Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
Aggghhh the Unclean wrote: I could run at the half orc and set off all the bombs I am carrying! Or you could save the say and warn the town. We might die here, but at least Trunau would know about Skreed (sho probably has some way to move undetected like invisibility) and stop him before he could escape and our deaths would not have been wasted.
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
Despite his wounds Yarask raises his sword high in the air and takes on the other wolf, roaring at the same time:"Augier! Get out of here and warn the townsfolk! Whatever else happens that damned half orc needs to pay for his atrocities!" Power attack roll: 1d20 + 9 ⇒ (8) + 9 = 17 -> Damage roll: 2d6 + 8 + 3 ⇒ (1, 5) + 8 + 3 = 17 17/44hp Edit Reflex save: 1d20 + 3 ⇒ (13) + 3 = 16
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
It's not going well. I don't know how many hp the wolf has still left but it could take me 2 or more turns to do so. And despite retreating Skreed's aim remains the same, so we are not likely to suceed
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
Again and again Yarask rains blows against the wolf wishing for nothing else but to kill the hideous creature and get to its master. Power attack roll: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24 -> Damage roll: 2d6 + 8 + 3 ⇒ (1, 4) + 8 + 3 = 16 Confirm critical: 1d20 + 9 - 4 ⇒ (4) + 9 - 4 = 9 -> Damage roll: 2d6 + 8 + 3 ⇒ (4, 4) + 8 + 3 = 19 Yarask down to 25/38 hp We need to get rid of the last wolf quickly. We can't let that bastard firebomb us any more
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
Even down Yarask refuses to yeld and slashes again against the wolf! Power attack roll: 1d20 + 9 - 4 ⇒ (9) + 9 - 4 = 14 -> Damage roll: 2d6 + 8 + 3 ⇒ (2, 2) + 8 + 3 = 15 5 rounds of rage spent; HP32/44
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
Cursing under his breath as his companions take heavy hits Yarask moves near one of the wolves and slashes at it with all of his considerable might! Power attack roll: 1d20 + 9 ⇒ (14) + 9 = 23 -> Damage roll: 2d6 + 8 + 3 ⇒ (3, 2) + 8 + 3 = 16 Anyone has anything fire or acid related? We need to stop the troll's regeneration before it can revive! Also: no more healing of any kind? We need to save Dolgryym if possible at all
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
Trolls are humanoid(giant), shouldn't we get our +4 AC? "Good! This is how things shall be! No quarter asked, no quarter given! DEATH TO GIANTS AND THEIR ILK! JUSTICE FOR RODRICK GATH!" yells Yarask swinging his greataxe at the troll with all of his considerable might! Power attack roll: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23 -> Damage roll: 2d6 + 8 + 3 ⇒ (5, 4) + 8 + 3 = 20 We need to get rid of his regeneration first...
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
Let's go out in a blaze of glory. Augier opens the ground under the troll, Yarask and Tegnar charge to dogs, Othdan makes himself useful and Dolgrym uses his sling. Hopefully everything goes for the better...
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
Aggghhh the Unclean wrote: Give ourselves mohawks and tattoos and become trollslayers? Only if I can get Yarask a freaking huge axe that slices down men and gods... and maybe rename him Gotrek... :P
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
If I can close on the half orc I should be able to cause him some considerable pain, due to rage (btw please consider Yarask retrieving the hopeknife and taking out his bow. He'll shot once and then close in melee. As for the hp, we may have 15 HD IN THEORY but both Othdan and Dolgrym are half dead. We can risk it, but unless we can manage some really good rolls we are unlikely to suceed. Nonetheless, Yarask would be ready for a fight, the only thing keeping him back could be Othdan's security.
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
"I think we have better to keep our distance, Tegnar... did you see what just happened? Overextending ourselves is tantamount to suicide down here!"
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
Yarask renews his attack with the earthbreaker against the bony creature:"Skeletal or not all giants must die!!!" Power attack roll: 1d20 + 8 + 2 + 1 ⇒ (9) + 8 + 2 + 1 = 20
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
Yarask drops the hopeknife and strikes with his earthbreaker Power attack roll: 1d20 + 8 + 2 + 1 ⇒ (1) + 8 + 2 + 1 = 12
Unfortunately this the dwarf aim is way off target.
