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Yaron's page
61 posts. Alias of Ridge.
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| Full Name |
Yaron Rurizo Deverin |
| Race |
Aasimir |
| Classes/Levels |
Oracle 1 (HP 9/9; AC 15(t11,ff14); F+1,R+1, W+3;Init +1, Perc +3) |
| Gender |
Male |
| Size |
5'10" |
| Age |
24 (Looks 20) |
| Alignment |
NG |
| Deity |
More than one, Shelyn a big one |
| Languages |
Celestial, Common, Halfling, Varisian |
| Occupation |
Blueblood |
| Strength |
12 |
| Dexterity |
12 |
| Constitution |
12 |
| Intelligence |
12 |
| Wisdom |
12 |
| Charisma |
17 |
About Yaron
Yaron Deverin
Male aasimar oracle 1 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 7)
NG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 15, touch 11, flat-footed 14 (+3 armor, +1 Dex, +1 shield)
hp 9 (1d8+1)
Fort +1, Ref +1, Will +3
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee morningstar +1 (1d8+1)
Ranged sling +1 (1d4+1)
Special Attacks channel positive energy 4/day (DC 13, 1d6)
Spell-Like Abilities (CL 1st; concentration +4)
. . 1/day—daylight
Oracle Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—bless, cure light wounds, inflict light wounds (DC 14)
. . 0 (at will)—create water, detect poison, guidance, stabilize
. . Mystery Life
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Statistics
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Str 12, Dex 12, Con 12, Int 12, Wis 12, Cha 17
Base Atk +0; CMB +1; CMD 12
Feats Selective Channeling
Traits child of the temple, merchant family
Skills Appraise +2, Diplomacy +5, Heal +5, Knowledge (history) +5, Knowledge (nobility) +6, Knowledge (religion) +6, Perception +3, Sense Motive +5, Spellcraft +5, Survival +5; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common, Halfling, Varisian
SQ oracle's curse (tongues [celestial]), revelation (channel)
Other Gear studded leather, light steel shield, morningstar, sling, sling bullets (10), bedroll, masterwork backpack[APG], signet ring, trail rations (2),'Chosen by the Gods: What to Expect When the Divine Powers Choose You' Book, 2 pp, 105 gp, 8 sp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Oracle Channel Positive Energy 1d6 (4/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Selective Channeling Exclude targets from the area of your Channel Energy.
Tongues (Celestial) You can only understand and speak one language in combat.
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Yaron's story: I should be very grateful, not only was I born into House Deverin, but I was born celestially touched, an Aasimar. Most see such a child as a sign of favor from the gods. Had I been born into any other noble family I might have gotten a swelled head, well, more swelled than I already have. Alas, though I was an adorable almost cherub like lad for my early years, I also came with an odd condition, the babbling of tongues- Celestial, language of the heavens. My first words were in that language, and indeed, stress had me resort to it. Apparently, some clergy declared it was another sign of my 'blessing'.
Yet when you are a child, different from others to a degree, such a blessing is like iron to a lodestone. The same bullies who resented that I was special, delighted in mocking me because I was a freak. I was told to take the high road, to be above it all, and I really did try, but I am at least in part human, and I got into more than one fist fight. I usually lost by the way, but some how I recovered faster than I should have. People said I was here for a reason, and that put a lot of pressure on me when such gifts never came. And being told you WILL be good, its in your blood AND family can make one long to wear black and grow a twisted beard. I never gave into that urge, because at my core I suppose I don't want to be evil, and also I've had trouble growing decent facial hair.
Seeking a new place to reinvent myself, my family , which helped found Sandpoint anyway, decided to send me to my older Cousin Kendra and other relations in that town. Big religious ceremony there, and it was thought that if anyone should go from the Magnimar set of the family, it would be their miracle child. Not what I had in mind *Sigh*
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It should be noted that, until the adventure starts, Yargon has never cast an actual spell (out side of of his race's natural gifts) in his life. The start of the adventure is the time where the gods bestow their full blessings which he gains an almost instinctive use of. It is surprising to him and makes him a bit alarmed that they do have a plan for him after all.
Appearance: Yaron looks mostly human with short brown hair, and a not uncommon height of 5'10", but when he heals or begins speaking in tongues, a halo of light appears over his head. Add to that his eyes are a celestial blue and the whites appear to be more pearl like, and those who know what to look for can tell he is an Aasimar. He has lived for 24 years but looks closer to twenty thanks to his unique heritage. He has a fair complexion though not as pale as a Nidalese.
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