Joining the Guard
KORVOSAN GUARD
Influence Limitations In order to achieve Rank 2, the PCs must show that they are not Queen Ileosa’s agents (helping Trinia escape at the end of Chapter 1 achieves this). In order to achieve Rank 3, the PCs must perform a great service to Korvosa’s citizens (helping to end blood veil at the end of Chapter 2 certainly counts). If the PCs wish to advance to Rank 4, they must take a personal stance against the queen that puts their own lives at risk (publicly accusing her of engineering blood veil is not enough unless the PCs have indisputable proof, but rescuing Neolandus Kalepopolis at the end of Chapter 3 also counts). Benefits The following benefits don’t include the specific rewards written in the adventure.
New Benefits The Guard grants the following uncommon benefits. Recovery 1: If the PCs spend a night recovering in Citadel Volshyenek (Chapters 1–3) or the Dead Warrens (Chapters 4–6), healers among the Guard restore all lost hit points and each PC can benefit from one of the following spells: lesser restoration, remove blindness/deafness, remove curse (CL 5th), or remove disease (CL 5th). This benefit isn’t available during Chapter 2 due to limited resources. Recovery 2: Add break enchantment, restoration, and raise dead to the spells available to a PC during a night of recovery. The borrow resources benefit can be used to cover or defray the cost of expensive material components for spellcasting. Recovery 3: Add heal, greater restoration, and resurrection to the spells available to the PCs during recovery. Retrain: See page 117 of Pathfinder RPG Ultimate Intrigue.
Hello everyone, does anyone have a map I can use for my players that shows the Parchlands. "The Parchlands is an exceptionally dry desert located in Casmaron, south of the Whistling Plains. Several groups of nomads skirt its perimeter but avoid the interior, due to powerful taboos and fear of the resident territorial girtablilus and ash giants. The only settlement within the Parchlands is accursed and abandoned Neruzavin, originally built by the flying polyps, located approximately 230 miles from its northwestern corner." But I need some kind of reference from where Qadira is located.
I was under the impression you cannot grapple more than one opponent at the same time. But the Grabbing Drag Style and Grabbing Master Style style Feats imply that you can. Comments?
So it says in the Intense Spells ability:
What about damage over time spells or spells that require a chance to hit to do damage? Is it a one time additional damage or for each time it takes damage?
So what is the purpose of the Pull (Ex) ability if a grappler always pulls you to an open space? Grapple:
Pull:
So, what is the point of this ability? |