Young0ne2's page

Organized Play Member. 12 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


RSS


Deaths Adorable Apprentice wrote:
brilliant thank you. I assumed this thread was forgotten. you are a nice person.

Are You Kidding? I LOVE this kind of stuff. It's very fun for me to come up with ideas for people to use.


  • one: A drifter is seen wondering from town to town, usually seen checking in to an Inn in the morning and leaving at night. The drifter is some times seen at night in the local grave yard(s) paying respect to the dead, his ties to said individuals is unknown. The next morning disturbances can be see n around a few graves, but nothing is damaged. Before he can be questioned all trace of him is gone, and with in a span of time (3d8 worth of days) the dead start to rise and attack the locals.

  • two: A local healer has been making a name for himself by bringing the sick back to good health and dead back to life. Upon further investigation a rouge Cleric has been using necromancy to keep the local people alive. A very kind man with a hard, guilt drenched past, this old cleric only wishes retribution for the people he killed as a young bandit. Seen as a local hero and icon, killing the cleric undoes all the work he has done and all the magic would be dispelled, revealing the truth to the people, shattering their belief's and ruining their faith.

  • Three: A Young women with a very negative disposition, has been arrested for tampering with a local crypt. The girl claims she is the last living member of the family and has the right to see her families resting places and to pay her respects. The local Government representative states the girl is a known trouble maker and has been accused of practicing witchcraft, on account of her being caught talking to a zombie.
    The players have the option to investigate the women's claims. Is she an evil undead summoning witch, is she seeking revenge for her families untimely murder? Or is she just a red haring and the government official is the real master of death?


Arguably, with the feat, if you made the creature then i would say you could choose what feat he gets ( with what ever restraints a construct has on that idea)

2nd, if your going with the Golem Manual, It has the spells already in it so you could take the cost for them out of the over all. You still have to spend Gold to construct the body and all that though.


2 people marked this as a favorite.

Deities And Demigods
Wizards Of The Coast
D&D 3.5 Supplement Book
(by Rich Redman, Skip Williams, James Wyatt)

Has Olympian, Pharaonic, Asgardian, and the D&D gods in it already set up. Could easily use them as a starting point of convert them over to PF for your use.


1 person marked this as a favorite.

The World Of Warcraft RPG has rules for just such an instance.
<Warcraft- The Role playing Game, p. 179)
Gun power: 2d6 fire dmg to all characters in a 5ft radius around the blast point ( DC 18 reflex for half dmg)

for every pound +2d6 and 5ft to the total.

Example. 10 lbs.= 20d6 & 50ft Radius.

"Imbued gun powder" that is gun powder with a bit more Alchemy in it, does double what the regular gun powder does.


Have them go on a scavenger hunt to gather supplies for a birthday cake for a baker. Have them return to the baker the next day to partake in the eating of the cake, and have them have to fight it, as it's been baked into a cake Golem on accident.

Let the candles on the cake be the indicator to the creatures health. Fire spells don't effect it ( in fact it heals it slightly).
Any character that's brave enough to take a bit out of it does double damage, player is healed a bit and gains a slight sugar rush.
Too much cake makes the player sick or nauseated.


I think it's mentioned in the Ultimate Campaign, a section about crafting time's and how long the average individual would typically "work" in a day.

"Scribing a scroll takes 2 hours if its base price is 250 gp or less otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price." ~Pathfinder Core Book~

Consider these things and the Crafting Rules in the Skills Section.


It feels like your trying to force a hybrid of these two classes. I'm not saying you don't have an interesting idea but it almost seems like you'd just be better off Multi-classing.


http://www.dreadfox.com/images/preview/Gypsy-1326480501.pdf?246

check this out, it might be more what your looking for. Also check out their "tips" section for the class, has more options in it that might be to your liking.

other than that, I do agree with you though that does seem a bit late in the game to get the harrowing ability


Are you building this idea off of a class from one of the books? or are you looking at a 3rd party design like Dread Fox's Gypsy class?


I have to agree with what everyone else has said thus far. As long as your players use their skills and are aware of whats around them they should do fine.


Building off what RavenStarver has said, adding little bits of detail like this make a world of difference when it comes to the immersion of the game.

When your players are traveling through the city brief but detailed descriptions of their surrounding environment could really make the feel.

"Citizens travel in close quarters to each other as they hustle through the marketplace to buy and sell today's goods, city guards can be seen throughout the crowds ever vigilant".

Or maybe something like
" You travel through the busy city streets. Wagons creek, people are talking, in the distance you hear live stock as it's being taken to market, a young man bumps in to (players name), apologizes, then hurries off".
Little things like this should set the tone with out over doing it.