Race
NG Male Whisper Elf Druid 1 | HP 14/14 | AC 17 | F +3 R +6 W +9 | Perc +7 | Stealth +6 | 30ft | focus 1/1 | spells 1st 2/2 | Active Conditions: ---
Classes/Levels
About Yelinfanthor
PFS Information:
PFS Number: 78886-2001
Experience: 0
Fame: 0
Gold:
Training: Scrolls (#), Spells (#), Swords (#)
Major Factions
Envoy’s Alliance:
Grand Archive:
Horizon Hunters:
Vigilant Seal:
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation:
Purchased Boons
(Faction) Champion (Faction) (0 Fame) (the Champion boon for your first faction is free)
Boon #2 (type) (cost)
ancestry Whisper Elf
background Field Medic
class ;Druid Level: 1; Experience: 0
size M traits
alignement ;NG deity
Languages: Common, Elven, Druidic, Polyglot
____________________
SENSES
Perception: +7 (4 (wis) + 3 (prof) + 0(item)) [T]
Special Senses: Low-Light Vision
____________________
DEFENSES
HIT POINTS: 14
ARMOR CLASS
AC: 17 (10 + 3 (dex) + 3 (prof) + 1 (item)) [T]
Shield: +## Hardness # Max HP ## / BT # Current HP ##
Unarmored: [T], Light: [T], Medium: [T], Heavy:
SAVING THROWS
Fortitude: +3 (0 (con) + 3 (prof) + (item)) [T]
Reflex: +6 (3 (dex) + 3 (prof) + (item)) [T]
Will: +9 (4 (wis) + 5 (prof) + (item)) [E]
Notes: (conditional modifiers, reactions, resistances, immunities, etc.)
____________________
OFFENSE
Class DC: 17 (10 + 4 (wis) + 3 (prof) + (item)) [T]
Speed: 30ft Movement Types: (e.g. climb, burrow, fly)
Melee Strikes
weapon +6 (3 (dex) + 3 (prof) + (item) [T]
damage (dice + (str)) [B/P/S] (traits)
Ranged Strikes
weapon +# ((dex) + (prof) + (item) [T/E/M/L]
damage (dice + (special)) [B/P/S] (traits)
Weapon Proficiencies
Simple: [T], Martial: [T/E/M/L], Unarmed): [T]
____________________
MAGIC
Magic Traditions
Primal: T
Spell Attack Roll (tradition): +7 = (4 (wis) + 3 (prof)) [T]
Spell DC (tradition): 17 = (10 + 4 (wis) + 3 (prof)) [T]
Focus Points: 1/1
Spell Slots per Day
heal animal
Cantrips: Know Direction, Stabilize, Electric Arc, Disrupt Undead, Produce Flame
1st: Heal, Create Water
____________________
SKILLS
Acrobatics: +6 = 3 (dex) + 3 (prof) + (item) - (armor) [T]
Arcana: +4 = 1 (int) + 3 (prof) + (item) [T]
Athletics: +3 = 0 (str) + 3 (prof) + (item) - (armor) [T]
Crafting: +1 = 1 (int) + (prof) + (item) [-]
Deception: +1 = 1 (cha) + (prof) + (item) [-]
Diplomacy: +4 = 1 (cha) + 3 (prof) + (item) [T]
Intimidation: +1 = 1 (cha) + (prof) + (item) [-]
Lore Elven): +4 = 1 (int) + 3 (prof) + (item) [T]
Lore Warfare): +4 = 1 (int) + 3 (prof) + (item) [T]
Medicine: +7 = 4 (wis) + 3 (prof) + (item) [T]
Nature: +7 = 4 (wis) + 3 (prof) + (item) [T]
Occultism: +1 = 1 (int) + (prof) + (item) [-]
Performance: +1 = 1 (cha) + (prof) + (item) [-]
Religion: +4 = 4 (wis) + (prof) + (item) [-]
Society: +1 = 1 (int) + (prof) + (item) [-]
Stealth: +6 = 3 (dex) + 3 (prof) + (item) - (armor) [T]
Survival: +7 = 4 (wis) + 3 (prof) + (item) [T]
Thievery: +3 = 3 (dex) + (prof) + (item) - (armor) [-]
____________________
ABILITY SCORES
STR 10, DEX 16, CON 10, INT 12, WIS 18, CHA 12
____________________
FEATS:
Ancestry Feats and Abilities
Special 1st: (e.g. low-light vision)
Heritage 1st: Elven Lore
1st: (feat)
Skill Feats
Background (Field Medic): Battlefield Medicine
2nd: (feat)
General Feats
+ Shield Block
3rd: (feat)
Class Feats and Abilities
Feature 1st: druidic order (animal)
Feature 1st: wild empathy
Order Feat: Animal Companion
1st:
Bonus Feats
Shield Block
____________________
EQUIPMENT
Combat Gear: Padded Armor, 3 Daggers, Elven Curved Blade
Magic Items:
Other Gear: Rope, Healer's Tools, Bandolier, 2x Belt Pouch
Bulk: # (Encumbered at: ## = 5 + (str); Maximum at: ## = 10 + (str))
Coins: # copper # silver # gold # platinum (or total in gold)
____________________
Wawindaji
Small Animal
Melee Single Action jaws (finesse) +6, Damage 1d6+2 piercing
Melee Single Action claw (agile, finesse) +6 , Damage 1d4+2 slashing
Str 2, Dex 3, Con 1, Int -4, Wis 2, Cha 0
Hit Points 11
Skill Stealth
Senses low-light vision, scent (imprecise, 30 feet)
Speed 35 feet
Special Your cat deals 1d4 extra precision damage against flat-footed targets.
Support Benefit Your cat throws your enemies off-balance when you create an opening. Until the start of your next turn, your Strikes that deal damage to a creature that your cat threatens make the target flat-footed until the end of your next turn.
Advanced Maneuver Cat Pounce
Cat Pounce Single Action
Flourish
The cat Strides and then Strikes. If it was undetected at the start of its Cat Pounce, it remains undetected until after the attack.
____________________
CHRONICLES