Samaritha Beldusk

Yrenn's page

79 posts. Alias of JZ.


Full Name

Yrenn

Race

Eladrin

Classes/Levels

wizard 1

Gender

female

Size

medium

Alignment

good

Languages

Common, Elven

Strength 10
Dexterity 13
Constitution 14
Intelligence 18
Wisdom 13
Charisma 12

About Yrenn

Inits : 20, 2, 14, 17, 10, 5, 2, 17, 19, 18

XP 0

HP 24
Bloodied 12
Surge Value 6
Surge / Day 8

AC 16
Fortitude 12
Reflex 14
Will 14

Initiative: +1
Action Points: 1
Speed: 6

Senses: Perception +6; Low-Light

Abilities: Str 10 (+0); Dex 13 (+1); Con 14 (+2); Int 18 (+4); Wis 13 (+1); Cha 12 (+1)

Basic Attacks: melee +0; ranged +1

Attacks: Dagger +3 melee (1d4)

Cantrips

Spoiler:

Light
At-Will; Arcane
Minor Action Ranged 5
Target: One object or unoccupied square
Effect: You cause the target to shed bright light. The light
fills the target’s square and all squares within 4 squares of
it. The light lasts for 5 minutes. Putting out the light is a
free action.
Special: You can have only one light cantrip active at a time. If
you create a new light, your previously cast light winks out.

Ghost Sound
Prestidigitation
Mage Hand
At-Will , Arcane, Conjuration
Minor Action Ranged 5
Effect: You conjure a spectral, floating hand in an unoccupied
square within range. The hand picks up, moves,
or manipulates an adjacent object weighing 20 pounds
or less and carries it up to 5 squares. If you are holding
the object when you use this power, the hand can move
the object into a pack, a pouch, a sheath, or a similar container
and simultaneously move any one object carried or
worn anywhere on your body into your hand.
As a move action, you can move the hand up to 5
squares. As a free action, you can cause the hand to drop
an object it is holding, and as a minor action, you can
cause the hand to pick up or manipulate a different object.
Sustain Minor: You can sustain the hand indefinitely.
Special: You can create only one hand at a time.

At-Will Powers

Spoiler:

Magic Missile
At-Will; Arcane, Force, Implement
Standard Action Ranged 20
Target: One creature
Attack: Intelligence vs. Reflex
Hit: 2d4 + Intelligence modifier force damage.
Special: This power counts as a ranged basic attack. When
a power allows you to make a ranged basic attack, you can
use this power.

Ray of Frost
At-Will, Arcane, Cold, Implement
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 1d6 + Intelligence modifier cold damage, and the target
is slowed until the end of your next turn.

Encounter Powers

Spoiler:

Burning Hands
Fey Step [racial]

Daily Powers

Spoiler:

Sleep
Daily; Arcane, Implement, Sleep
Standard Action Area burst 2 within 20 squares
Target: Each creature in burst
Attack: Intelligence vs. Will
Hit: The target is slowed (save ends). If the target fails its
first saving throw against this power, the target becomes
unconscious (save ends).
Miss: The target is slowed (save ends).

Class Abilities

Spoiler:

Arcane Implement Mastery
cantrips
Ritual Casting
spellbook

Skills

Spoiler:

Acrobatics +1
Arcana* +11
Athletics +0
Bluff +1
Diplomacy* +6
Dungeoneering +1
Endurance +2
Heal +1
History* +11
Insight +1
Intimidate +1
Nature +1
Perception* +6
Religion* +9
Stealth +1
Streetwise +1
Thievery +1

*indicates trained skills

Racial Abilities

Spoiler:

Eladrin Education
Eladrin Weapon Proficiency
Eladrin Will
Fey Origin
Trance
Fey Step

Feats

Spoiler:

Armor Proficiency (Leather)

Equipment

Spoiler:

Leather armor
Dagger
backpack
bedroll
flint and steel
belt pouch
trail rations (10 days)
hempen rope (50 ft.)
sunrods (2)
waterskin
59 gp