Wizard

Yekskya's page

519 posts. Alias of michaelane.


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Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Yekskya glowers at the demon as she answers. Its words seem likely enough to be truthful, but he has been warned before of the ways demons and their kind can twist words to their own purpose. "I have no questions for her Quinta. When you are done with her, send her back to the Abyss."


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Yeah, I'm still around too, just have had a lot going on.

Looks like I owe you Level 6:

HP: 1d10 ⇒ 4
Favored class bonus: +1 hp
Skills: 1 rank into Stealth, 1 rank into Survival
Class Feature: Hawkeye increases Perception by +1 and range increment for bows by 5 feet
Bonus Feat: Manyshot


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Will save with bonus: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11 Nope


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

I think Yeks is still under your control.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

I'm still under control. I'll do the Reflex save, but you can decide what he does to defend her CHH.
Reflex: 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19 Pretty sure that frees him from being entangled this round.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Yekskya moves up next to the woman and stands by her, but in so doing, finds himself in the area of Zag's spell. Enamored with the woman, he pays little attention to the vines and thorns growing around him and soon finds himself quite bound by the jungle vines and coughing at the vapors they exude.
Reflex save: 1d20 + 6 ⇒ (2) + 6 = 8
Fort save: 1d20 + 6 ⇒ (7) + 6 = 13
Failed both saves. CHH, you should probably go ahead and run Yeks unless you'd rather have me do it. He's definitely under her control and I don't see any reason why he wouldn't defend her with bow or sword under its effect.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Yekskya pauses in his motion and then with her invitation, complies and makes his way to the lead dancer's side.
C'mon nat 20!
Will save: 1d20 + 3 ⇒ (17) + 3 = 20
Nope!
Is she going to command him to attack Quinta since she attacked them?


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Hearing the warning from Quinta, Yekskya grabs a cold iron arrow from his quiver and dashes through the jungle while nocking it to his bow.
Int check: 1d20 - 2 ⇒ (5) - 2 = 3


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

The Boys:

"Let's give them a moment. They'll call us over soon enough if they think they should."


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Yekskya waits for Quinta and Rowena.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"Cat and Oshok'aee, I'm glad you didn't wind up in a trap set by that creature. It was a difficult fight. We should look around and see if the creature had a lair in the area." Once healed, Yekskya helps everyone to look around and see if the demon had a nest or cache nearby.

Days later, Yekskya hears the same sound of splashing, laughter and chatter, "A welcome sound of happiness, but I fear this trip is making me a cynic. Do any of you know of dangers these sounds might represent?"


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Hskoro's warning surprises Yekskya and he steels his mind against an illusion of flames that seem very real. His disicipline in the face of the spell has an unintended consequence as he doesn't duck for cover and the flames lick against him, burning his flesh. Not as badly as Quinta however. Seeing her fall, Yekskya leaps over to see if he can help.
Will: 1d20 + 3 + 4 ⇒ (15) + 3 + 4 = 22 We should be getting a +4 to disbelieve the illusion from Hskoro, correct?
Reflex: 1d20 + 6 ⇒ (7) + 6 = 13
If I'm correct on the bonus from Hskoro, I take 6 damage, otherwise 35.
Heal to stablilize: 1d20 + 2 ⇒ (3) + 2 = 5


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Quinta, you're keeping up your performance, correct?
Figuring that the shadow creature is still a bigger danger than the crocodiles, Yekskya keeps firing toward it.
Yekskya's eyes widen as his two arrows slips throw indistinct misty shadows that make up the creature's form. Undeterred, he let's two more arrows fly, hoping to find a more substantive piece of the creature this time.
Including bardic performance. Magical and cold iron.
Attack 1: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
Miss chance, high is good: 1d100 ⇒ 99
Damage 1: 1d8 + 11 + 1 ⇒ (1) + 11 + 1 = 13
Attack 2: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Miss chance, high is good: 1d100 ⇒ 78
Damage 2: 1d8 + 11 + 1 ⇒ (3) + 11 + 1 = 15


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Yekskya's eyes widen as his two arrows slips throw indistinct misty shadows that make up the creature's form. Undeterred, he let's two more arrows fly, hoping to find a more substantive piece of the creature this time.
Adding bardic performance. Magical and cold iron.
Attack 1: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
Miss chance, high is good: 1d100 ⇒ 46
Damage 1: 1d8 + 11 + 1 ⇒ (4) + 11 + 1 = 16
Attack 2: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
Miss chance, high is good: 1d100 ⇒ 59
Damage 2: 1d8 + 11 + 1 ⇒ (6) + 11 + 1 = 18


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Relieved to see that his arrows harm it, Yekskya nocks more cold iron arrows sending them after the creature.
Not entirely sure I'm up yet, but you can carry these forward to the next round if I'm not.
Attack 1: 1d20 + 10 ⇒ (8) + 10 = 18
Damage 1: 1d8 + 11 ⇒ (8) + 11 = 19
Attack 2: 1d20 + 10 ⇒ (13) + 10 = 23
Damage 2: 1d8 + 11 ⇒ (2) + 11 = 13


