Chatterer

Yolp the Mighty's page

19 posts. Alias of Velix Okah.




There are a LOT of cookie cutter players and concepts in roleplaying games, and lots of uncreative people to perpetuate them.

However, every so often, you get a player character who creates something you've never seen before, something unorthodox, but not for the sake of being different.

For example, I was running a game at a convention as a DM, and this guy wanted to play a rogue. However, he chose traits that gave him access to the heal skill, became Lawful Good, and Dr. Gamsy was born! Slayer of corrupt business leaders and part time church healer.

It was similar to a few tropes I'd seen before, but it was nevertheless incredibly unique. What are some other concepts that are really different?


If you follow every little post I make and topic I've made, you'll notice they all more or less relate back to having an Epic Six campaign.

This is also part of that.

As we all know, Rogue's are kinda lackluster compared to all the other cool classes. I've fixed this so far by making sure ~1/3 of all encounters are traps.

But I thought the rogue (now second level) needed something more. Instead of Trap Sense, he gets Rogue Sense: He retains the bonus against traps, but also gains that same numerical bonus on attack rolls vs. flat-footed and flanked opponents.

Since we'll only ever go up to level 6, it will only become a +2, putting him on close to par with the Full BAB classes when doing his job.
It's been great so far, and everyone cheers when he gets a succesful sneak attack in!

Do you think this would work in a normal game?


Are there any GOOD Pathfinder games that occur by email? I've never ever managed to find any anywhere, and I'm not terribly interested in doing it by blog post.


Should it be done?

I'm about to run an E6 pathfinder game (where we only go up to 6th level), and I'm considering making it low wealth/magic.

Our party is doing 3d6 rolling for stats, to make it even more low-powered.

How closely should I follow the wealth by level guidelines in the Core? Will it make them too underpowered if I were to adjust it down?
I'm thinking that they may be to high for this campaign.

Our party consists of a bard, wizard, a druid duo, a barbarian, and a monk who rolled really well.


So, my friends and I have decided we're going to get an Epic Six campaign up and running for Pathfinder.

However, the EXP system works differently for Pathfinder, with set values for monsters, and a slow/fast/medium pace.

For anyone familiar with the format, my group wants to know whether we should keep the 5000xp per feat after level six, or change it to something higher.

We plan on medium progression and random rolling for character creation.

Any advice/experience is appreciated!~


I was thinking about unconventional characters today, and decided to roll up a level one Gnome Barb for giggles.

20-Point Buy
Str 14
Dex 14
Con 16
Int 11
Wis 7
Cha 15

I'm thinking of eventually taking the Eldritch Heritage feat for abyssal bloodline so I can get claws and Str bonuses, but I'm having a hard time thinking about why a Barb would need knowledge planes.

Any roleplaying/optimization tips? I'm pretty steadfast on the stats as is.