Zolerim

Yvegni Pekar's page

12 posts. Alias of BinkyBo.


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Human Wizard+Mindchemist 11/Archmage 3 AC 19(25), tch 16, ff 15(21) ~ hp 130/130 ~ CMD 22 ~ Fort+13 Ref+14 Will+10 ~ Init+7 ~ Perc+12 (Darkvision 60', See Invis) ~ Sense Motive+0

No worries. Looking forward to it, but I'm ok with waiting until you're ready. Best of luck to you until then.


Human Wizard+Mindchemist 11/Archmage 3 AC 19(25), tch 16, ff 15(21) ~ hp 130/130 ~ CMD 22 ~ Fort+13 Ref+14 Will+10 ~ Init+7 ~ Perc+12 (Darkvision 60', See Invis) ~ Sense Motive+0

You were right... I'd shorted myself a skill point.

With the crafting changes I had some gp left over... Seeing your post about custom items, I altered my staff if it looks ok
Darkwood Staff of the Amethyst Knight (Admonishing Ray-1, Magic Missile-1) Cost breakdown: 400x2(2nd level spell)x11(caster level)=8800
+ 300x1x11=3300... 8800+3300= 12,100 + 340 (for darkwood)

I know darkwood doesn't do much for it, but I like having both the adjective and prepositional phrase with my staff.

Gavin - I added Shield to my Formula book.

@DM Nate - Gotcha


Human Wizard+Mindchemist 11/Archmage 3 AC 19(25), tch 16, ff 15(21) ~ hp 130/130 ~ CMD 22 ~ Fort+13 Ref+14 Will+10 ~ Init+7 ~ Perc+12 (Darkvision 60', See Invis) ~ Sense Motive+0

Ahh OK... missed that. Will do.


Human Wizard+Mindchemist 11/Archmage 3 AC 19(25), tch 16, ff 15(21) ~ hp 130/130 ~ CMD 22 ~ Fort+13 Ref+14 Will+10 ~ Init+7 ~ Perc+12 (Darkvision 60', See Invis) ~ Sense Motive+0
DM Nate wrote:
Or, maybe Yvegni could make you an infusion or two every day if you paid for the research to add it to his alchemist list?

I'd be happy to do that if that works for you. For a one time investment of 25 gold, each extract would last 11 hours... so not too shabby.


Human Wizard+Mindchemist 11/Archmage 3 AC 19(25), tch 16, ff 15(21) ~ hp 130/130 ~ CMD 22 ~ Fort+13 Ref+14 Will+10 ~ Init+7 ~ Perc+12 (Darkvision 60', See Invis) ~ Sense Motive+0

Gotcha, and agree... adding Knock to spells known.


Human Wizard+Mindchemist 11/Archmage 3 AC 19(25), tch 16, ff 15(21) ~ hp 130/130 ~ CMD 22 ~ Fort+13 Ref+14 Will+10 ~ Init+7 ~ Perc+12 (Darkvision 60', See Invis) ~ Sense Motive+0

Jonuli - You might consider exchanging Glitterdust with something else... Indrana has it as a SLA, and I (who can see invisible) have it as well. I also have an ability to expend an extract with a similar effect.

I'm thinking I should back off the Enchantment school considering Indrana appears to have that covered (and it is more thematically integral for her).


Human Wizard+Mindchemist 11/Archmage 3 AC 19(25), tch 16, ff 15(21) ~ hp 130/130 ~ CMD 22 ~ Fort+13 Ref+14 Will+10 ~ Init+7 ~ Perc+12 (Darkvision 60', See Invis) ~ Sense Motive+0

Oooh... hadn't thought of that. I guess I better start saving up diamond dust for that permanent illusion.


Human Wizard+Mindchemist 11/Archmage 3 AC 19(25), tch 16, ff 15(21) ~ hp 130/130 ~ CMD 22 ~ Fort+13 Ref+14 Will+10 ~ Init+7 ~ Perc+12 (Darkvision 60', See Invis) ~ Sense Motive+0

Helloo and thank you...