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"Can't be good." Yekskya doesn't waste any time. With his magic bow, he nocks a pair of cold iron arrows and begins firing them at the new threat, hoping someone will be able to tell him how to kill it.
Attack 1: 1d20 + 10 ⇒ (6) + 10 = 16
Damage 1: 1d8 + 11 ⇒ (7) + 11 = 18
Attack 2: 1d20 + 10 ⇒ (12) + 10 = 22
Damage 2: 1d8 + 11 ⇒ (5) + 11 = 16


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Something supernatural about the ape momentarily clouds Yekskya's mind. For a moment he feels an urge to flee. Then he sets hand on an arrow and the feeling passes, leaving just a general sense of dread. He draws the arrow and send it, then another flying toward the ape.
Will save: 1d20 + 4 ⇒ (15) + 4 = 19
Attack 1: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10
Damage 1: 1d8 + 11 ⇒ (3) + 11 = 14
Damage 2: 1d20 + 10 - 2 ⇒ (4) + 10 - 2 = 12
Damage 2: 1d8 + 11 ⇒ (3) + 11 = 14
Attack rolls assume no further buffs, but even if I get them, those rolls aren't too likely to hit.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"More human bane arrows. If you all don't mind, I will add them to my arrows." Later upon seeing the gear of the Shackles pirates he adds, "These were Shackles pirates. We got along well enough. Are you thinking of the Mantis, Quinta?"
Perception: 1d20 + 3 ⇒ (16) + 3 = 19


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Figuring that Krolm can handle the warrior right by him, Yekskya takes aim first at the warrior on the shoreline. His second arrow lances toward the same one if he is still standing or the one in the woods, if he is not.
Attack 1: 1d20 + 10 ⇒ (16) + 10 = 26
Damage 1: 1d8 + 11 ⇒ (2) + 11 = 13
Attack 2: 1d20 + 10 ⇒ (15) + 10 = 25
Damage 2: 1d8 + 11 ⇒ (1) + 11 = 12


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Merry Christmas!


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Yekskya takes a step back toward the river and fires two more arrows. He starts with the one to his left and then if that one goes down, switches aim to the one on his right.
Attack 1: 1d20 + 10 ⇒ (18) + 10 = 28
Damage 1: 1d8 + 11 ⇒ (2) + 11 = 13
Attack 2: 1d20 + 10 ⇒ (4) + 10 = 14
Damage 2: 1d8 + 11 ⇒ (5) + 11 = 16


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Yekskya responds in kind, quickly grabbing arrows and sending them toward the Mzali warriors.
Attack 1: 1d20 + 10 ⇒ (10) + 10 = 20
Damage 1: 1d8 + 11 ⇒ (3) + 11 = 14
Attack 2: 1d20 + 10 ⇒ (5) + 10 = 15
Damage 2: 1d8 + 11 ⇒ (2) + 11 = 13


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Yekskya thanks Quinta and asks a couple more questions about the potion so he understands what it does and how long it lasts.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

New day will also give you new tries on the Spellcraft.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Yekskya curses his failure to recognize the ambush and gets ready to pay back the warriors.
Good plan Krolm. Just waiting on my turn to respond in the fight!


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"I'm all right. Fortunately, I seem to have been able to keep my distance."


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"A monster in any event. Dragon or not, I'm sure the village will be happy to have it gone. I do hope it is the only one."


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"I suppose dragging the entire carcass back is out of the question?" Yekskya tries to help with the chest. After a few tries with his hands slipping on the lake water and grime, he manages to pull it open.
Strength check: 1d20 + 4 ⇒ (8) + 4 = 12
Strength check: 1d20 + 4 ⇒ (7) + 4 = 11
Strength check: 1d20 + 4 ⇒ (4) + 4 = 8
Strength check: 1d20 + 4 ⇒ (19) + 4 = 23


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

I think you already have my Round 3 action, but if I am mistaken and have fallen behind, here goes Round 4!
Seeing that the creature is still bleeding, Yekskya switches back to regular arrows and fires a pair off.
Creature will also take another point of bleed damage.
Attack 1: 1d20 + 10 ⇒ (15) + 10 = 25
Damage 1: 1d8 + 13 ⇒ (8) + 13 = 21 Magic, piercing.
Attack 2: 1d20 + 10 ⇒ (17) + 10 = 27
Damage 2: 1d8 + 13 ⇒ (3) + 13 = 16 Magic, piercing.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Think my Round 2 readied action would also go off so my new spot in initiative should be right before the Spawn. You should take off one point of damage though because it looks like it surfaced outside of point blank range.

