Yoon

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68 posts. Alias of eddiephlash.


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Mesmerist: Deck Handler

Ok, for anybody not on the server:
https://discord.gg/hzKap4tQ

There's a thread under #game-threads channel that has our Shield of Rannick chat on it now.


Mesmerist: Deck Handler

I also got booted from the discord. I am happy to make a new thread in the PACG Community server if folks are still interested in continuing this campaign.


Mesmerist: Deck Handler

Will start at Ravenous Crypts of Gluttony to get those extra 2 cards.

Yoon wrote:

Hand: Blessing of Sarenrae, Quarterstaff of Vaulting, Elemental Ascetic, Phantom Shield, Blessing of the Spellbound 2, Spirit Surge, Searing Flesh, Sign of the Pack,

Displayed:
Deck: 8 Discard: 0 Buried: 0
Hero Points: 1
Shirt Reroll: Available
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Anathemic Volume, Blessing of the Gods 1, Cleric of Nethys, Blessing of the Gods 2, Blessing of the Spellbound 1, Riffle Scrolls, Locate Object, Gom-Gom
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (☑ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

Yoon gave her scenario reward choice to the table.

Upgrades, take a blessing 0 for Sarenrae instead of one of my BotSpellbound.


Mesmerist: Deck Handler

Start turn. Hour is Sihedron Medallion. Popular Uprising. Each character takes combat damage equal to the number of allies in her hand and discard pile. Advance the blessings deck again, then shuffle the Sihedron Medallion back into the blessings deck. Yoon takes 0 damage.
New hour is: Blessing of Iomedae.

Move to scarnetti manor and explore, encountering Wand of Force Missile. Discard Blessing of the Gods to bless.

Arcane 7: 2d8 + 1 ⇒ (8, 2) + 1 = 11 Acquired!

Can't move, end turn, reset hand, drawing 0.

Yoon wrote:

Hand: Quarterstaff of Vaulting, Spirit Surge, Gom-Gom, Anathemic Volume, Sign of the Pack, Wand of Force Missile,

Displayed:
Deck: 10 Discard: 1 Buried: 3
Hero Points: 1
Shirt Reroll: Available
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Riffle Scrolls, Phantom Shield, Merchant, Blessing of the Spellbound 2, Searing Flesh, Blessing of the Gods 1, Acolyte, Guide, Locate Object, Elemental Ascetic
Recharged:
Discard Pile: Blessing of the Gods 2,
Buried Pile: Blessing of the Spellbound 1, Blessing of the Spellbound 3, Cleric of Nethys,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (☑ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

Start turn. Hour is Abadar. Move to City Gate. Explore: Guide.
Cha 6: 1d8 + 1 ⇒ (5) + 1 = 6 Acquired!

Discard Guide to explore: Acolyte.
Arcane 6: 1d8 + 1 ⇒ (6) + 1 = 7 Acquired!

Discard Cleric to examine 2: Thieves' Tools, Enchanter. Reverse the order, and encounter enchanter. Cast Phantom Shield to prevent the bya damage. Reveal Spirit Surge to use Fort blast. Gom.
Combat 8 + # = 10: 1d10 + 3 + 1d8 + 1d4 ⇒ (10) + 3 + (4) + (3) = 20 Defeated! PS prevents the aya damage.

End turn.

Yoon attempts to recover all cards in her Recovery pile, recharging Acolyte.
Phantom Shield: Arcane 6: 1d8 + 1 + 1d6 ⇒ (1) + 1 + (4) = 6 -> Phantom Shield recharged.

Yoon resets her hand, drawing 2, then setting aside 2 discards, burying Cleric, and healing the rest.

Yoon wrote:

Hand: Quarterstaff of Vaulting, Spirit Surge, Gom-Gom, Anathemic Volume, Blessing of the Gods 2, Sign of the Pack,

Displayed:
Deck: 10 Discard: 0 Buried: 3
Current Location: City Gate
Hero Points: 1
Shirt Reroll: Available
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Locate Object, Acolyte, Merchant, Elemental Ascetic, Searing Flesh, Blessing of the Spellbound 2, Phantom Shield, Guide, Blessing of the Gods 1, Riffle Scrolls
Recharged:
Discard Pile:
Buried Pile: Blessing of the Spellbound 1, Blessing of the Spellbound 3, Cleric of Nethys,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (☑ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

Start turn. Hour is Blessing of Sarenrae. Move to Garrison. Cast Locate Object: Card 2: Merchant. Encounter it.
Cha 7: 1d8 + 1 ⇒ (8) + 1 = 9 Acquired!

Free explore.
Shuffled location (reroll 2): 1d10 ⇒ 3: Spectre
Reveal Spellbound for fort blast. Gom.
Combat 11: 1d10 + 3 + 1d8 + 1d4 ⇒ (6) + 3 + (1) + (4) = 14 Defeated!

Discard Spellbound to explore.
Shuffled location (reroll 2,3): 1d10 ⇒ 8: Skinsaw Cultist

Reveal Phantom Shield for fort blast. Gom.
Combat 11: 1d10 + 3 + 1d8 + 1d4 ⇒ (3) + 3 + (6) + (4) = 16 Defeated!
Attempt to close. Summon Bandit. BYA Recharge Merchant. Reveal Phantom Shield for fort blast. Gom.
Combat 8 + 2 = 10: 1d10 + 3 + 1d8 + 1d4 ⇒ (1) + 3 + (5) + (4) = 13 Defeated!

Garrison closed!

[ooc]Yoon ends her turn.

Yoon attempts to recover all cards in her Recovery pile.
Locate Object: Arcane 8: 1d8 + 1 ⇒ (2) + 1 = 3 -> Locate Object discarded.

Yoon resets her hand, drawing 2, then burying spellbound and healing locate object.

Yoon wrote:

Hand: Quarterstaff of Vaulting, Phantom Shield, Gom-Gom, Anathemic Volume, Spirit Surge, Cleric of Nethys,

Displayed:
Deck: 9 Discard: 0 Buried: 2
Current Location: Garrison
Hero Points: 1
Shirt Reroll: Available
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Riffle Scrolls, Blessing of the Gods 1, Elemental Ascetic, Merchant, Sign of the Pack, Blessing of the Gods 2, Searing Flesh, Blessing of the Spellbound 2, Locate Object
Recharged:
Discard Pile:
Buried Pile: Blessing of the Spellbound 1, Blessing of the Spellbound 3,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (☑ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

Start turn. Hour is Iomedae. Explore: Plague Zombie. Reveal Quarterstaff for location bya.
Acro 10: 1d10 + 2 + 1d6 + 1 ⇒ (7) + 2 + (1) + 1 = 11 Success
Fort blast, revealing spellbound, then discard it to bless.
Combat 11: 2d10 + 3 + 1d8 ⇒ (4, 7) + 3 + (5) = 19 Success!

