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1a) Then why don't those two Strikes take actions? Shouldn't Flurry of Blows say something more like:
1b) Right, forgot about agile, thanks. So the Flurry counts as two attacks for the purposes of the multiple attack penalty rather than as 1 Attack action for those same purposes. 3) I was thinking that your fist would count as the weapon you're wielding if your hand is empty. Therefore if your fist has +1 potency, doubling rings can transfer that potency to the weapon in your other hand.
1a) I'm assuming that the Flurry of Blows action should have the Attack trait. Is this correct?
2) Assume I am wearing handwraps of mighty fists +1 for this question.
3) Assume for these questions, in addition to handwraps of mighty fists +1, I am also wearing doubling rings.
I was unable to find any ship combat sheets with the errata'd DCs, so I made one, and I thought others might find it useful: https://kvisit.com/PA/_ZUB
My apologies for the confusion:
...and Neutralize poison is not stated as a level 3 spell for Oracles - it is a level 4 Cleric spell and so I must assume it is a level 4 Oracle spell (which cannot be cast until 8th level in the Oracle class).
I am trying to build an Oracle character with the Life mystery and I noticed that the bonus spell list is slightly inconsistent with the level of spells that can be cast. Specifically:
So technically by the way the rules are written I will know each of these spells for two levels before I can cast them, which seems rather pointless.
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