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About Yulai SakuraCrunch:
Yulai Sakura
Female kitsune paladin (chosen one) 4/oracle* (Pathfinder Player Companion: Familiar Folio 6, 10, Pathfinder RPG Bestiary 4 175) LG Medium humanoid (kitsune, shapechanger) Init +4; Senses low-light vision; Perception -1 Aura courage (10 ft.) -------------------- Defense -------------------- AC 21, touch 14, flat-footed 17 (+5 armor, +2 shield, +4 Dex) hp 48 (4d10+8) Fort +9, Ref +10, Will +6; +2 vs. death Immune disease, fear -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee cold iron kunai +6 (1d4+2) or dagger +6 (1d4+2/19-20) or bite +1 (1d4+1) Ranged paueliel composite longbow +9 (1d8+2/×3) Special Attacks channel positive energy 2/day (DC 15, 2d6), smite evil 2/day (+3 attack and AC, +4 damage) Spell-Like Abilities (CL 4th; concentration +7) 3/day—dancing lights 2/day—charm person (DC 14), disguise self Paladin Spell-Like Abilities (CL 4th; concentration +7) At will—detect evil Paladin (Chosen One) Spells Prepared (CL 1st; concentration +4) 1st—lesser restoration -------------------- Statistics -------------------- Str 14, Dex 18, Con 15, Int 14, Wis 8, Cha 16 Base Atk +4; CMB +6; CMD 20 Feats Fey Foundling[ISWG], Fox Shape, Magical Tail[ARG], Magical Tail[ARG] Traits deadeye bowman, fate's favored Skills Acrobatics +1 (-3 to jump), Craft (bows) +4, Diplomacy +10, Disguise +7 (+17 for human form), Handle Animal +9, Linguistics +3, Ride +8 (+10 to stay in the saddle), Spellcraft +9, Use Magic Device +7 Languages Celestial, Common, Elven, Senzar, Sylvan, Undercommon, Varisian SQ change shape, divine guidance, domain influence, lay on hands 5/day (2d6), lay on paws, mercy (decieved), mystery (life), oracle's curse (wrecking mysticism), revelation (life link), share will Combat Gear adamantine durable arrow (20), cold iron durable arrow (50), silver blunt arrows[APG] (50), wand of cure light wounds; Other Gear kikko armor[UC], heavy wooden shield, cold iron kunai (4), dagger, paueliel composite longbow (+2 Str), efficient quiver, fruitful sash, traveler's any-tool[UE], bedroll, belt pouch, fishhook (2), flint and steel, glass cutter[UE], glue paper[UE] (5), grappling hook, masterwork backpack[APG], mug/tankard, sewing needle, signal whistle, silk rope (50 ft.), string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, wrist sheath, spring loaded, wrist sheath, spring loaded, musk ox, bit and bridle, blanket, feed (per day), hide barding, military saddle, quarterstaff, saddlebags, sling, gold per below -------------------- Special Abilities -------------------- Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear. Change Shape (Human) (Su) Assume a single human form. Detect Evil (At will) (Sp) You can use detect evil at will (as the spell). Divine Guidance (Sp) An emissary can cast guidance at will. Domain Influence (Sp) When your or familiar fails a save, the other can roll in their place. Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar. Familiar Bonus: +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach. Fey Foundling Magical healing works better on you Fox Shape You can take the form of a specific fox, as beast shape II. Immunity to Disease You are immune to diseases. Immunity to Fear (Ex) You are immune to all fear effects. Lay on Hands (2d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies. Lay on Paws (Su) Familiar can use lay on hands ability, including mercies for 2 lay on hands uses. Life Link (1 max bonds, 110 feet) (Su) As a standard action, establish bond that drains your HP to heal others who have taken 5 dam. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Mercy (Decieved) (Su) Retry disbelief save vs. illusion that failed in last min. Paladin Channel Positive Energy 2d6 (2/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Share Will (Su) When your or familiar fails a save, the other can roll in their place, but failure affects both. Smite Evil (2/day) (Su) +3 to hit, +4 to damage, +3 deflection bonus to AC when used. Wrecking Mysticism A divine entity has blessed you with a source of eldritch power that erodes your fortitude, increasing by 50% the duration of any poison, sickened condition, or nauseated condition affecting you. Gain Magical Tails -------------------- Os Uushi
-------------------- Yuki
We're an ox riding paladin. We aren't firing our bow from ox back anymore (that would be silly) now we dismount and talk and then well probably shoot things. (To Yuki's despair, but at least we remember to get back on our ox.) Our ox can be trusted with protecting our familiar Yuki, who is much more capable of telling the ox what to do than we are, and also with beating up any kobolds that try to steal our backpack or irritate Yuki. In the future we see ourselves pretty easily filling up on archery, extra lay on hands, etc, but right now we are feat poor and running shy on gold after our last attempt at helping didn't turn out to pay in earthly riches. Did you know that grain is gold? Now we do too. Time to hit town and find someone a bit more urbane to help. Luckily, we're especially good at helping, well our friends are anyways, and we try. Yuki says it's important to keep trying, we'll get there eventually. If you've ever seen Mulan or The Sword In The Stone, I'm trying to split the difference with Sakura between early Mulan and Wart in terms of falling over themselves to be helpful, and similarly between mushu and archimedes for Yuki as 'instructor in being a paladin'. Loot Log:
Current GP 690 GP 9 SP 1 CP = 2gp + 688.91gp Hobgoblin Raiders and Camp + 688.91 GP
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