Discard spellbound 2 to explore: Skinsaw Cultist. Reveal Quarterstaff for location bya.
Acro 10: 1d10 + 2 + 1d6 + 1 ⇒ (4) + 2 + (4) + 1 = 11 Success
Fort blast, revealing botg, then discard it to bless.
Combat 11: 2d10 + 3 + 1d8 ⇒ (5, 4) + 3 + (5) = 17 Success!

Attempt to close. Reveal quarterstaff and recharge Elemental Ascetic.
Acro 10: 1d10 + 2 + 1d6 + 1 + 1d6 ⇒ (7) + 2 + (2) + 1 + (3) = 15

Courtyard closed!

End turn. Reset hand, drawing 4, then setting aside discards, burying Blessing of the Spellbound 1, and healing the rest.

Yoon wrote:

Hand: Quarterstaff of Vaulting, Phantom Shield, Locate Object, Gom-Gom, Blessing of the Spellbound 3, Anathemic Volume,

Displayed:
Deck: 10 Discard: 0 Buried: 1
Current Location: Courtyard
Hero Points: 1
Shirt Reroll: Available
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Elemental Ascetic, Blessing of the Gods 2, Searing Flesh, Riffle Scrolls, Blessing of the Spellbound 2, Cleric of Nethys, Blessing of the Gods 1, Sign of the Pack, Spirit Surge, Cleric of Nethys
Recharged:
Discard Pile:
Buried Pile: Blessing of the Spellbound 1,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (☑ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

Start at Courtyard

Yoon wrote:

Hand: Quarterstaff of Vaulting, Blessing of the Spellbound 1, Phantom Shield, Blessing of the Spellbound 2, Blessing of the Gods 2, Elemental Ascetic,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Current Location: Courtyard
Hero Points: 1
Shirt Reroll: Available
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cleric of Nethys, Searing Flesh, Blessing of the Spellbound 3, Sign of the Pack, Cleric of Nethys, Blessing of the Gods 1, Locate Object, Riffle Scrolls, Gom-Gom, Anathemic Volume, Spirit Surge
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (☑ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

Power feat: For your combat check, you may reveal a spell (☑ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits;

Deck upgrade:
Ally 2: 1d1000 ⇒ 458 Cleric of Nethys
Blessing 0: 1d1 ⇒ 1 Pharasma


Mesmerist: Deck Handler

Hayato has a no exploration turn.

Yoon steadies herself and explores the Garrison: The Skinsaw Man. Reveal Searing Flesh for fort blast, and Gom Gom. A spellbound blessing from Alahazra. Unnerved penalty.
Combat 14: 2d10 + 3 + 1d8 + 1d4 - 4 ⇒ (10, 7) + 3 + (5) + (3) - 4 = 24
Same thing.
Combat 16: 2d10 + 3 + 1d8 + 1d4 - 4 ⇒ (6, 8) + 3 + (4) + (2) - 4 = 19

Victory!


Mesmerist: Deck Handler

Satyr encounter. Reveal Quarterstaff.
Acro 9: 1d10 + 2 + 1d6 + 1 ⇒ (3) + 2 + (5) + 1 = 11 Defeated!


Mesmerist: Deck Handler

Off turn, take 1 fire damage, display Phantom Shield. Then encounter Hell Hound. Fight it off with a fort blast (from searing flesh) and Gom-Gom. Bonder's tome.
Combat 10: 1d10 + 3 + 1d8 + 1d4 + 1d4 ⇒ (4) + 3 + (5) + (3) + (2) = 17 Success! aya Damage reduced by Shield again.

Yoon wrote:

Hand: Quarterstaff of Vaulting, Searing Flesh, Gom-Gom, Ilsoari Gandethus, Blessing of the Gods 1,

Displayed: Riffle Scrolls, Spirit Surge, Phantom Shield,
Deck: 3 Discard: 3 Buried: 3
Current Location: Garrison
Hero Points: 1
Shirt Reroll: Available
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sign of the Pack, Locate Object
Recharged: Anathemic Volume,
Discard Pile: Elemental Ascetic, Potion of Ruggedness, Psychokineticist,
Buried Pile: Blessing of the Spellbound 1, Blessing of the Gods 2, Blessing of the Spellbound 2,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (□ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

Start turn. Hour is Abadar. Move to Garrison. Explore: Ilsoari Gandethus.
Cha 6: 1d8 + 1 ⇒ (8) + 1 = 9 Acquired!

Reveal Ilsoari Gandethus to examine top of location: Hell Hound. Shuffle it back in.
Bad Horse?: 1d12 ⇒ 10 Nope!

Discard Psychokineticist to explore.
Shuffled location: 1d10 + 1 ⇒ (9) + 1 = 10: Bastard Sword +1
Str9: 1d4 ⇒ 4 - banished.

End turn. Reset hand, drawing 1.

Yoon wrote:

Hand: Quarterstaff of Vaulting, Phantom Shield, Searing Flesh, Gom-Gom, Ilsoari Gandethus, Blessing of the Gods 1,

Displayed: Riffle Scrolls, Spirit Surge,
Deck: 3 Discard: 3 Buried: 3
Current Location: Garrison
Hero Points: 1
Shirt Reroll: Available
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sign of the Pack, Locate Object
Recharged: Anathemic Volume,
Discard Pile: Elemental Ascetic, Potion of Ruggedness, Psychokineticist,
Buried Pile: Blessing of the Spellbound 1, Blessing of the Gods 2, Blessing of the Spellbound 2,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (□ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

Off turn, waterfront closes. Discard Potion of Ruggedness.


Mesmerist: Deck Handler

For my raider encounter, Spirit Surge to draw 3 cards: Blessing of the Spellbound 2, Anathemic Volume, Elemental Ascetic. For combat, reveal Searing Flesh and Gom-Gom.
Combat 8: 1d10 + 3 + 1d8 + 1d4 ⇒ (8) + 3 + (2) + (1) = 14 Defeated!

Discard Spellbound to explore: Standard Bearer.
Con 7: 1d10 + 1 ⇒ (3) + 1 = 4 Banished

Recharge Anathemic Volume ot use Spellbound to explore again: Ghost. For combat, reveal Searing Flesh and Gom-Gom.
Combat 12: 1d10 + 3 + 1d8 + 1d4 ⇒ (3) + 3 + (6) + (4) = 16 Defeated!