I have been playing for about 30 years. I started with Middle Earth, then Gurps, Shadowrun, D&D, White Wolf games, and a ton of others before settling in with Pathfinder shortly after its release. I've had the same home game group for 25 years, and 90% of the time I GM. I've run a dozen or so games here.. started around 2011 with Kingmaker. My favorite things in home games are doing different character voices and personalities. In PBP I most enjoy inter-party dynamics - playing off each others' personalities. I also enjoy the opportunity to play with different people (due to having played with the same people at home for so long).

Yvegni is primarily built to be a battlefield controller with force spells (with knock down, knock back, and walls), and enchantments. He has insanely high knowledge in all knowledges (a +30 to identify any type of creature).

He greatly desires to leave his mark on the world (academia in particular). He is working on his own bestiaries and travelogs, and wants to find and fill a need in the greater lexicon of spells - to become like one of the circle of eight or Elminster of other worlds.

He sees himself as a tactician, and supporter of his allies needs (he devotes the majority of his prepared extracts to party usage). He is not an attractive man (hunched and a bit homely), but he exudes a palpable aura of power. While traveling/adventuring he rarely walks, he prefers to move about riding his floating disk (mythic version).


My character is finished btw, so if you wouldn't mind adding my link to the list next time you post it I'd appreciate it.


Pretty much done with background.. and most of crunch (on profile)

Background:
Yvegni was born over a hundred years ago. He was a member of a group of adventurers who were tasked with cleansing evil from a young noble’s ancestral home in Varisia. They had no idea how outmatched they were in their quest. The estate had been claimed by a high priest of Alazrha the Dream Eater, and a coterie of night hags. Though Yvegni and his comrades cut through the minions inhabiting the outer grounds, they fell one by one to the more powerful denizens. Invoking the power of his patron, the high priest banished the few surviving adventurers to hostile planes… pocket dimensions.

Yvegni spent years within a dark world, but persevered. In time, he fought his way to the lair of the demonic ruler. With strategic strikes and retreats, he thinned the vile lord’s defenses. With the aid of those he freed from the tower cells, he defeated the evil lord. Though they’d won the day, there was no clear way out. Within the grim tower was a vast library - hoarded knowledge from all planes. He searched and learned.. gleaned what he could. For years they held the tower, and fought off horrors who came to claim it and their souls. Until one day they discovered a way.. a way to dissolve the pocket dimension entirely. Yvegni had grown confident they would be spit out back into the prime material plane. And they were.

They appeared in their home world (right where he'd left), but though he’d been gone for less than a decade, more than seventy years had passed on Golarion. A regiment of forces was now occupying the estate. They were on their way to support a greater army under the Xin Shalast banner. He knew that name from his studies... a forgotten city in the Kodar mountains. Once told of the dire situation in Golarion, he informed the commanders of his vast knowledge and abilities. For years I've fought for myself.. to survive, but I will lay down my life for a cause such as this.

It did not take long for Yvegni to earn a command. He led a force which specialized in learning the enemy and exploiting their weaknesses. Strategic strikes against enemy leaders and their champions... annihilating the keystones to their defenses. He was dubbed the amethyst knight due to the lavender glow of his arcane armor and devastating arcane assaults.


Hiya.. Working on this Exploiter Wizard+Mindchemist force damage specialist for what I'd see as amethyst (for the force effects and it's his birthstone)

I've got his background in mind, but haven't started writing it out yet.


Human Wizard+Mindchemist 11/Archmage 3 AC 19(25), tch 16, ff 15(21) ~ hp 130/130 ~ CMD 22 ~ Fort+13 Ref+14 Will+10 ~ Init+7 ~ Perc+12 (Darkvision 60', See Invis) ~ Sense Motive+0

... a ghostly hooded man appears beside Skald Kvasir, but it immediately looks to you. "You have come. Good." Everyone stands stunned - presumably it is peculiar that it is addressing you. "I am Henry. The original Artificial Intelligence of this extraplanar world. I facilitated your arrival -" Henry stops, and looks to the stein Skald Kvasir is holding. "Sir! Your drink has been poisoned!"

(You are all one drink or less Fort save DC12)