + 6 = 18

Exo-Guardians

1 person marked this as a favorite.
Male N Vesk Mercenary Soldier 1 (Blitz) | SP 10/10 HP 13/13 | RP 3/3 | EAC 14; KAC 15 | Fort +5; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 50ft | Spells: None | Active conditions: None.

Salamander looks up from his kill and sees Exegara surrendering and nods to himself, allowing a moment of satisfaction that not all enemies need be killed.

Salamander will take one of the antitoxin bulbs.

Throughout the briefing Salamander pays close attention but doesn't feel the need to interject. To him it seems simple enough: there are bad guys that want bad things and they won't surrender. A fight it is!


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Player Name/Alias: Caleb Moore
Character Name:Salamander Vossk
Character Level: Soldier 1
Organized Play # / Character #: #75739-701
Perception Modifier: +0
Initiative Modifier: +6
What is your favorite color: Red or Gold
What is your quest Day Job (if any) Roll: To seek the Holy Grail! (N/A)