End turn. Spirid surge deals 1 irreducible, discard Elemental Ascetic. Display Spirit Surge with Riffle Scrolls. Reset hand, drawing 2.

Yoon wrote:

Hand: Phantom Shield, Searing Flesh, Gom-Gom, Psychokineticist, Quarterstaff of Vaulting, Potion of Ruggedness,

Displayed: Riffle Scrolls, Spirit Surge,
Deck: 4 Discard: 1 Buried: 3
Current Location: Waterfront
Hero Points: 1
Shirt Reroll: Available
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods 1, Sign of the Pack, Locate Object
Recharged: Anathemic Volume,
Discard Pile: Elemental Ascetic,
Buried Pile: Blessing of the Spellbound 1, Blessing of the Gods 2, Blessing of the Spellbound 2,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (□ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

Start turn. Hour is BotG. Move to Waterfront. Display Riffle Scrolls. Explore: Goblin Raid. Each character at an open location summons and encounters a Goblin Raider henchman; banish this card.
Will pause here to let others know they can start processing this.


Mesmerist: Deck Handler

Off turn, discard BotSpellbound for Hayato.

Start turn. Hour is Calistria. Explore: Sling.
Dex 5: 1d10 ⇒ 2 Banished

Cast Locate Object: Potion of Glibness.
Int 4: 1d6 ⇒ 3 Banished. Shuffle location

Recharge Anathemic Volume to use discarded BotSpellbound to explore:
Shuffled location: 1d3 + 2 ⇒ (2) + 2 = 4: Skinsaw Cultist. Reveal Phantom Shield for fort blast. Discard top of deck for fire: Blessing of the Gods
so add an extra d4. [/ooc]
Combat 11: 1d10 + 3 + 1d8 + 2d4 ⇒ (10) + 3 + (5) + (3, 3) = 24 Defeated!

Attempt to close. Banish Spellbound 3. On closing add: 1d6 ⇒ 6 items to the location and acquire the top card. Will take from the randoms for mine: Potion of Ruggedness.

End turn.

Yoon attempts to recover all cards in her Recovery pile.
Locate Object: Arcane 8: 1d8 + 1 ⇒ (5) + 1 = 6 -> Locate Object discarded.

Yoon resets her hand, discarding the potion, drawing 4, then setting aside 3 discards, burying BotG2, and healing the rest.

Yoon wrote:

Hand: Phantom Shield, Psychokineticist, Searing Flesh, Spirit Surge, Gom-Gom, Riffle Scrolls,

Displayed:
Deck: 8 Discard: 0 Buried: 2
Current Location: General Store
Hero Points: 1
Shirt Reroll: Available
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Elemental Ascetic, Blessing of the Gods 1, Blessing of the Spellbound 2, Anathemic Volume, Potion of Ruggedness, Quarterstaff of Vaulting, Locate Object, Sign of the Pack
Recharged:
Discard Pile:
Buried Pile: Blessing of the Spellbound 1, Blessing of the Gods 2,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (□ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

Anathemic Volume replaces Compass. Start at General Store.

Yoon wrote:

Hand: Psychokineticist, Locate Object, Blessing of the Spellbound 3, Phantom Shield, Anathemic Volume, Blessing of the Spellbound 1,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Current Location: General Store
Hero Points: 1
Shirt Reroll: Available
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods 2, Searing Flesh, Elemental Ascetic, Quarterstaff of Vaulting, Blessing of the Spellbound 2, Riffle Scrolls, Sign of the Pack, Spirit Surge, Blessing of the Gods 1, Gom-Gom
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (□ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

No interest in either loot.

Upgrades, happy to take from the leftovers, as I will be stepping away for a few scenarios:

Item 2: 1d1 ⇒ 1: Anathemic Volume
Spell 2: 1d1 ⇒ 1: Fly
Ally 2: 1d1 ⇒ 1: Cleric of Nethys
Blessing 0: 1d1 ⇒ 1: Pharasma


Mesmerist: Deck Handler

Off turn. Heal 1: Archer.

Start turn. Hour is BotG. Move to Glassworks. Explore: Siren. Hope that TwoZees is willing to spare their Bo Milani.
Wis 8: 3d4 ⇒ (3, 1, 4) = 8 Success!!! Was really worried about that one

Discard BotG to explore: Goblin Pyro. Reveal Searing Flesh for fort blast. Reveal Gom.
Combat 8: 1d10 + 3 + 1d8 + 1d4 ⇒ (6) + 3 + (5) + (3) = 17
Cast Phantom Shield on AYA damage.

During recovery,display Phantom Shield with Riffle Scrolls. End turn. Reset hand, drawing 2, then setting aside 2, burying BotSpellbound and healing the rest.

Yoon wrote:

Hand: Quarterstaff of Vaulting, Searing Flesh, Ring of Protection, Gom-Gom, Compass, Archer,

Displayed: Riffle Scrolls, Locate Object, Spirit Surge, Phantom Shield,
Deck: 5 Discard: 4 Buried: 2
Current Location: Glassworks
Hero Points: 1
Shirt Reroll: Available
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Psychokineticist, Blessing of the Gods 1, Ring of Protection 2, Elemental Ascetic, Night Watch
Recharged:
Discard Pile: Blessing of the Spellbound 2, Blessing of the Spellbound 1, Blessing of the Spellbound 3, Blessing of the Gods 2,
Buried Pile: Sign of the Pack, Blessing of the Spellbound 1,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (□ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

Slight retcon. Can't use dex for the Trap, so use Disable instead. Ask for ZZ's Targ for help.
Disable 5: 1d4 + 1d4 + 2 ⇒ (4) + (4) + 2 = 10 Still success!


Mesmerist: Deck Handler

Off-turn: Sihedron appears. reveal Ring to reduce to 0.

Start turn. Hour is Irori. Move to Village House. Explore: Archer. Cast Spirit Surge to draw 3: Phantom Shield, Elemental Ascetic, Blessing of the Spellbound 3. Recharge Night Watch to auto-acquire.

Discard Psychokineticist to explore: Potion of Hiding.
Int 4: 1d6 ⇒ 6 Acquired!

Discard Archer to explore: Skinsaw Ritual. Seoni and TowZees each summons and encounters a Skinsaw Cultist henchman.

Skinsaw Cultist:

Henchman
Type: Monster
Traits: Cultist Human
To Defeat: Combat 11
If undefeated, shuffle to top card of the blessings deck into this location deck. If defeated, you may immediately attempt to close this location.

