Jeggare Noble

Yorrick's page

162 posts. Alias of Vuvu.


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Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

Once we are in, we will pull it closed, but not latch it. So if anyone actually looks they see its not closed, but a passerby wont notice.


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

Yorrick follows Ed, trying to be quiet an unobtrusive

1d20 + 6 ⇒ (8) + 6 = 14 stealth


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

Yorrick nods and he pockets the lock, then sets the chain so it looks like it works but in reality pushing the door will make it come apart

Lead the way muscles


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10
Eddlestan Jarvis wrote:

[dice=perception] 1d20+0

He glanced about looking for people who might be in visual range...Seeing none he removed his estoc.

We have a perfectly servicible lockpick right here I believe.

You stick to the stabbing and cutting and maiming and I will stick to the more delicate procedures Easy Eddy!


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

Allow me folks. I should be able to handle this.
1d20 + 5 ⇒ (19) + 5 = 24 percep
1d20 + 6 ⇒ (14) + 6 = 20 DD

Yorick says as tumblers click here and there.

Wish I had brought more of that coffee, that was quite tasty!


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

Nothing wrong, other than our city. Beyond that I got a massive headache from yesterday. In any event. today is the day we turn it around. So how do we move forward Rexus?


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

Yorrick wanders in and orders a double espresso. Then sits in a heap with a sigh


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

Well you're buying the espresso.


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

Dont suppose you have any delightful supplies, or an army to protect us down there?


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

I am in, if nothing else it will keep us out of site for a day or so, that couldn't hurt.

He looks at Edd Whatta ya say Easy Eddy?


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

She was an Archivist? Now that is interesting. It would seem that all of us are at a bit of a crossroad. We can walk away and find ourselves in a more restrictive Kintargo, but that might be all. Or we can go check this place out and see if we can make some change. I lost my brother in the night of Ashes. He was also an archivist, as am I. Though he was much more involved than I. I merely dabbled in forgery and copying documents for them. Perhaps it is time to take a more active role.


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

Right to the chase huh? Are you talking just working for a new mayor, or are we talking full scale revolution and independence?

Yorrick asks as he takes a seat wincing a bit stil


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

1d20 + 11 ⇒ (11) + 11 = 22 nobility

Rexus? Word on the street is that you are dead. So what is your secret to immortality?


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

how far away are we from Corts shop?


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

So why did you bail us?


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

Yorrick looks around

ugh so pretentious he mutters and hangs out in the back


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

nothing in particular. I have great knowledge of...how shall I say...contracts and documents, and I speak many languages. I can get things done.


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

I managed to put one out so at least there is that


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

Yorrick will make a point to see Cort first and invite him to come along!


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

WHAT?! Crisali's? Why would they help us?


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

Yorrick tosses a salute and says to the others.

Well I must say I appreciate the bail out. To what do I owe the honor? My name is Yorrick by the way. I am a humble clerk at Cort's Secondhand Books.


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

Well, I am glad to have had the opportunity to see my tax ducats at work Sgt...? He lets it hand as he waits to learn the mans name.

1d20 + 5 ⇒ (2) + 5 = 7 diplo


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

1d20 ⇒ 19 stabilized


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

Isn't some of it non lethal


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

Yorrick flinches as he gets sprayed with blood


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

Bah I already clubbed him, you should have just dropped him


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

Ed, work with me on this one!

Yorrick takes a 5 ft step and readies his attack on a thug, once Ed steps into flank he attacks

1d20 + 2 + 2 + 1 ⇒ (12) + 2 + 2 + 1 = 17 1d6 + 1d6 + 1 ⇒ (3) + (1) + 1 = 5

This time his sap smacks into the thugs shoulder and Yorrick starts thinking about how he should get out of here.


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

Yorick looks at his sap in amazement

Ed! Did you see that!


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

. The one we flanked should be down Ed. I just did another 10 damage


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

Sap 1d20 + 2 + 2 + 1 ⇒ (18) + 2 + 2 + 1 = 23 for 1d6 + 1d6 + 1 ⇒ (6) + (3) + 1 = 10

Yorrick, pops a sharpened dagger out of his wrist sheathe and brings his sap down hard on the thugs head from his flank

I don't know who is singing fr us, but I feel great about this decision He says as the thug crumples [ooc] i assume it crumples


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

dude the dice generator is balls.

