Belkar Bitterleaf

Yemaj's page

Goblin Squad Member. 18 posts. 1 review. No lists. No wishlists.




I have moved to this area. If you are PCSing in and want to play shoot me a message.


I am actually not going to get the chance to run the Savage Tide AP for some time, but I was wondering how all of your campaigns came to a close. I am sure that it may be a while before people finish up, but I would appreciate it if you could share.

I am working on a story that will take off from a little after this AP. It is going to be done as a series of modules for NWN2 about the Cult of Orcus and Orcus' push to divinity.

Demogorgon making it out alive but seriously battered with the Savage Tide being stopped seems to work well for me. Grazzt can continue in his plot against Lolth. This leaves Orcus with no serious threats and he can focus on things (like building his cult) other than their ongoing wars.

Oh and BTW... is the plot against Lolth that Grazzt detailed in print anywhere? It is mentioned quite a few times in this AP.


I have a party that consists of mostly CG and NG characters. We are a bit off from returning to the cairn, but I am having a bit of trouble thinking that Icosiol would bestow a blessing upon these creatures.

Should I make it more of a good blessing to fight the forces of evil? That seems to really screw with the whole concept of the Wind Dukes.

I didn't really think about it when we were going through the first mod, but I kept saying that these were creatures that fought on the side of Law in the battle between Law and Chaos. I wonder now if they were like... cool we are looting the enemies tomb.


So i am just about done with Blackwall Keep and I coul dfind no reason for the PCs to end up in the egg chamber. Here is how it went...

They took a bunch of right turns and ended up facing off with the king pretty quick... drinking grog on his throne. (it was late at night and I didn't want him to be sleeping like many of the soldiers were) The mage runs around the corner and throws in a fireball, which does pretty minimal damage... the King in turn slams the mage with a crit from the trident and takes the mage down. They start taking a bit more caution and eventually take the king down. The Shaman approaches from the the rear and brokers the deal of hostages in exchange for the PCs trying to secure peace with the Free City. All is agreed...

Now why in the hell would the shaman ask the PCs to go into the egg chamber? Maybe he doesn't trust the dragon... I thought about that, but would he trust soft-bellies in the egg chamber either? I am thinking about having it have turned into a nasty little hole filled with Kyuss spawn if and when they return with the peace deal...

How did others handle this situation. I just couldn't come up with a reasonable excuse to get the PCs into a situation where they would go in there. The module offers a huge bonus (3,500 XP each!!!) if they go in and kill the spawnlings without damaging the eggs... but the only way I see them coming to this room is if they just slayed the shaman and they are plowing through looking for loot.

~Jamey