Yoon's summon. Reveal Searing Flesh for fort blast. Recharge Elemental. Seoni's Binder's Tome.
Combat 11: 1d10 + 3 + 1d8 + 1d6 + 1d4 ⇒ (6) + 3 + (4) + (3) + (2) = 18 Success!

Discard Spellbound to explore: Poison Trap. Ask for TwoZee's Milani to double bless.
Dex 5: 3d10 ⇒ (5, 9, 5) = 19 Success!

Attempt to close. Banish Potion of Hiding. Village House Closed!

End turn. Reset hand, drawing 2, then setting aside 2 discards, burying Sign of the Pack, and healing the other Ring of Protection.

Yoon wrote:

Hand: Quarterstaff of Vaulting, Searing Flesh, Phantom Shield, Ring of Protection, Gom-Gom, Blessing of the Gods 2,

Displayed: Riffle Scrolls, Locate Object, Spirit Surge,
Deck: 5 Discard: 5 Buried: 1
Current Location: Village House
Hero Points: 1
Shirt Reroll: Available
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Night Watch, Compass, Ring of Protection 2, Elemental Ascetic, Blessing of the Gods 1
Recharged:
Discard Pile: Blessing of the Spellbound 2, Blessing of the Spellbound 1, Psychokineticist, Archer, Blessing of the Spellbound 3,
Buried Pile: Sign of the Pack,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (□ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

Start turn. Hour is Pharasma. Explore: Cape of Escape.
Dex 8: 1d10 ⇒ 1 Banished.

Cast Locate Object to search location for a boon. Card 2: Shopkeeper's Daughter. Card 3: Night Watch. Encounter it.
Cha 6: 1d8 + 1 ⇒ (5) + 1 = 6 Acquired!

Discard BotSpellbound to explore.
Shuffled location: 1d7 + 1 ⇒ (7) + 1 = 8: Cultist
Reveal Searing Flesh for fort blast.
Combat 9: 1d10 + 3 + 1d8 ⇒ (5) + 3 + (2) = 10 Defeated!

End turn. Reset hand, drawing 1.

Yoon wrote:

Hand: Quarterstaff of Vaulting, Searing Flesh, Ring of Protection, Psychokineticist, Night Watch, Spirit Surge,

Displayed: Riffle Scrolls, Locate Object,
Deck: 7 Discard: 4 Buried: 0
Current Location: Farmhouse
Hero Points: 1
Shirt Reroll: Available
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Elemental Ascetic, Blessing of the Gods 2, Compass, Blessing of the Gods 1, Gom-Gom, Blessing of the Spellbound 3, Phantom Shield
Recharged:
Discard Pile: Blessing of the Spellbound 2, Sign of the Pack, Ring of Protection 2, Blessing of the Spellbound 1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (□ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

Start turn. Hour is BotG. Display Riffle Scrolls. Explore: Ring of Protection.
Fort 5: 1d10 + 3 ⇒ (10) + 3 = 13 Acquired!

Discard Spellbound to explore: Ring of Protection (again?!)

Fort 5: 1d10 + 3 ⇒ (6) + 3 = 9 Acquired!

Discard Sign to explore: Longsword. Banish it.

End turn. Reset hand, discarding the extra ring and drawing 2, then setting aside 2 discards, burying , and healing the rest.

Yoon wrote:

Hand: Quarterstaff of Vaulting, Searing Flesh, Ring of Protection, Psychokineticist, Blessing of the Spellbound 1, Locate Object,

Displayed: Riffle Scrolls,
Deck: 8 Discard: 3 Buried: 0
Current Location: Farmhouse
Hero Points: 1
Shirt Reroll: Available
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Gom-Gom, Elemental Ascetic, Spirit Surge, Blessing of the Spellbound 3, Phantom Shield, Blessing of the Gods 1, Compass, Blessing of the Gods 2
Recharged:
Discard Pile: Blessing of the Spellbound 2, Sign of the Pack, Ring of Protection 2,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (□ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

Start at Farmhouse.

Yoon wrote:

Hand: Riffle Scrolls, Quarterstaff of Vaulting, Searing Flesh, Psychokineticist, Sign of the Pack, Blessing of the Spellbound 2,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Current Location: Farmhouse
Hero Points: 1
Shirt Reroll: Available
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Elemental Ascetic, Gom-Gom, Phantom Shield, Spirit Surge, Blessing of the Gods 1, Locate Object, Blessing of the Spellbound 3, Blessing of the Spellbound 1, Compass, Blessing of the Gods 2
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☑ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (□ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

Will take Item 1 upgrade, turning Spellbook into Riffle Scrolls. Skill feat will be a point in Charisma.


Mesmerist: Deck Handler

Start turn. Hour is BotG. Move to Turtleback Ferry. Explore card 1: Bugbear. Display Spirit Surge to draw 3: Blessing of the Spellbound 3, Elemental Ascetic, Sign of the Pack. Reveal Searing Flesh for fort blast. Gom adds d4.
Combat 10: 1d10 + 3 + 1d8 + 1d4 ⇒ (1) + 3 + (2) + (1) = 7 Ouch, Discard Searing Flesh and top of deck: Scorching Ray for 2d4
Combat 10: 7 + 2d4 ⇒ 7 + (3, 3) = 13 Defeated!

Discard Elemental Ascetic to explore: Battered Chest.
Dex 10: 1d10 ⇒ 3 Banish the barrier.

Discard BotG to explore: Soldier.
Cha 6: 1d8 ⇒ 6 Acquired!

Discard Soldier to explore: Fiery Glare. Recharge Bot Spellbound to bless.
Arcane 8: 2d8 ⇒ (3, 6) = 9 Acquired!

Discard sign of the pack to explore: Grayst Sevilla. Reveal Firey Glare for fort blast. Gom adds d4. Discard top of deck (Psychokineticist) for another d4.
Combat 12: 1d10 + 3 + 1d8 + 1d4 + 1d4 ⇒ (9) + 3 + (6) + (2) + (2) = 22 Defeated! Display Grayst by the Heptaric Locus.
Attempt to close the ferry - banish Gom-Gom. Search location for villain and find Mr Pillbug.

End turn. Spirit Surge does 1 mental damage, discard Ven Vinder.
Searing Flesh: Fort 6: 1d10 + 3 ⇒ (1) + 3 = 4 -> Searing Flesh discarded.
Spirit Surge: Arcane 9: 1d8 ⇒ 7 -> Spirit Surge discarded.

Reset hand, drawing 4, then setting aside 4 discards, burying SEaring Flesh, and healing the rest.

