
Ycore Rixle |
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Kiddies asleep, presents under the tree, so a few things:
Ascalaphus, thanks for that standard action quote. I had just read that, but I misread it originally. Thanks. It does say here (http://paizo.com/pathfinderRPG/prd/additionalMonsters/universalMonsterRule s.html#flight-(ex,-sp,-or-su) ) that for a creature with supernatural flight, ceasing or resuming flight is a free action. So it seems supernatural flight actually is called out as an exception to the standard action 'rules' for supernatural abilities (quotes because that 'usually' in the standard action paragraph makes it a nonbinding rule, as evidenced by egregious and numerous exceptions from the babau demon I mentioned before to telepathy, see in darkness, cloudwalking, many auras, etc.). But this call-out exception for supernatural flight doesn't really matter, right? Because I think the action you're talking about is not flying but the activation of the hex, and I agree with you that they're two separate things.
In fact, I think that's where a lot of the confusion comes in. People are confusing the action of using a 1-minute increment of flight with the action of activating the Hex.
At least, I think? Seems to me a lot of people, I could be wrong, but I think they are reading that when you activate the hex, you are also activating your first minute of flying for the day. What's actually written is that when the witch activates the hex, 'she can fly, as per the spell, for a number of minutes per day equal to her level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments.'
Which means it works like this: you spend your action to activate the hex. You are now just like the alchemist after he's made his discovery. You can fly x minutes per day. Nothing says you have to start flying right away. When you do fly, it is as if you were under the effects of the fly spell (supernatural, though, not spell), and you can break those x minutes up into single-minute increments used at any point throughout the 24 hours. [[NB it doesn't matter at this point if you're Ex or Su, it's simply a move action to fly, because a) that's how the flight in fly spell works, and b) that's also how the "Flight (Ex or Su)" ability linked above works."]]
I'd also point out that if you say that the Witch needs to spend an action every minute to remain flying, and you also accept SKR's comment, then you are making the alchemist a far, far better flyer than the witch. That doesn't make sense in terms of iconic powers: witches are famous for flying, floating, being lighter than air, while alchemists are known for brewing, jekyll and hyding, bombing teammates into oblivion, etc. As for concerns of being OP, I mean, as other people have mentioned, plenty of other classes get the same ability, alchemist, sorc/wiz, druid, freaking martial classes like bloodrager can get a flight speed as a free action, so... I'm not seeing the OPness.
So that's my thinking on the subject. Merry Christmas, fellow gamers!