Yekskya grunts as his arrow lances into the beast, but knowing he needs to act quickly to save Krolm, he quickly nocks and fires off two more arrows.
Attack 1 (Thistle arrow): 1d20 + 10 ⇒ (10) + 10 = 20
Damage 1: 1d8 + 13 ⇒ (2) + 13 = 15 plus 1 hp bleed damage for: 1d6 ⇒ 2 rounds Magic, piercing
Attack 2 (Cold iron arrow): 1d20 + 10 ⇒ (13) + 10 = 23
Damage 2: 1d8 + 13 ⇒ (5) + 13 = 18 Magic, cold iron, piercing


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Yekskya calls out, "You all right Krolm!? Do we need to send someone to help heal you?" While waiting for an answer, Yekskya nocks another thistle arrow and waits patiently for the beast to resurface.
Ready action to fire thistle arrow when it reaches the surface again.
Readied Attack: 1d20 + 13 ⇒ (15) + 13 = 28
Damage: 1d8 + 14 ⇒ (4) + 14 = 18 plus 1 hp bleed for: 1d6 ⇒ 1 rounds


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Yekskya's reactions are not the quickest, but bolstered by the spell cast by Nkechi and Quinta's song he moves quickly to attack the beast now that it has surfaced. He plucks a thistle arrow from his quiver and sends it flying toward the long neck. As soon as the thistle arrow is away, he grabs a cold iron arrow and sets that one in flight right behind the first.
Attack 1: 1d20 + 11 ⇒ (15) + 11 = 26
Damage 1: 1d8 + 14 ⇒ (4) + 14 = 18 plus 1 hp bleed for: 1d6 ⇒ 1 rounds. Magic, piercing
Attack 2: 1d20 + 11 ⇒ (4) + 11 = 15
Damage 2: 1d8 + 14 ⇒ (6) + 14 = 20 Magic, cold iron, piercing


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"Yes, let's try that. Then we can consider Krolm's challenge or the carcass."


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"If you have an idea of how to lure it out, go ahead Quinta. I wasn't necessarily thinking of entering the wreck, but definitely thought to see what is nearby."


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"Sounds like a good plan. Lead the way and we can all go investigate."


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

You have it right for Yeks except that the hooked lance is backup to his usual bow.
Yekskya is surprised to see how pleasant the lake is in the morning. The tension of the hunt for the lake monster soon wears off and he finds himself enjoying what will probably be an all too short break from the race to the ancient city.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

I'm in agreement on the electricity resistance. Otherwise, sounds good.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"Your friends have been very helpful Quinta. I've got that long-range weaponry ready!"


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Water walk might be particularly good on Krolm too. Divine favor would certainly be welcomed by Yeks as would a bull's strength which with his adaptive bow, would boost his damage even more.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"Well, there are probably snakes that swim here. And maybe crocodiles."


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"It depends what you can speak with, but yes, most creatures prefer the night. Can you speak with frogs or salamanders or fish? Or only the warm-blooded animals that come to the lake to drink?"


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"That sounds like a good idea Quinta. Do you want to scout and speak with them tonight or in the morning?"


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"Maybe we should wait until the morning so we can have Nkechi's magical aid. If we attack tonight, I have a magical weapon, but making my skin harder to penetrate would be helpful. In the morning, I'm sure we could use additional help with water breathing or swimming."


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Sounds good. I'm a +2 Swim so not awful, but not great either.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Yekskya is very thankful to the villager, "Yes that is exactly what I was looking for. I will gladly pay you." Yekskya doubles the fee the man requests. "I am ready to face the beast right away but if some of you would like to prepare we can wait until nightfall or the morning. I would prefer to take an individual boat."


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"I can swim fairly well, but I think I will need a different weapon than my greatsword if I should get knocked into the lake. If you have a hooked lance I could purchase, that would be very helpful. If not, I will take a spear."
For the fight with the lake monster, Yekskya would probably be fine with a touch of the sea in case he gets knocked into the water. He could also be a candidate for diving, but melee combat is more Krolm's domain. Do we want to put two people into each boat or go in individual boats? I'm thinking individual boats may be a better tactic, unless some of you want mobility. Yeks would just as soon get his boat in place and try to shoot from there.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"It may be beneficial for us to help these people. By defeating the creature, we may be able to make them friendly to the Pathfinders and perhaps help maintain our supplies as we go further on. I do not think we should detour for days, but perhaps we should try to find this creature tonight. We would probably have to use boats."


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Yekskya shrugs on one of the suits of magical studded leather. He puts his old chainmail onto one of the pack animals, figuring we can sell it if we find another town.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"It seems early to me to camp, but perhaps we should inquire about the tension here and what lies ahead."
Is the armor +1 studded leather or something better? +1 studded leather would be an improvement for me over my chain mail. The armor bonus would net out, but I'd be able to benefit from my full Dex bonus.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Yekskya looks disgustedly at the snake medallion, "Those snakes have certainly picked the right symbol. Always trouble. I too am ready to be on the road again. Whether we were right or not doesn't matter. We need to move. I'm ready." Yekskya quickly retrieves all of his things and joins the others making for a hasty exit after searching the Aspis agents.
We'll take a good look over these guys for any equipment for sure before we go.

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