Yoon wrote:

Hand: Phantom Shield, Fiery Glare, Compass, Spellbook, Blessing of the Spellbound 2, Blessing of the Spellbound 1,

Displayed:
Deck: 7 Discard: 5 Buried: 4
Current Location: Turtleback Ferry
Hero Points: 1
Shirt Reroll: Available
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Spellbound 3, Quarterstaff of Vaulting, Soldier, Blessing of Sarenrae, Archer, Scorching Ray, Spirit Surge
Recharged:
Discard Pile: Elemental Ascetic, Blessing of the Gods 2, Sign of the Pack, Psychokineticist, Ven Vinder,
Buried Pile: Blessing of the Gods 1, Boots of Elvenkind, Locate Object, Searing Flesh,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (□ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

Off turn, take 1 poison damage, discard quarterstaff.

Start turn. Hour is Torag. Move to Town Square. Explore: Archer.
Cha 6: 1d8 ⇒ 8 Acquired!

Cast Locate Object to examine deck until I find a boon. Card 2: Potion of Healing. Encounter it!
Int 5: 1d6 ⇒ 5 Acquired!

Banish Potion to heal.
Heal: 1d4 ⇒ 4: All but Quarterstaff of Vaulting

Discard Archer to explore.
Shuffled location: 1d9 + 2 ⇒ (5) + 2 = 7: Scorching Ray
Recharge BotSpellbound to bless.
Arcane 6: 2d8 ⇒ (1, 8) = 9 Acquired!

Discard Psychokineticist to explore.
Shuffled location: 1d9 + 2 ⇒ (8) + 2 = 10: Rat Swarm
Cast Scorching Ray. Recharge other bot spellbound.
Combat 8 (12): 2d8 + 2d6 ⇒ (2, 3) + (1, 6) = 12 Defeated! Not shuffled back in

Yoon ends her turn.

Yoon attempts to recover all cards in her Recovery pile.
Locate Object: Arcane 8: 1d8 ⇒ 5 -> Locate Object discarded.
Scorching Ray: Arcane 8: 1d8 ⇒ 1 -> Scorching Ray discarded.

Reset hand, drawing 5, then setting aside all 5 discards, burying Locate Object, and healing the rest.

Yoon wrote:

Hand: Searing Flesh, Phantom Shield, Spirit Surge, Blessing of the Gods 2, Gom-Gom, Ven Vinder,

Displayed:
Deck: 12 Discard: 0 Buried: 3
Current Location: Town Square
Hero Points: 1
Shirt Reroll: Available
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Compass, Elemental Ascetic, Quarterstaff of Vaulting, Psychokineticist, Blessing of Sarenrae, Spellbook, Scorching Ray, Sign of the Pack, Blessing of the Spellbound 2, Blessing of the Spellbound 3, Blessing of the Spellbound 1, Archer
Recharged:
Discard Pile:
Buried Pile: Blessing of the Gods 1, Boots of Elvenkind, Locate Object,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (□ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

Start turn. Hour is Calistria. Move to Mill. Explore: Boots of Elvenkind. Reveal Quarterstaff.
Acro 5: 1d10 + 2 + 1d6 + 1 ⇒ (1) + 2 + (5) + 1 = 9 Acquired!

Discard Compass to explore: Snake. Banished.

Discard BotG to explore: Henchman Proxy: Skinsaw Cultist. Reveal Searing Flesh for fort blast. Discard sign to bless.
Combat 11: 2d10 + 3 + 1d8 ⇒ (8, 7) + 3 + (7) = 25 Defeated!

Attempt to close. Reveal Quarterstaff and boots.
Acro 8: 2d10 + 2 + 1d6 + 1 ⇒ (4, 10) + 2 + (2) + 1 = 19 Success!

Search for villains - none! Mill closed!

End turn. Reset hand, discarding boots, drawing 3, then setting aside 3 discards, burying Boots, and healing the rest.

Yoon wrote:

Hand: Quarterstaff of Vaulting, Searing Flesh, Locate Object, Psychokineticist, Blessing of the Spellbound 1, Blessing of the Spellbound 2,

Displayed:
Deck: 8 Discard: 4 Buried: 2
Current Location: Mill
Hero Points: 1
Shirt Reroll: Available
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Elemental Ascetic, Spirit Surge, Blessing of the Gods 2, Gom-Gom, Phantom Shield, Spellbook, Blessing of Sarenrae, Blessing of the Spellbound 3
Recharged:
Discard Pile: Ven Vinder, Compass, Blessing of the Gods 1, Sign of the Pack,
Buried Pile: Blessing of the Gods 1, Boots of Elvenkind,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (□ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

Starting hand (apparently forgot to draw cards):

Yoon wrote:

Hand: Elemental Ascetic, Spirit Surge, Blessing of the Spellbound 1, Blessing of the Gods 2, Searing Flesh, Phantom Shield,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Current Location: Sandpoint Cathedral
Hero Points: 1
Shirt Reroll: Available
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Start turn. Hour is Sarenrae. Explore: Ven Vinder. Display Spirit Surge to draw 3: Quarterstaff, botg, bots. Discard BotG to bless.

Cha 6: 2d8 ⇒ (4, 5) = 9 Acquired!

Discard botg2 to explore: Blessing of Sarenrae. Recharge spellbound to bless (Divine trait)
Con 4: 2d10 + 1 ⇒ (1, 2) + 1 = 4 Acquired!

Recharge Sarenrae (hour) to explore: Pillbug Podicker. Guard Checks! Difficulty increase = 7. Reveal Searing Flesh for fort blast. Recharge Elemental Ascetic. Discard Spellbound 3 to bless.
Combat 11 + 7 = 18: 2d10 + 3 + 1d8 + 1d6 ⇒ (7, 7) + 3 + (4) + (1) = 22 Defeated!

Despite any guard checks, Pillbug will escape. I do get to draw a discarded blessing for defeating a monster per location power: Botg1. The location closes automatically, and I choose not to attempt a wis 6 check with my d4 wis for the wpc effect.

End turn, Spirit surge deals 1 damage, discard Phantom Shield. Recovery, discard Spirit Surge (no chance for Arcane 9 on 1d8). Reset hand, discarding Ven Vinder, and drawing 3, then setting aside 3 discards, burying botg1, and healing the rest.

