Elf Sorceress

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GUTH wrote:

During play tonight in the Whispering Cairn, some of my players declared that their characters were going to take the time to remove the red armor found on the corpses of the Seekers (if you know what I am referring to.) I found this distressing, although i understand that D&D is all about looting the bodies. Has any of your players in your campaigns tkane the time to remove the red armor from the corpses? And if so, did you consider it an evil act?

Yes my players did. No I don't consider it an evil act. They plundered most of the stuff that wasn't bolted down and I didn't find removing a corpse's armor any worse than that. Same would apply to removing the chain mail +1 from that corpse or even taking the potions and pearls of power from the bodies. It's all looting and not particularly evil or good, especially since none of the players rolled a good enough knowledge check to know what the Seeker's symbol meant. Even if they knew the organization, it's not like they know the actual persons dead or their families. If they did however, that could be a different story and returning family heirlooms might be considered the right thing to do (good). Even then, for people dead 60 yrs ago, I doubt that I'd consider it an evil act to take their valuable stuff. It's not like those corpses are gonna need it and most likely after this long, their next of kin are dead as well.

I didn't even think about the issue in my game. None of my PCs is lawful actually so I don't think they'd find anything wrong with finders' keepers.


I wish my players had triggered the trap. The odds were good for me. There's no rogue in the party and only an artificer who hasn't put much into disable devices.

Yet, instead they accidentally disarmed it by all missing their spot check on the first pass in that tunnel. So they recovered the red lantern, lit it and then got stuck. They searched around and eventually noticed the passage to the NE. They hit the pressure plate, saw the face thing and just shrugged.

At least, the sarcophage trap blew up in their face hitting 3 of them but I wish they had experienced that face/wind trap better.


Personally, I'm in the same situation as a lot of DMs out there I imagine. I've ran the Whispering Cairn with the information provided in the magazine and found great extra stuff in the online supplement for conversion into my Eberron campaign.

But it's also true that as I have to run the next part of the campaign, I'm gonna run the 3FoE one starting this weekend not feeling that I know really well enough about things in Diamond Lake. The online supplement for #125 had nothing about the backdrop itself but I knew it'd come in Overload.

But the failure to provide the Overload info in a timely manner has made me seriously consider putting in a filler generic dungeon crawl for our next session to wait for more info. Instead I've decided to make stuff up knowing that I may have to re-attach the wagons when adventurers move to Sharn later on if I messed up some critical part or NPC involvement.

So I'm a little disappointed by the delay in making Overload available and the extra work I had to put in to keep running the campaign as planned. I buy Dungeon to save myself some prep time and that kinda defeats the purpose if I have to fill in gaps for stuff that didn't make it on time.

Not a rant. I understand time constraints and appreciate the professionalism behind editors wanting to make sure they only release a good product - even free - but I'm just stating that it's a bit of a let down after raising the bar this high with #124 and its supplement.