Gnaeus Gnaru

Yorin the Strangler's page

2 posts. Alias of Lokiel.


About Yorin the Strangler

Yorin
Male moroi-born dhampir (svetocher) brawler (strangler) 1/monk (unchained, hamatulatsu master) 1/gestalt 1 (Pathfinder Player Companion: Blood of the Night 20, Pathfinder Campaign Setting: Inner Sea Combat, Pathfinder RPG Advanced Class Guide 23, 88, Pathfinder RPG Bestiary 2 89, Pathfinder Unchained 14)
LE Medium humanoid (dhampir)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +6
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Defense
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AC 15, touch 15, flat-footed 12 (+3 Dex, +2 Wis)
hp 12 (1d10+2)
Fort +3, Ref +5, Will +2; +2 vs. disease and mind-affecting effects, -1 vs. positive energy damage
Defensive Abilities negative energy affinity; Resist undead resistance
Weaknesses weakness to positive energy
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Offense
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Speed 30 ft.
Melee unarmed strike +4/+4 (1d6+3 plus 1d4 bleed)
Special Attacks flurry of blows (unchained), martial flexibility 4/day, stunning fist (1/day, DC 12)
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Statistics
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Str 16, Dex 16, Con 12, Int 10, Wis 14, Cha 12
Base Atk +1; CMB +5 (+7 grapple); CMD 19 (21 vs. grapple)
Feats Belier's Bite, Improved Grapple, Improved Unarmed Strike, Stunning Fist
Traits - custom trait -
Skills Acrobatics +7, Handle Animal +5, Intimidate +5, Linguistics +1, Perception +6, Stealth +7
Languages Common, Infernal
SQ brawler's cunning, fangs, martial training, resist level drain, strangle +1d6 damage, vampiric empathy
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Special Abilities
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Belier's Bite When you damage an opponent with an unarmed strike, you deal an extra 1d4 bleed damage.
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Darkvision (60 feet) You can see in the dark (black and white only).
Fangs You can bite a helpless (automatic) or grappled (with a CMB check) foe for 1d3 dam.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Strangle +1d6 damage (Ex) Deal sneak attack damage to foe when succeed at grapple check to dam or pin foe.
Stunning Fist (1/day, DC 12) You can stun an opponent with an unarmed attack.
Stunning Fist Helper This is a dummy ability to add an extra entry for the stunning fist feat in another section of the statblock (since it is shown with a different name in the two places, we can't use sbName).
Undead Resistance +2 bonus to saves vs. disease and mind affecting effects.
Vampiric Empathy Speak with bats, rats, and wolves and +2 Diplomacy dealing with them.
Weakness to Positive Energy -1 to save vs. effects that deal positive energy damage.

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