Yoon wrote:

Hand: Quarterstaff of Vaulting, Searing Flesh, Compass, Psychokineticist, Blessing of the Gods 1, Sign of the Pack,

Displayed:
Deck: 9 Discard: 3 Buried: 1
Current Location: Sandpoint Cathedral
Hero Points: 1
Shirt Reroll: Available
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Spellbook, Spirit Surge, Gom-Gom, Elemental Ascetic, Blessing of the Spellbound 2, Blessing of the Spellbound 1, Blessing of Sarenrae, Blessing of the Spellbound 3, Locate Object
Recharged:
Discard Pile: Blessing of the Gods 2, Phantom Shield, Ven Vinder,
Buried Pile: Blessing of the Gods 1,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (□ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

Start at Sandpoint Cathedral.

Yoon wrote:

Hand:

Displayed:
Deck: 16 Discard: 0 Buried: 0
Current Location: Sandpoint Cathedral
Hero Points: 1
Shirt Reroll: Available
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Quarterstaff of Vaulting, Blessing of the Gods 1, Spellbook, Blessing of the Spellbound 3, Compass, Blessing of the Spellbound 2, Searing Flesh, Sign of the Pack, Phantom Shield, Blessing of the Gods 2, Locate Object, Gom-Gom, Psychokineticist, Elemental Ascetic, Blessing of the Spellbound 1, Spirit Surge
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (□ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

Will take a spell 1 upgrade for Locate Object, upgrading Fire Snake.

Card Feat will be Blessings as well, filling the deck hole with Sign of the Pack


Mesmerist: Deck Handler

Off turn, healed by Hayato's Surgeon: Blessing of the Spellbound 2.

Start turn. Hour is BotG. Move to Farmhouse. Explore: Longbow +1.Discard Erastil to bless.
Dex 9: 2d10 ⇒ (6, 10) = 16 Acquired!

Discard Elemental Ascetic (location buries it) to explore: Soldier
Cha 6: 1d8 ⇒ 7 Acquired!

Discard Soldier (location buries it) to explore: Ambush. Reveal and discard Quarterstaff.
Acro 9 + # = 10: 1d10 + 2 + 1d6 + 1 + 1d6 ⇒ (5) + 2 + (2) + 1 + (2) = 12 Defeated!

Free explore: Potion of Ruggedness.
Int 6: 1d6 ⇒ 3 Banished

End turn. Reset hand, discarding longbow and drawing 3, then setting aside 4 discards, burying BotG1, and healing the rest.[ooc]

Yoon wrote:

Hand: Searing Flesh, Phantom Shield, Fire Snake, Gom-Gom, Spellbook, Acolyte,

Displayed:
Deck: 5 Discard: 5 Buried: 4
Current Location: Farmhouse
Hero Points: 0
Shirt Reroll: Used
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Spellbound 3, Compass, Blessing of the Gods 2, Longbow +1, Archer
Recharged:
Discard Pile: Blessing of the Spellbound 1, Blessing of the Spellbound 2, Spirit Surge, Blessing of Erastil, Quarterstaff of Vaulting,
Buried Pile: Psychokineticist, Elemental Ascetic, Soldier, Blessing of the Gods 1,

Skills and Powers:
SKILLS
Strength d4 [ooc]☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (□ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

Off turn, was healed 1: Spellbook. Thanks Hayato!


Mesmerist: Deck Handler

Forgot to do recovery on my turn, but DC is so high it would have just discarded.

Off turn, receive Blessing of Milani. Move to Warrens. Explore: Acolyte. Recharge BotSpellbound to bless.
Arcane 6: 2d8 ⇒ (8, 5) = 13 Acquired!

Discard BotG to explore: Archer.
Dex 8: 1d10 ⇒ 9 Acquired!

Discard Archer to explore: Flaming Mace +1. Banish vs my d4 str.

End turn. Reset hand, drawing 0.

Yoon wrote:

Hand: Quarterstaff of Vaulting, Searing Flesh, Gom-Gom, Elemental Ascetic, Acolyte, Blessing of Milani,

Displayed:
Deck: 5 Discard: 6 Buried: 1
Current Location: Warrens
Hero Points: 0
Shirt Reroll: Used
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Compass, Blessing of the Gods 2, Fire Snake, Phantom Shield
Recharged: Blessing of the Spellbound 3,
Discard Pile: Blessing of the Spellbound 1, Blessing of the Spellbound 2, Spellbook, Spirit Surge, Blessing of the Gods 1, Archer,
Buried Pile: Psychokineticist,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (□ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

Start turn. Hour of the Gods. Yoon is slightly more charismatic than she is smart, so off to the Scarnetti Manor with Alahazra. Explore: Giant Hermit Crab. Reveal Searing Flesh for fort blast and reveal Gom Gom to help.
Combat 9: 1d10 + 3 + 1d8 + 1d4 ⇒ (10) + 3 + (6) + (3) = 22 Forced reroll
Combat 9: 1d10 + 3 + 1d8 + 1d4 ⇒ (4) + 3 + (5) + (2) = 14 Success!

Discard Spellbound to explore: Greataxe. Display Spirit Surge to draw 3 cards: Quarterstaff of Vaulting, Blessing of the Spellbound 3, Blessing of the Spellbound 2. Banish the Axe.

Discard Spellbound 2 to explore: Token of Remembrance. Banish it.

End turn. Take 1 irreducible damage from Spirit Surge, discarding Phantom Shield. Reset hand, drawing 1. At top of next turn, discard spellbook to heal Phantom shield.

Yoon wrote:

Hand: Quarterstaff of Vaulting, Searing Flesh, Gom-Gom, Blessing of the Spellbound 3, Blessing of the Gods 1, Elemental Ascetic,

Displayed: Spirit Surge,
Deck: 4 Discard: 3 Buried: 1
Current Location: Scarnetti Manor
Hero Points: 0
Shirt Reroll: Used
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods 2, Phantom Shield, Fire Snake, Compass
Recharged:
Discard Pile: Blessing of the Spellbound 1, Blessing of the Spellbound 2, Spellbook,
Buried Pile: Psychokineticist,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (□ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

Start turn. Hour is BotG. Move to Wooden Bridge. Explore: Ameiko Kaijitsu. Discard BotG to bless.
Cha 7: 2d8 ⇒ (4, 1) = 5 Banished.

Discard Psychokineticist to explore: Ghoul Scarecrow. Reveal Searing Flesh for fort blast. Reveal Gom-gom
Combat 11: 1d10 + 3 + 1d8 + 1d4 ⇒ (1) + 3 + (8) + (2) = 14: Defeated!

Attempt to close. Discard Spellbound to bless.
Dex 6: 2d10 ⇒ (5, 6) = 11 Success!

Wooden Bridge closed! End turn. Reset hand, drawing 3, then setting aside 3 discards, burying Psychokineticist, and healing the rest.

