Raegos

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sputang wrote:
Any chance of getting a look at these characters? I'm curious to see what an optimized witch and cavalier might look like.

This is the Cav that was made for Primes' game test submitted above. Just listing what i have on him, if you want to know why i took something feel free to ask.

The Cav Lucky (Horse)
Str - 20 +5 Str - 25 +7
Dex - 19 +4 Dex - 19 +4
Con - 18 +4 Con - 15 +2
Int - 13+1 Int - 3
Wis - 12 +1 Wis - 12
Cha - 16 +3 Cha - 6

Hp's = 300 Hp's = 200
spd = 30 spd = 90
AC = 28 (35) AC = 34

Armor & Gear Armor & Gear

+5 Mithral Full Plate of Fortitude (25%) Chainmail Barding
+4 Large Steel Shield Bridle of Freedom of Move
Cloak of Resist +3
10 Potions of Vision Horseshoes of Quickness
20 Potions of Cure Serious

Weapons
Adamantine Lance of Fireburst +2
Flaming Axiomatic Scimitar +3
Frost Holy Rapier +3

Feats Feats
Spirited Charge (Mounted Mastery) Fleet x2
Mounted Combat Intimidating Prowess
Ride By Attack Endurance
Trample Run
Dodge Armor Prof (L)(M)(H)
Wind Stance
Lightning Stance
Two Weapon fighting -improved-Greater-
Two Weapon Defense
Improved Crit Lance/Rapier/Scimitar
Vital Strike/ Improved Vital/ Great Vital

Oaths
Justice
Protector (only took cuz i couldnt stack)
Purity
Vengence With Human/Goblin as favored enemies.

Order of the Sword
Mounted MAstery
Knights Challenge - Makes D6 a D8 so 7D8 on target of challenge / hit

Dual Weilding had 7 Attacks with crits from 15-20
Lance crit set off a fire burst of 5d10 because of the cav crit stacks

I only Crit once with lance during the fight and it was against the Witch; hit for 426 dmg

I hope you enjoy, i could have done a few things differently, like the horseshoes if i were do to it over again, i really liked the movement, on an open battlefield the shoes of quickness are the way to go, in an arena the shoes of the zephyr are the way to go imho. Bon Apetite