Xol-Nomag

Yngvild's page

65 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).


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Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Sorry it's been a rough experience for you. I understand, and wish you the best.


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Quickly moving over to the fiery woman, Yngvild readies herself. "Can you get me to within 5 ft of those crossbowmen?"


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

That helps some. At no point did I get that the balcony ran all the way around.


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

This would be a whole lot easier and smoother with a map. I climbed whatever balcony would get me closest to the enemy. Whichever one Kruuh was teleported up to.


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

So are all enemies behind the shield wall at this point?


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Restowing her axes onto her belt, Yngvild jumps up to grab hold of the edge, quickly pulling herself up.

Jump: 1d20 + 3 ⇒ (12) + 3 = 15
Climb: 1d20 + 8 ⇒ (7) + 8 = 15


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Since we're working without a map, is there anything we can climb to get up to the balcony?


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Perception: 1d20 + 6 - 10 ⇒ (18) + 6 - 10 = 14


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Yngvild races to the balcony, slamming her battleaxe into one of the symbols.

1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
1d8 + 4 ⇒ (8) + 4 = 12


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Difficult terrain (can't charge), flying opponents, larger opponents, stairs, lack of line of sight, big bad is surrounded by hazards (fire etc), area of effect battle field control spells, brace weapons to counter a charge.

Just a few ideas

And yeah pretty much, we're facing the same thing, seemingly unhittable and massive damage.


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Reeling from the vicious attack, Yngvild tries to retaliate, but to no avail.

+1 Battleaxe: 1d20 + 7 ⇒ (7) + 7 = 14
1d8 + 4 ⇒ (3) + 4 = 7

Cold iron hand axe: 1d20 + 6 ⇒ (1) + 6 = 7
1d6 + 3 ⇒ (5) + 3 = 8


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Sorry to hear that, sending positive energy.


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

That makes my first attack an 18. 20 if flanking.


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

It's cracking, keep it up!"[/b] Yngvild yells turning to look at the beast proceeding to maul her new companions. With a growled curse she drops her bow, drawing both axes in a blur of motion and taking a step toward it, swinging with both blades.

Battleaxe: 1d20 + 7 ⇒ (9) + 7 = 16
1d8 + 4 ⇒ (7) + 4 = 11

Cold Iron handaxe: 1d20 + 6 ⇒ (1) + 6 = 7
1d6 + 3 ⇒ (2) + 3 = 5

Drop bow and quickdraw axes. If I can't get within striking distance in a 5ft step than will only make move and 1st attack


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Yngvild fires a shot at the beast, hoping to put it down quickly.

1d20 + 7 ⇒ (11) + 7 = 18
1d8 + 1 ⇒ (7) + 1 = 8


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

With a snarled oath Yngvild turns and shoots at the creature, nocking another arrow.

1d20 + 7 ⇒ (12) + 7 = 19
1d8 + 1 ⇒ (7) + 1 = 8


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Glaring up at the smuggled faced Imperial woman surrounded by her guards, Yngvild moves with stunning alacrity, drawing and firing her bow in an eyeblink to send an arrow streaking toward the bi+<#.

1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8

Quickdraw aka Surprise mother#&@er!


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Initiative: 1d20 + 3 ⇒ (14) + 3 = 17


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

"Just for that you're going to die. That little girl is probably the only good thing to ever come out of you." Yngvild growls.


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

"The 'Lady' of the house." Yngvild answers Rodok. "Your husband is dead along with all your men upstairs, give up and you don't need to die screaming like he did."


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Here. Went 28 hours without sleep then crashed for 12. Still dealing with issues from car accident.


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Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Yngvild stares down the staircase warily. "If that thing attacks me he's going to be beef. Just making that clear." she mutters moving forward.


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Taking a step into the oncoming wall of enemies, Yngvild paints the staircase with their blood, her axes swinging in deadly arcs.

Battleaxe: 1d20 + 7 ⇒ (18) + 7 = 25
1d8 + 3 ⇒ (6) + 3 = 9

Handaxe: 1d20 + 6 ⇒ (20) + 6 = 26
1d6 + 3 ⇒ (3) + 3 = 6

Handaxe confirm: 1d20 + 6 ⇒ (3) + 6 = 9
1d6 + 3 ⇒ (1) + 3 = 4


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

This dude is a bad-ass given the amount of damage he's taken

As Gaius rises to his feet, Yngild once again brings her battle axe crashing down on the Imperial noble. "Why won't you die?!"

1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

As the guard recoils in horror, bathed in his master's blood, Yngvild reverses her swing, bringing her axe blade slamming down into the man's shoulder. "Take them all down!!" she roars to her companions, her blood fired up, infusing them all with her fury, like a pack descending on prey.

1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11

Move action, Hunter's bond. Every ally within 30ft gains +1 Att/Dam vs humans for 2 rounds


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Looks like I forgot my Favored Enemy bonuses last time

As the guards draw Gaius back, beating at the flames, Yngvild takes advantage of the opening, planting her battleaxe dead center of his forehead.

AoO ON Gaius: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13

Confirm: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
2d8 + 6 + 2 ⇒ (3, 8) + 6 + 2 = 19


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Without a map I'm assuming one or more opponents within a 5ft step of me since they're charging us.

Yngvild steps into the fray with practiced calm, greeting the oncoming soldiers with violence as her axes flashin as she attacks

Battle axe: 1d20 + 7 ⇒ (9) + 7 = 16
1d8 + 3 ⇒ (2) + 3 = 5

handaxe: 1d20 + 6 ⇒ (3) + 6 = 9
1d6 + 3 ⇒ (3) + 3 = 6


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

"Better to surprise them now before they can prepare." Yngvild whispers, her axes at the ready.


