Human Kineticist 4 | AC 18 T 15 FF 15 | HP 57/62 (4 nonlethal) | Burn 1/7 | Mythic Power 11/11 | F +9 R +8 W +3 | Init +6 | Perc +8 | Buffs: elemental overflow +1, searing flesh (1 burn), KO
About Yoon Lvl 4
Character Stats:
Yoon
Female human pyrokineticist 4
CG Small humanoid (human, mythic)
Init +6; Senses Perception +8
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Defense
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AC 18, touch 15, flat-footed 15 (+3 armor, +1 deflection, +3 Dex, +1 size)
hp 62 (4d8+24)
Fort +9, Ref +8, Will +3; +2 vs. fear
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Offense
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Speed 30 ft.
Melee club +3 (1d4–1)
Ranged] light crossbow +4 (1d6/19-20)
Special Attacks elemental overflow +1, kinetic blast
Kineticist Wild Talents Known
Defense—searing flesh (1 point)
Infusions—burning infusion (DC 17), fan of flames (DC 16)
Kinetic Blasts—fire blast +8 (2d6+2)
Utility—basic pyrokinesis, fire’s fury, searing flame (2 rounds)
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Statistics
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Str 8, Dex 16, Con 18, Int 12, Wis 13, Cha 10
Base Atk +3; CMB 1; CMD 14
Feats Greater Spell Penetration, Spell Penetration, Toughness*
Skills Acrobatics +10, Diplomacy +8, Intimidate +4, Knowledge (nature)
+5, Linguistics +2, Perception +8, Stealth +12, Use Magic Device +7
Traits courageous, trustworthy
Languages Common, Hwan, Ignan, Tien
SQ burn (1 point/round, maximum 7), gather power
Combat Gear oil of daylight, potions of cure light wounds (2), potion
of lesser restoration (Str), silversheen, wand of cure light wounds (9
charges), wand of magic missile (CL 3rd, 4 charges), thunderstone;
Other Gear masterwork studded leather armor, club, light crossbow
with 10 bolts, cloak of resistance +1, ring of protection +1, universal
solvent, backpack, Gom-Gom (owlbear doll), inkpen, ink (2 vials),
sheet paper, sunrod, trail rations (2), waterskin, 10 gp
* The effects of this ability have already been calculated into Yoon’s statistics.
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Special Abilities
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Burn Yoon can accept 1 point of burn to use her infusion wild talents,which modify her fire blast. She can accept only 1 point of burn
per round and a maximum of 7 points of burn total. For each point of burn she accepts, Yoon takes 4 points of nonlethal damage. This damage can be healed only by a full night’s rest, and it can’t be reduced or redirected.
Defense Yoon has the following defense wild talent.
Searing Flesh: A creature that strikes Yoon with a natural attack or unarmed strike takes 1 point of fire damage. A creature grappling Yoon
takes 2 points of fire damage. Seven times per day, Yoon can accept 1
point of burn to increase the damage by 1 point (2 points for grappling
creatures) until the next time she heals her nonlethal damage from
burn. When Yoon accepts burn while using a fire wild talent, her
searing flesh talent deals double the normal damage for 1 round (or
a total of four times the normal damage to creatures grappling Yoon).
Searing flesh can be dismissed or restored as an immediate action.
Elemental Overflow When Yoon accepts burn, she glows with a fiery
nimbus. She receives a bonus on attack rolls equal to the amount of
burn she has accepted (maximum +1). She also receives double that
bonus on her fire blast’s damage rolls.
Gather Power If she has both hands free, Yoon can gather power as a move action. This creates a loud, visible display in a 20-foot radius
centered on Yoon, and it allows her to reduce the burn cost of her
infusion wild talents by 1 point (as long as she uses the talent in the
same round). If she gathers power for a full round, she can reduce the
cost by 2 points (minimum 0). If she does this, she can also gather
power as a move action during her next turn to reduce the cost by 3.
If Yoon takes damage during or after gathering power but before she releases her infused fire blasts, she must succeed at a concentration check (1d20+8) or lose the gathered energy. The DC is equal to 11 + the amount of damage Yoon took. If she fails this check, Yoon must accept 1 point of burn.
Greater Spell Penetration Yoon gains a bonus on caster level checks (1d20+8 total) to overcome a creature’s spell resistance. Yoon’s
kinetic blasts are subject to spell resistance.
Infusions The following infusions alter Yoon’s fire blast. Yoon can apply at most 1 form infusion and 1 substance infusion to her fire blast.
Burning Infusion (substance): If she accepts 1 point of burn, Yoon’s
fire blast can cause creatures to catch fire (Reflex DC 16 negates).
Foes on fire take 1d6 points of fire damage each round until the fire is
extinguished. Yoon receives a +2 bonus on attack rolls, to the DCs of
her abilities, and on caster level checks to overcome spell resistance
against creatures on fire from this infusion.
Fan of Flames (form): If she accepts 1 point of burn, Yoon’s fire
blast damages all creatures in a 15-foot cone (Reflex DC 15 half).
This does not require an attack roll.
Kinetic Blasts As a ranged touch attack, Yoon can unleash a fire blast at a single target up to a range of 30 feet. She must have one hand free to aim the blast. The blast is considered magical for the
purposes of overcoming damage reduction.
Small Because of Yoon’s age, she is Small, and her statistics reflect the appropriate size adjustments.
Trustworthy Yoon gains a +1 bonus on Bluff checks to fool someone.
Utility Yoon has the following utility wild talents.
Basic Pyrokinesis: Yoon can reproduce the effects of the flare,
light, and spark cantrips (Pathfinder RPG Core Rulebook 284 and 304,
Pathfinder RPG Advanced Player’s Guide 246); light creates heat like a
normal flame.
Fire’s Fury: Yoon adds her elemental overflow bonus to her fire
blast’s damage.
Searing Flame: When a creature is on fire because of Yoon’s
burning infusion, its fire resistance decreases for 2 rounds. The
decrease is equal to the unmodified amount of fire damage Yoon
initially rolled when the creature caught fire.
PFS Resources:
Burn taken 1/7
Mythic Power 11/11
wand of cure light wounds 4/9 charges
wand of magic missile (CL 3rd) 3/4 charges
Botting Yoon:
Out of combat, Yoon offers a cheerful, mostly innocent perspective and assists with Diplomacy checks whenever possible.
Yoon tends to stay back in battle, blasting foes with her Fire Blast from a midrange position. Due to a lack of ranged combat feats, she does her best to position herself with a clear line of sight. She uses Acrobatics checks to slip out of sticky melee situations when she can't 5-foot step to safety.
When Yoon wants to regulate the tempo of her Burn, which is her default combat mode, she uses gathering power and applies one Infusion at a time. Against single opponents, she opens up with Burning Infusion to set her foe aflame and make her future attacks more likely to stick.
Against groups, Yoon positions herself as best she can and fires off her blast with the Fan of Flames infusion. She isn't afraid to accept a point of burn for this one in order to attack and move in the same round when there's a pack of enemies together.
Against enemies that are exceptionally resistant (or even immune!) to fire, she draws her Magic Missile wand and attempts Use Magic Device checks to cast with it.