Dice burn:
100d20 ⇒ (7, 6, 15, 4, 1, 20, 18, 12, 17, 4, 10, 14, 1, 11, 12, 6, 10, 17, 20, 11, 5, 6, 3, 14, 19, 1, 1, 17, 5, 18, 15, 15, 14, 2, 7, 8, 17, 7, 18, 3, 11, 12, 16, 4, 6, 2, 20, 4, 10, 16, 18, 4, 9, 5, 10, 18, 12, 20, 6, 12, 16, 18, 4, 15, 7, 12, 19, 19, 10, 12, 9, 12, 4, 17, 10, 1, 1, 4, 15, 15, 8, 6, 17, 10, 7, 8, 13, 19, 17, 10, 10, 4, 19, 11, 6, 12, 20, 3, 15, 5) = 1066


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

Well there is a reason folks say run like a bard

1d20 + 8 ⇒ (1) + 8 = 9 local What is the punishment for attacking these guys?, Being convinced he could not possibly get in trouble for this...

sap: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16 for 1d6 + 1d6 ⇒ (5) + (3) = 8 non-lethal

Yorrick draws his sap and tries to hit the churl who attacked Ed in the back of the head


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

or should we just be running?


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

thanks for the flank DM


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

That it will, and I think perhaps it is time I followed in my brothers footsteps. Keep an eye out for some nobles who seem sympathetic to that assclown. It might be time to start some trouble.


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

1d20 + 8 ⇒ (1) + 8 = 9 local woohoo

What an a%~+@$%!

Yorrick watches the crowd looking for anyone that seems to be approving of what was just announced, particular any nobles

1d20 + 5 ⇒ (14) + 5 = 19 percep
1d20 + 11 ⇒ (6) + 11 = 17 nobility


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

Are we still having the same options of stuff we can do?


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

Yorrick returns to Ed after embarrassing himself yet again. o what a rogue and peasant slave am I.

1d20 + 5 ⇒ (14) + 5 = 19 percep

ok Ed. This time I am giving those nerds the boot!
1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22 bluff

Thorrpe takes a deep breath and this time seeks out the same man.
listen I don't think you have been listening. The lieutenant governor has opened up the vaults. House Thrune is planning on flooding the economy with coin, this is going to devalue our currency and lord knows what that will do to the economy. Get all your people and get to the central bank and stop a man name Fritz, before he ruins everything.


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

OK Ed, Im gonna try again on those Economic nerds. Once more into the breach!

He dives back into the crowd.

1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 bluff

Yorrick is sure that things will go better this time, so sure of himself that he has his lie worked out about the free money being given away by Thrune, when he walks right into the SAME MAN again.

Uh...you know. Thrune is just giving away money. Really. You should probably do something about that.

Then he slinks away again

go go gadget crappy dice


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

1d20 + 5 ⇒ (10) + 5 = 15 percep


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

As we wait for someone to let slip the dogs of war... Yorick replies to Ed as he returns from his foible


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

York move around looking for the economic conservatives...blarg, after all, where would he be without a little economic risk, right.

1d20 + 5 ⇒ (8) + 5 = 13 percep

1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 bluff

But before he realizes he has found them he finds himself speaking to one of them. Um...I heard that there is a guy over there giving away money...yea...totally

Then he runs away as fast as he can.


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

I haven't. I'm surprised that we haven't seen Cort giving some pedantic lecture and starting trouble.


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

After seeing them all race off to the pub Yorrick spotted Ed

Oh I got those loyalists good! They all think they have an important meeting blocks away!. He slaps Ed on the shoulder laughing at his own genius


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 bluff to silence the chelish loyalists

Yorick listens to the loyalists and their bullcrap he moves about dropping the following idea

_______ whoever is the big Whig for then is gathering everyone to coordinate our message so we can shut these other fools up. Meet at _______ somewhere out of the way


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

I said our...sheesh


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

im glad some of us are just thinking about themselves, while I, am thinking about the future of our fair city.


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

ill take a potion of pass without trace


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10
Eddlestan Jarvis wrote:

Why wouldnt she want one of her employee's to chat about politics? I kid. . . mostly. I am sure Ed frequents the store on some occasions, miss Crissali i mean, have to get those tomes for my magics , but yeah, if shes that anti politics (probably a smart move honestly) I cant imagine that shop is where we talk.

Then again, maybe thats the shop you work at and we argue in another?

Created a store for us above. And conveniently made my backup character :)


Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10

I figure if I die early I can make him as my backup, he can be as seditious as you want DM. Maybe he is in on it, and can be a fun NPC and back up PC for me if I croak

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