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Sorry, got rear ended at a red light yesterday, been dealing with insurance and doctors all day. At work now with 1 1/2 hours sleep


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Taking point, Yngvild moves into the passageway, keeping alert for any sign of ambush.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Yngvild rests her hand on the girl's back comfortingly. "We need to see it, if only to confirm what happened to them." she says softly.

"We believe you, and believe that you didn't participate, and we will gladly take you away from here and all the horror within. But your parents, your siblings, they have done horrible things. I cannot promise you that no harm will not befall them." she says grimly, her tone making it clear the night would likely end in violence.


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

So I assume she isn't lying?"


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Yngvild studies the girl for any cues that she might be deceiving them, her ears practices at hearing the truth in people's words.

Sense Motive (Human): 1d20 + 5 ⇒ (15) + 5 = 20


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Frowning Yngvild stows he handaxe on her belt, leaning on her battleaxe as she crouches down beside the girl."Is Lady Arvina actually your mother? Was she hurting you and your sister?" she asks gently.

She couldn't imagine any mother actually abandoning her child to armed strangers for any reason.


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

"What the...." Yngvild blurts out as she spins to face the suddenly appearing group. Stepping protectively between them all and the girl she holds both her axes ready. "What in all the hells is going on?"


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

DM Salsa and Arradir:
"Your men just attacked us! What the hells is going on here??? Is this some sick game to you people? Tell me the truth!!" Yngvild growls staring her in the eye.
Intimidate: 1d20 + 5 ⇒ (11) + 5 = 16


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

GM and Arradir(still with us?):
With a growl of anger, Yngvild explodes into action drawing both of her fighting axes in a blur of movement to viciously hack at one of the fools attacking her.

+1 Battleaxe: 1d20 + 7 ⇒ (7) + 7 = 14
1d8 + 4 ⇒ (6) + 4 = 10

Masterwork cold iron handaxe: 1d20 + 6 ⇒ (11) + 6 = 17
1d6 + 3 ⇒ (3) + 3 = 6
Quickdraw,Twf


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

DM Salsa and Arradir:
"We are brought here, still unsure of why though we appreciate the hospitality, and hear strange noises that sound like fighting...Listen!" Yngvild says with a glare. We're just barbarians, not cultured imperials, we carry weapons everywhere

Bluff (Human): 1d20 + 3 ⇒ (12) + 3 = 15


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

DM Salsa and Arradir:
Yeah I didn't actually draw a weapon, I'm just wearing them.


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

DM Salsa and Arradir:
"We are guests of your Lord and you draw weapons on us?" Yngvild says in outrage, glaring at the men.


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Waiting a little longer for Arradir, since he goes first. If nothing else by later today I'll post an action.


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

So far the set up isn't especially conducive to rapid fire posting since we're supposed to be making delicate decisions. The earlier example of us not having hammered out backgrounds beforehand, resulted in a pause when in game we were supposed to tell our stories, understandably so since it required some thought.

It is in some part also a credit to your storytelling that the players feel the press of what is at stake enough to put thought into their actions and try to plan carefully rather than running roughshod over things.

It';s easy to go murderhobo, playing out a delicate situation takes some time and isn't as easy for some people. It's easy to shoot off a post in a game you don't care all that much about and just keep it moving. This isn't that kind of game. When actions matter more than who's the next person you're going to kill, posts can take a bit, but it's usually worth it.

If that makes it not worth your time because you feel that there needs to be x number of posts per person per day...well I guess I understand, but it's a shame. There's definitely the potential for something great here.


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

DM-Salsa and Arradir:
Signalling to Arradir that the guards were distracted, Yngvild attempts to sneak down the other end of the hall.

Stealth: 1d20 + 11 ⇒ (6) + 11 = 17


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

DM-Salsa and Arradir:
Being unfamiliar with the Imperial Language, Yngvild shrugs frowning when Arradir indicates that his hound was drugged. Creeping forward she hold her breath as her companion proves to be unskilled at stalking.

Stealth: 1d20 + 11 ⇒ (11) + 11 = 22


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Arradir and DM –Salsa:
Perception: 1d20 + 4 ⇒ (16) + 4 = 20 22 if involving humans
Stealth: 1d20 + 11 ⇒ (7) + 11 = 18


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Arradir and DM –Salsa:
"Yeah, that surprised me too." Yngvild says adjusting the last straps on her breastplate and pulling on her boots. "Thought that maybe I was far luckier than normal....should have known better." she mutters fastening her axes to her belt.


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Arradir and DM –Salsa:
Having only just crawled into bed, Yngvild smiles to herself as she hear the knock at her door. Getting up and walking to the door, she opens it, eyes widening in surprise at the sight of Arradir standing there. As he explains what he overheard, the wilderness warrior sighs. ”Running around someones hose at weird hours of the night is a good way to end up spending the night out in the cold, but you have a point.”

Shaking her head she turns to walk back into the room. ”Give me a moment to get dressed and get my armor on.” she mutters, picking up her clothing from the floor and getting dressed, completely unconcerned with the fact that she had been standing naked in front of him.

”A greybeard dwarf eh.. that’s a rarity around here.”


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Arradir and DM -Salsa:
Quite pleased to have such a luxurious place to spend the night, albeit not exactly what she expected when Gavia first approached her, Yngvild bids Arradir good night as she heads to her appointed room, setting doen her gear and stripping off her armor and clothing before climbing into bed.


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

DM-Salsa and Arradir:
Yngvild entertains with tales of her hunting, and somewhat watered down tales of her encounters with bandits preying on a small town she was passing through, leaving just enough of the more violent details to be exciting.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Though she notes the distraction, she doesn't manage to catch any of the whispered exchange.


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Will post in a bit.

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