Yoon wrote:

Hand: Searing Flesh, Phantom Shield, Gom-Gom, Spirit Surge, Spellbook, Blessing of the Spellbound 1,

Displayed:
Deck: 8 Discard: 0 Buried: 1
Current Location: Wooden Bridge
Hero Points: 0
Shirt Reroll: Used
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Elemental Ascetic, Blessing of the Gods 2, Blessing of the Spellbound 3, Compass, Blessing of the Spellbound 2, Blessing of the Gods 1, Fire Snake, Quarterstaff of Vaulting
Recharged:
Discard Pile:
Buried Pile: Psychokineticist,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (□ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

Start at Treacherous Cave.

Yoon wrote:

Hand: Searing Flesh, Psychokineticist, Phantom Shield, Blessing of the Gods 2, Blessing of the Spellbound 2, Gom-Gom,

Displayed:
Deck: 9 Discard: 0 Buried: 0
Current Location: Treacherous Cave
Hero Points: 0
Shirt Reroll: Used
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Elemental Ascetic, Spirit Surge, Blessing of the Gods 1, Compass, Quarterstaff of Vaulting, Spellbook, Fire Snake, Blessing of the Spellbound 1, Blessing of the Spellbound 3
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (□ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

Will take an Ally 1 since there are plenty. Psychokineticist replaces Kami Medium.

On to the next!


Mesmerist: Deck Handler

Off turn, drop botg for MM.

Start turn. Hour is Gorum. Bury Toad to Draw Phantom Shield from discards. Mist Horn displayed by ZZ. I display Phantom Shield. Explore. Mist Horn absorbs the BYA combat damage. For first combat, reveal Spirit Surge for fort blast. Spellbound 1 to bless. Discard top of deck for fire bump: Botg 4.
Combat 10: 2d10 + 3 + 1d8 + 2d4 ⇒ (2, 5) + 3 + (6) + (3, 4) = 23 Success!
Second combat, reveal and discard Spirit Surge for fort blast. Spellbound 3 to bless. Discard top of deck for fire bump: Botg 4.
Combat 10: 2d10 + 3 + 1d8 + 1d6 + 1d4 ⇒ (3, 4) + 3 + (8) + (5) + (4) = 27 Defeated!

V I C T O R Y !!


Mesmerist: Deck Handler

Start turn. Move to Waterfront. Explore: Ilsoari Gandethus.
Cha 6: 1d8 ⇒ 3 Banished

Discard Compass to explore: Goblin Raider. Use BotG on BYA.
Cha 6: 2d8 ⇒ (4, 6) = 10 Defeated!
Draw random ally: Toad

Attempt to close location. Summon Bandit. BYA recharge Fire Snake. For combat, reveal Searing Flesh for Fort blast.
Combat 8: 1d10 + 3 + 1d8 ⇒ (7) + 3 + (3) = 13 Defeated!

Waterfront closed. Discard Searing Flesh. Discard Spellbook to heal spell: Searing Flesh.

End turn. Reset hand, drawing 4, then setting aside 4 discards, burying Elemental Ascetic, and healing the rest.

Yoon wrote:

Hand: Toad, Blessing of the Gods 2, Blessing of the Spellbound 3, Blessing of the Spellbound 1, Quarterstaff of Vaulting, Spirit Surge,

Displayed:
Deck: 10 Discard: 2 Buried: 3
Current Location: Waterfront
Hero Points: 0
Shirt Reroll: Used
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Compass, Fire Snake, Augury, Spellbook, Gom-Gom, Blessing of the Spellbound 2, Blessing of Pharasma, Blessing of the Gods 4, Searing Flesh, Frost Ray
Recharged:
Discard Pile: Phantom Shield, Blessing of the Gods 1,
Buried Pile: Blessing of the Gods 3, Kami Medium, Elemental Ascetic,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (□ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

End turn. Reset hand, drawing 5, then setting aside 5 discards, burying Kami Medium, and healing the rest.

Yoon wrote:

Hand: Blessing of the Gods 1, Fire Snake, Compass, Spellbook, Blessing of the Gods 2, Searing Flesh,

Displayed:
Deck: 9 Discard: 3 Buried: 2
Current Location: Sandpoint Cathedral
Hero Points: 0
Shirt Reroll: Used
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Spirit Surge, Frost Ray, Gom-Gom, Blessing of the Spellbound 1, Augury, Blessing of Pharasma, Blessing of the Spellbound 3, Blessing of the Spellbound 2, Quarterstaff of Vaulting
Recharged:
Discard Pile: Blessing of the Gods 4, Elemental Ascetic, Phantom Shield,
Buried Pile: Blessing of the Gods 3, Kami Medium,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (□ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

Start turn. Hour is Lamashtu. Explore: Aid. Recharge Spellbound.
Wis 6: 2d4 ⇒ (2, 1) = 3 Fail, banished.

Discard Elemental Ascetic to explore: Gogmurt.

Gogmurt encounter:

BYA Fire damage: 1d4 - 1 ⇒ (4) - 1 = 3 Ouch, discard all but shield.
First combat, reveal phantom shield to fort blast.
Combat 10: 1d10 + 3 + 1d8 ⇒ (10) + 3 + (4) = 17
Second combat, reveal and discard phantom shield to fort blast.
Combat 12: 1d10 + 3 + 1d8 + 1d6 ⇒ (4) + 3 + (3) + (6) = 16 Defeated! Add BotG1 to hand.

Sandpoint Cathedral Location auto closes, but there's at least two locations un-guarded, so Villain will escape.

Will post hand un spoilered once guards have been processed.


Mesmerist: Deck Handler

Start turn. Hour is Gorum. Explore: Frost Ray. Reveal Spellbook
Arcane 6: 1d8 + 1d4 ⇒ (8) + (4) = 12 Acquired!

Cast Augury, naming Monsters. Examine 3: Blessing of Gozreh, Aid, Snake. No monsters, so shuffle the deck. Discard BotG to explore again.

Shuffled location: 1d9 + 1 ⇒ (1) + 1 = 2: Blessing of Gozreh - That can't be right. Grab random one: Blessing of the Gods - Auto Acquired.

Discard new BotG to explore.
Shuffled location: 1d8 + 2 ⇒ (3) + 2 = 5: Goblin Warrior.
Adventure BYA.
Cha 6: 1d8 ⇒ 3 Failed. Fighting instead.
Reveal and discard Frost Ray.
Combat 9: 1d10 + 3 + 1d8 + 1d6 ⇒ (9) + 3 + (3) + (6) = 21: Success. Draw BotG.

