If you follow every little post I make and topic I've made, you'll notice they all more or less relate back to having an Epic Six campaign.
This is also part of that.
As we all know, Rogue's are kinda lackluster compared to all the other cool classes. I've fixed this so far by making sure ~1/3 of all encounters are traps.
But I thought the rogue (now second level) needed something more. Instead of Trap Sense, he gets Rogue Sense: He retains the bonus against traps, but also gains that same numerical bonus on attack rolls vs. flat-footed and flanked opponents.
Since we'll only ever go up to level 6, it will only become a +2, putting him on close to par with the Full BAB classes when doing his job.
It's been great so far, and everyone cheers when he gets a succesful sneak attack in!
Do you think this would work in a normal game?