F Human Witch
"yeah thanks, but I get get the feeling that any of these dire badgers won't come so quietly! Anyone get hurt in that little scuffle?" Yannick uses knowledge History to try and think of any stories / tales of previous groups that have been out hunting dire badgers previously: 1d20 + 9 ⇒ (11) + 9 = 20
F Human Witch
on my turn - now initiative 8, I say to Josi "Hey J, grab the sleeping one and put it in the cage before it wakes up! I will try and take out the one that is eating Garra." Use a move action to close in on the other badger and as soon as I get within 30ft use the slumber hex again on badger2 this time. Same DC. Mutter barely audibly, Dammit, really shouldn't have left those nets behind in camp on the washing line!"
F Human Witch
ok, I have updated everything except for potions and scrolls, will have a good look at how much money I have. My main idea was to just have cure light wounds scrolls and potions for us to use incase we get badly hurt. I have a +6 initiative bonus now as well from traits and familiar. Many thanks.
F Human Witch
Hi Mark sorry I have been unwell for a few days, I have joined in the combat now. The only thing I could see that wasn't on my character was my patron, but that doesnt come in to play until 2nd level. If there are any other errors please let me know, This will be my first online game like this so I have much to learn :-)
F Human Witch
On her initiative (2), Yannick steps in closer (keep 30ft distance) to the nearest badger and attempts to put it to sleep using the slumber hex. DC 16 will save to resist. "Go to sleep my little fury friend, we mean you no harm" Sorry but I don't know how to make the green dice rolls appear in the chat.
Ok, I would like to submit Yannick, a level 1 Witch. Race Human
Str: 8 (-2)
Hex:
Skills: 2 +5 +1 +1 = 9
Traits:
Feats:
Spells:
Equipment:
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