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
"Damnation!" As Yarask renews his attack on the rats he considers the group's options since the battle with thee 2 deadly opponents starts to seem hopeless. Attack roll: 1d20 + 9 ⇒ (17) + 9 = 26 -> Damage roll: 1d4 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
Oh... very well... let's once again fight on the enemy terms... Yarask draws the hopeknife and activates its magic before slashing savagely at the vermins! Attack roll: 1d20 + 9 ⇒ (16) + 9 = 25
Activate rage, move, draw, attack the rats
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
Anyone here? What do we do? Seems like the idea of keeping distance is gone (-4 to hit and possibly cover) so what do we do now, charge in? Prioritize the rats? The giant? Can we work out a strategy togheter please?
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
I was under the impression we were still near the entrance... how is it possible we moved that far already? Incorporeal rats and skeletal giants togheter?
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
Dundin Larringfass wrote:
-___-'' A wild dwarf appears!!! As for the hopeknife we should have one too besides Othdan's
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
"Very well.If that's settled, let's get in. All those orcs aren't going to get killed without us lending them an hand..." says Yarask moving forward.
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
Yarask nods at Augier sword ready in his handa as he advances:"Be on your guard and keep an eye out for traps..." Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
"Agreed lad. You did your part well. The spirit of Rodrik is surely proud of you!" says Yarask giving the boy a playful, yet heavy, pat on the back.
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
If Othdan wants to come with us let him, he's proven himself in battle after all. I assume we are pooling our gold. If so I'm ok with the party spending money to get Dolgrym a MW breastplate
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
Yarask gives the fallen giant a satisfied look and a nod before turning to the others, grinning:"Is the enemy broken? Is the city retaken? If so, and these orcs that went inside the cave are what's left of the invaders they are trapped. I don't think we are in fighting form anymore and you..." Yarask points at Augier "You can't cast anything anymore, am I right? No... unless there's proof we need to brave the cavern here and now I think it wise for us to rest and heal. We'll get these last orcs come tomorrow. Just guard this exit and make sure no one leaves and tomorrow they die!" Then Yarask turns to Kurst asking:"Do you know what tribe these sad buggers were from? I like to know who my enemies are... in detail"
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
"Did you like that, you lumbering idiot? Now take this... and die already!" seeing several shafts protruding from teh giant's body Yarask decides to stick with a tactic that's obviously working... Attack roll: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
"Damnation! roars Yarask as the giant crashes his chains on Tegnar's head. Being still quite distant from the creature, Yarask shoots again and moves near. Attack roll: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
Swim check: 1d20 - 1 ⇒ (12) - 1 = 11 Seeing the giant advance Yarask decides that fighting him in the water isn't the best of options, so he swims back to shore before shooting another arrow at the lumbering creature. Attack roll: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
Yarask sends another shaft flying towards the lumbering giant before resorting to swim trying to reach the rocks. Attack roll: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Swim check: 1d20 - 1 ⇒ (9) - 1 = 8 But, unaccostumed to the water he doesn't make it far at all!
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
Going in hth with a giant doesn't seem like the best of options considering our low health but the hit chance from here doesn't seem great either... So let's advance on it while shooting Yarask shoots an arrow at the giant and moves into the water preparing himself for the fight of his life. Attack roll: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
I'd like to know about the range and cover modifiers from where Yarask stands. Does the giant have cover? How long before he can reach us? What kind of terrain between us and him? Do we need climb checks? Does he?
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
Yarask gulps down the last potion and mumbles a prayer under his breath:"May the father of stone give us the strength to defeat our enemy and save this town!" CLW: 1d8 + 1 ⇒ (6) + 1 = 7 Yarask back to 9/27 hp and he runs towards the lake, bow in hand
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
"Let's deal with this giant" says Yarask. His tone meant to be solemn but unable to hide the pain his wounds are causing him. Yarask down to 2 hp
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
Can we destroy the catapult instead? "I say we sunder this thing. We can't allow it to keep threatening Trunau!" proclaims Yarask limping towards the siege engine sword in hand.
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
"Goodbye orc scum!" says Yarask attacking the orc holding Tegnar. Attack roll: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
Yarask limps towards the orcs holding his sword and slashes at the one grappled with Tegnar. Attack roll: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
Aggghhh the Unclean wrote:
If you were at -8hp then getting healed for a +19 means you are back at 11, no?
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
GM Tribute wrote:
you mean Augier, right? Yarask rushes out of cover yelling at Tegnar:"Engage them now! I'll tend to Augier, then I'll join you!" Move near Augier, take his potion and give it to him to drink
Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11
Not much then. Unfortunately Yarask is down to 1 hp, so I need to take that potion, sorry CMW: 2d8 + 6 ⇒ (2, 6) + 6 = 14 Yarask gladly accepts the potion from Augier and is healed.
|