Discard BotG to explore:
Shuffled location: 1d8 + 2 ⇒ (6) + 2 = 8: Blessing of the Gods. Auto-Acquired!

Discard new BotG to explore:
Shuffled location: 1d8 + 2 ⇒ (8) + 2 = 10: Goblin Warchanter.
Adventure BYA.
Cha 6: 1d8 ⇒ 5 Failed. Fighting instead.
Goblin's BYA Wis 8: 1d4 ⇒ 4 Auto-fail, no attack spells.
Only thing I can do is punch it. Ask for Hayato's Gorum (which recharges due to the hour). Discard top of deck for fire: Spirit Surge.
Combat 8: 3d4 + 2d4 ⇒ (1, 3, 3) + (2, 2) = 11 Success. Draw BotG.

Discard new BotG to explore:
Shuffled location: 1d7 + 2 ⇒ (4) + 2 = 6: Blessing of Pharasma.
Reveal spellbook.
Arcane 5: 1d8 + 1d4 ⇒ (6) + (4) = 10 Acquired!

Discard Kami to explore:
Shuffled location: 1d7 + 2 ⇒ (7) + 2 = 9: Spyglass.
Wis 4: 1d4 ⇒ 2: Banished.

Discard Spellbook to heal rando spell: Spirit Surge.

Yoon ends her turn.

Yoon attempts to recover all cards in her Recovery pile.
Augury: Arcane 8: 1d8 ⇒ 8 -> Augury recharged.

End turn. Reset hand, drawing 3, then setting aside 3 discards, burying Botg 3, and healing the rest.

Yoon wrote:

Hand: Quarterstaff of Vaulting, Phantom Shield, Elemental Ascetic, Blessing of Pharasma, Blessing of the Spellbound 3, Blessing of the Spellbound 1,

Displayed:
Deck: 10 Discard: 3 Buried: 1
Current Location: Sandpoint Cathedral
Hero Points: 0
Shirt Reroll: Used
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods 2, Fire Snake, Spellbook, Blessing of the Spellbound 2, Gom-Gom, Compass, Frost Ray, Searing Flesh
Recharged: Spirit Surge, Augury,
Discard Pile: Blessing of the Gods 1, Blessing of the Gods 4, Kami Medium,
Buried Pile: Blessing of the Gods 3,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (□ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

Ancient Skelly. Reveal Phantom Shield for Fort blast. Discard BotG to bless.
Combat 8: 2d10 + 3 + 1d8 ⇒ (4, 3) + 3 + (3) = 13 Defeated! Re-draw botg.


Mesmerist: Deck Handler

Start at Sandpoint Cathedral. Upgraded Posession to Searing Flesh. Hoping this increased hand size will improve my effectiveness.

Yoon wrote:

Hand: Spellbook, Blessing of the Gods 1, Quarterstaff of Vaulting, Phantom Shield, Kami Medium, Augury,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Current Location: Sandpoint Cathedral
Hero Points: 0
Shirt Reroll: Used
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Spellbound 1, Spirit Surge, Fire Snake, Gom-Gom, Blessing of the Spellbound 2, Elemental Ascetic, Compass, Blessing of the Gods 2, Searing Flesh, Blessing of the Spellbound 3
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☑ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (□ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

Power Feat: Hand size to 6.

Upgrades:
Spell 1: 1d1000 ⇒ 337: Searing Flesh (OA)
Ally 1: 1d1000 ⇒ 214: Psychokineticist (OA)
Item 1: 1d1000 ⇒ 77: Riffle Scrolls (UM)


Mesmerist: Deck Handler

Start turn. Hour is BotG. Explore: Blessing of Pharasma. Bury Phantom Shield and Possession.
Arcane 5: 1d8 ⇒ 1

End turn. Reset hand, drawing 2, then setting aside 2 discards, burying Possession, and healing Phantom Shield.

Yoon wrote:

Hand: Quarterstaff of Vaulting, Spirit Surge, Gom-Gom, Blessing of the Gods 1, Spellbook,

Displayed:
Deck: 5 Discard: 3 Buried: 3
Current Location: Shrine to Lamashtu
Hero Points: 0
Shirt Reroll: Used
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use! Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Compass, Fire Snake, Blessing of the Spellbound 2, Phantom Shield, Augury
Recharged:
Discard Pile: Blessing of the Spellbound 3, Blessing of the Spellbound 1, Blessing of the Gods 2,
Buried Pile: Kami Medium, Elemental Ascetic, Possession,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☐ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (□ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.


Mesmerist: Deck Handler

Start turn. Hour is BotG. Move to Shrine to Lamashtu. Explore: Tickwood Boar.
BYA Wis 7: 1d4 ⇒ 2 Difficulty increased
Reveal Possession for fire blast. Reveal Gom-Gom. Discard top of deck: Phantom Shield.
Combat 8 + 2 = 10: 1d10 + 3 + 1d8 + 1d4 ⇒ (4) + 3 + (3) + (3) = 13 Defeated

Discard Elemental Ascetic to explore: Mystic Inscription. Recharge Spellbound to bless.
Arcane 10: 2d8 ⇒ (1, 1) = 2 Wish I had a hero point!

End turn. Reset hand, drawing 2, then setting aside 2 discards, burying Elemental Aesthetic, and healing the BotG.

Yoon wrote:

Hand: Possession, Gom-Gom, Quarterstaff of Vaulting, Spirit Surge, Phantom Shield,

Displayed:
Deck: 6 Discard: 3 Buried: 2
Current Location: Shrine to Lamashtu
Hero Points: 0
Shirt Reroll: Used
NOTES:
Available Support: Happy to lend any of my blessings to any others for any use!
Movement: Can add d4 to local combat

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Augury, Spellbook, Fire Snake, Blessing of the Gods 1, Compass, Blessing of the Spellbound 2
Recharged:
Discard Pile: Blessing of the Spellbound 3, Blessing of the Spellbound 1, Blessing of the Gods 2,
Buried Pile: Kami Medium, Elemental Ascetic,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Acrobaitcs: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +0

Favored Card: Spell
Hand Size: 5 ☐ 6
Proficiencies:
Arcane, Fire
POWERS:
For your combat check, you may reveal a spell (□ or a blessing) to use Fortitude + 1d8 and add the Attack, Fire and Magic traits; you may additionally discard that card to add another 1d6 (□ plus the discarded card's level).
On a local combat check, you may discard the top card of your deck to add 1d4 and the Fire trait. If it is a blessing (□ or a spell), add another 1d4.
When you reset, after you draw cards, you may set aside an equal number of random cards from your discards, bury 1, and heal the rest.