M Shoanti Human Fighter 1 | AC19, T13, F16, CMD16 | 20/20HP | F+3, R+6, W+0 | Init+6 | Perc+0, SM+0
The short Shoanti man steps forward and puts a hand on the con-artist's shoulder, helping him stay put. "I think the lady doesn't believe you have given her her money's worth. Perhaps you could better serve her?" Intimidate: 1d20 + 6 ⇒ (6) + 6 = 12
M Shoanti Human Fighter 1 | AC19, T13, F16, CMD16 | 20/20HP | F+3, R+6, W+0 | Init+6 | Perc+0, SM+0
It is an actual goal that everyone at the table gets a chance to shine, to demonstrate that their character is actually good at one thing or another. Some are good at specific skills, whether languages, knowledge, interaction, thievery, or even simply entertainment. Others are good at specific types of combat. I have a two-handed fighter who likes to sit back and let the "big brains" decide what to do next, but he has maxed Dungeouneering and Engineering skills, and out of nowhere this thug in a box has the answer the group needs at the moment. Heck, I once had a character whose primary schtick was that he ended up being reincarnated VERY early in the game, and he spent the rest of the campaign trying to get back to something approximating his original form. Your thing could be anything. You could sketch interesting buildings or natural vistas that you stumble on in your travels. You could try very, very hard to be a ladies man, and whether you are any good at it or not is just part of the schtick. Sometimes it is better to put something in during character creation (small for a Shoanti, so he's not a brute fighter for Yahto). Sometimes it is far more fun to discover what comes up along the way (reincarnation dude). You can even do BOTH! This is PLAY. Have fun with it!
M Shoanti Human Fighter 1 | AC19, T13, F16, CMD16 | 20/20HP | F+3, R+6, W+0 | Init+6 | Perc+0, SM+0
"The keeping it quiet angle would mean avoiding using contacts our mentors have built, too. Shame. I imagine Ivantiu could point us at the right people fairly quickly. Do you know where she ran most often? I assume her gang would be in that area."
M Shoanti Human Fighter 1 | AC19, T13, F16, CMD16 | 20/20HP | F+3, R+6, W+0 | Init+6 | Perc+0, SM+0
The young warrior vocalizes a less-than pleasant colorful metaphor about the moment, pulling the light hammer from his belt (the only one of his weapons he hadn't left with his pack in the other room) as he moves . . .. Seeing as Aurie is attacking one of these things, he goes to attack the other. Light Hamer 1: 1d20 + 7 ⇒ (14) + 7 = 21
Worse of the 2 is not a threat. I'm going to assume it is roll twice on D20s, as that's the normal version of this sort of thing. If I'm wrong, well, I'll adjust. Piercing w/o cold iron: 1d4 + 1 - 2 ⇒ (4) + 1 - 2 = 3 Managing to penetrate the damage reduction without ever knowing it was there. Wait, did you want us to roll init, too? Init 1: 1d20 + 6 ⇒ (2) + 6 = 8
So, that would be an init of 8.
M Shoanti Human Fighter 1 | AC19, T13, F16, CMD16 | 20/20HP | F+3, R+6, W+0 | Init+6 | Perc+0, SM+0
A young man whose dress and appearance clearly mark him of Shoanti descent, despite his relatively small size and more slender build, drops a a pack and his bow just inside the doorway to the room. His armor is heavy enough to support him being in the thick of things. Smiling at the room, he grabs a pitcher without looking in either, and pours himself a cup, grabbing a few pieces of the offered food before settling into a chair further away from the table and beginning to nosh. Sense Motive: 1d20 ⇒ 20 With his mouth full, crumbs spewing forth as he speaks, reasonably clearly, "One of the rules is to never pass up food you can trust, because it may be far too long before you get more. One of several lessons I was provided as I moved to claim this role." He pauses to wash the food down his throat before continuing. "I am Yahto, born here in the city and not trained in the ways of a Quah. Trained instead to be a Pathfinder. I hope that our lives are never boring." He laughs at his own comment, before taking another bite. |