Yasmir Isilvar's page

12 posts. Alias of Sven Gerkens.




Hi.

After reading Inner Sea Gods and Bestiary 4, I must say:

Erastil and Cernunnos have many aspects in common.

Both have the stag as their sacred animal, brown and green as their sacred colours, and the longbow as favoured weapon (Cernunnos according to the bestiary 4 AND Inner Sea Gods has now the longbow instead of the club)

They even have similar domains.

And both are very old beings.

The only thing is: Erastil is the old grumpy family guy, and Cernunnos the young hothead and wild guy.

Has anyone wondered if or how they could be connected?

Maybe even brothers?


Hi.

I'm planning a KM-Campaign in the near future.

One of my players has the idea to play a female Rakshasa-Spawn cleric of Calistria, which would become something of a priest-queen of the new kingdom (the position of high priest might be fpr someone of the "other" gods)

The charakter would be focussing on the trick and lust aspects of the goddess, with some minor fertility aspect as well. The player has some babylonian ideas about it, mainly focussing on real world goddess Ishtar.

Alignment would be CN or CG, I am not sure yet)

Would it work? Can it work? (not rules, but story-wise)

Calistria is a bit difficult. The idea to have a kingdom mostly on calistrian ideals...well...

What do you think? Any ideas and thoughts are welcomed.

Sorry for my bad english, not my first language.


Hi, there,

after a first glimpse I habe some questions about the buildings in the kingdom section:

1. The Arena gives Stability +4 and Fame +1.
In the old Kingmaker, it also halves the consumption penalty for festival (or now holiday) edicts.
Has this been changed or is this an error?

2. The bureau gives +1 economy, +1 stability, and - 1 Loyality.
It costs 10 BP and needs two lots. Seems a bit expensive for having a penalty in loyality and only +1 in each of the others.
Is this correct or do I miss something?
The mill has also +1 to both economy and stabilty, no penalty, but costs only 6 BP and 1 lot.
And the monastery cost 16 BP, needs 2 lot, but gives only +1 stabilty.

Could you check these?


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Hi, I have a question.

According to the "Guide of Darkmoon Vale" and "Crown of the Kobold King", population of Falcon's Hollow ist 1.400.

This seem very high to me. Olfden seem to be almost ten times as big as Falcon's Hollow, but has "only" 3.300 people.

According to the later adventure "Hungry are the Dead" population is only 315. This seems more realistic.

What do you think?


Hi.

I have an elven (former female half-orc, now reincarnated as an male elf, don't ask) monk who is very, very good at cooking (he will also take Skill Focus for this in the near future) and I am currently thinking about the feat Master Craftsman to give him something special.

Usually the feat allows you to take the feats "Craft Magic Armor & Weapons" and/or "Craft Wondrous Item". In combination with cooking I do not see much usage of this. Brew potion is not allowed, which would be much more useful for the character. But from "Elves of Golarion" I heard that they can create magic food via "Brew Potion".

My first question about the feat is this: Must I still know the required spells for making magic items? The description of the feat is not clear here, I think.

If yes, then the feat is useless for me.

If no, then I am thinking about to take the "Craft Wondrous Item" but with the focus only to create such magic food.

But before I ask my gamemaster I wanted to understand the feat itself.

What do you think?


Hello.

I am new to this.

Currently I begin to play a Half-Orc monk in the Pathfinder Beta.

After reading the section about Unarmed Strike I had some thoughts:

There it is written:
"A monk's unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured or natural weapons."

Meaning as I understand it: You can use spells and spell-like effects to enhance your unarmed strike, but you could also enhance your unarmed strike like a magic weapon. It is an effect that enhance or improve the unarmed strike as a manufactured weapon.

So you could create "magic hands", so to speak.

Holy Unarmed Strike of Speed +5, anyone?

Sorry about my english, but what do you think?