Arlindil

Yelinfanthor's page

19 posts. Organized Play character for Saashaa.


Race

NG Male Whisper Elf Druid 1 | HP 14/14 | AC 17 | F +3 R +6 W +9 | Perc +7 | Stealth +6 | 30ft | focus 1/1 | spells 1st 2/2 | Active Conditions: ---

Classes/Levels

Wawindaji:
HP 11/11 | AC 16 | F +4 R +6 W +5 | Perc +5 | Stealth +6 | 35ft | Active Conditions: ---

About Yelinfanthor

PFS Information:

PFS Number: 78886-2001
Experience: 0
Fame: 0
Gold:

Training: Scrolls (#), Spells (#), Swords (#)

Major Factions
Envoy’s Alliance:
Grand Archive:
Horizon Hunters:
Vigilant Seal:
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation:

Purchased Boons
(Faction) Champion (Faction) (0 Fame) (the Champion boon for your first faction is free)
Boon #2 (type) (cost)

ancestry Whisper Elf
backgroundField Medic
class;Druid Level: 1; Experience: 0
size M traits
alignement;NG deity
Languages: Common, Elven, Druidic, Polyglot
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SENSES
Perception: +7 (4 (wis) + 3 (prof) + 0(item)) [T]
Special Senses: Low-Light Vision
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DEFENSES

HIT POINTS: 14

ARMOR CLASS
AC: 17 (10 + 3 (dex) + 3 (prof) + 1 (item)) [T]
Shield: +## Hardness # Max HP ## / BT # Current HP ##

Unarmored: [T], Light: [T], Medium: [T], Heavy:

SAVING THROWS
Fortitude: +3 (0 (con) + 3 (prof) + (item)) [T]
Reflex: +6 (3 (dex) + 3 (prof) + (item)) [T]
Will: +9 (4 (wis) + 5 (prof) + (item)) [E]
Notes: (conditional modifiers, reactions, resistances, immunities, etc.)
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OFFENSE

Class DC: 17 (10 + 4 (wis) + 3 (prof) + (item)) [T]

Speed: 30ft Movement Types: (e.g. climb, burrow, fly)

Melee Strikes
weapon +6 (3 (dex) + 3 (prof) + (item) [T]
damage (dice + (str)) [B/P/S] (traits)

Ranged Strikes
weapon +# ((dex) + (prof) + (item) [T/E/M/L]
damage (dice + (special)) [B/P/S] (traits)

Weapon Proficiencies
Simple: [T], Martial: [T/E/M/L], Unarmed): [T]
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MAGIC

Magic Traditions
Primal: T

Spell Attack Roll (tradition): +7 = (4 (wis) + 3 (prof)) [T]
Spell DC (tradition): 17 = (10 + 4 (wis) + 3 (prof)) [T]

Focus Points: 1/1

Spell Slots per Day
heal animal
Cantrips: Know Direction, Stabilize, Electric Arc, Disrupt Undead, Produce Flame
1st: Heal, Create Water

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SKILLS

Acrobatics: +6 = 3 (dex) + 3 (prof) + (item) - (armor) [T]
Arcana: +4 = 1 (int) + 3 (prof) + (item) [T]
Athletics: +3 = 0 (str) + 3 (prof) + (item) - (armor) [T]
Crafting: +1 = 1 (int) + (prof) + (item) [-]
Deception: +1 = 1 (cha) + (prof) + (item) [-]
Diplomacy: +4 = 1 (cha) + 3 (prof) + (item) [T]
Intimidation: +1 = 1 (cha) + (prof) + (item) [-]
Lore Elven): +4 = 1 (int) + 3 (prof) + (item) [T]
Lore Warfare): +4 = 1 (int) + 3 (prof) + (item) [T]
Medicine: +7 = 4 (wis) + 3 (prof) + (item) [T]
Nature: +7 = 4 (wis) + 3 (prof) + (item) [T]
Occultism: +1 = 1 (int) + (prof) + (item) [-]
Performance: +1 = 1 (cha) + (prof) + (item) [-]
Religion: +4 = 4 (wis) + (prof) + (item) [-]
Society: +1 = 1 (int) + (prof) + (item) [-]
Stealth: +6 = 3 (dex) + 3 (prof) + (item) - (armor) [T]
Survival: +7 = 4 (wis) + 3 (prof) + (item) [T]
Thievery: +3 = 3 (dex) + (prof) + (item) - (armor) [-]
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ABILITY SCORES

STR 10, DEX 16, CON 10, INT 12, WIS 18, CHA 12
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FEATS:

Ancestry Feats and Abilities
Special 1st: (e.g. low-light vision)
Heritage 1st: Elven Lore
1st: (feat)

Skill Feats
Background (Field Medic): Battlefield Medicine
2nd: (feat)

General Feats
+ Shield Block
3rd: (feat)

Class Feats and Abilities
Feature 1st: druidic order (animal)
Feature 1st: wild empathy
Order Feat: Animal Companion
1st:

Bonus Feats
Shield Block
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EQUIPMENT

Combat Gear: Padded Armor, 3 Daggers, Elven Curved Blade
Magic Items:
Other Gear: Rope, Healer's Tools, Bandolier, 2x Belt Pouch

Bulk: # (Encumbered at: ## = 5 + (str); Maximum at: ## = 10 + (str))

Coins: # copper # silver # gold # platinum (or total in gold)

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Wawindaji
Small Animal

Melee Single Action jaws (finesse) +6, Damage 1d6+2 piercing

Melee Single Action claw (agile, finesse) +6 , Damage 1d4+2 slashing

Str 2, Dex 3, Con 1, Int -4, Wis 2, Cha 0

Hit Points 11

Skill Stealth

Senses low-light vision, scent (imprecise, 30 feet)

Speed 35 feet

Special Your cat deals 1d4 extra precision damage against flat-footed targets.

Support Benefit Your cat throws your enemies off-balance when you create an opening. Until the start of your next turn, your Strikes that deal damage to a creature that your cat threatens make the target flat-footed until the end of your next turn.

Advanced Maneuver Cat Pounce

Cat Pounce Single Action

Flourish
The cat Strides and then Strikes. If it was undetected at the start of its Cat Pounce, it remains undetected until after the attack.
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CHRONICLES

1:

Boon: description
Reputation(s): +#
Fame Earned:
Fame Spent:
Gold Earned:
Downtime: