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Organized Play Member. 6 posts. No reviews. No lists. No wishlists. 6 Organized Play characters.


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Liberty's Edge

When I got to the end of this scenario,

spoiler:
my character was more in a mindset to help Zuberi than kill him. We had one gm for the first three scenarios and a different gm for this one. The way it was explained to me is that Zuberi was cursed to eternal old age because he kept buying the sun orchid elixir, a completely legal and as far as I'm concerned moral thing. He is completely justified in trying to end the curse. So my experience was that we were ambushed by cultists who wanted Zuberi to remain old for reasons that were never explained. Then we talked to a sphinx that summoned the ghosts of the three women who needed Zuberi dead so they could rest. We broke into Zuberis home without any legal authority, killed his living monolith guards who were just doing their job, then killed him during the ritual to restore his youth. I objected strenuously to this, but my party killed him anyway. Is this really how it was supposed to go down? How is a good character supposed to rationalize this?

Liberty's Edge

When I look at this order under My Account, it is still listed as "Pending". Is it too late to cancel this order? If not, I would like to cancel it. I sent an email to this effect on the 15th but have not heard anything back.

Thanks

Liberty's Edge

Male. Either a shield or nothing in the other hand.

Liberty's Edge

I have an easy method for deciding if I want range or multiplier. In OP or other games without the critical hit deck I go for multiplier because big numbers are emotionally satisfying. In games with the critical hit deck I go for range because carving your initials into your opponent is emotionally satisfying. If I were being rational I would be working a second job instead of roleplaying.

Liberty's Edge

I am playing the Kingmaker AP and need a miniature. I am playing a Human Fighter Aldori Swordlord. If anyone can direct me to a lightly armored fig with something like an aldori dueling sword in one or both hands I would greatly appreciate it.

Liberty's Edge

I would like to jump into this discussion as I was also engaged in a battle of wills over the weekend at an Organized Play event about various spells and catching on fire. I agree with the player that believes burning hands puts targets with hair or clothes at risk of catching on fire. Even though it is an instantaneous duration, the spell states flammable materials burn if the flames touch them. Hair and clothes are identified as flammable in the catch on fire rule.

Lets talk about other spells and effects that are not instantaneous duration. Are creatures with clothes or hair that are damaged by these spells and effects at risk of catching on fire? I would love an official answer to this to take with me to Organized Play games.

1. Produce Flame
2. Flame Blade
3. Wall Of Fire
4. Flaming Sphere
5. Fire Shield
6. Fire Seeds
7. Fire Trap
8. Flame Arrow
9. Heat Metal
10. Incendiary Cloud
11. A magic weapon with the Flaming property