Ninja

Yūrei's page

35 posts. Alias of Oniwaban.


Full Name

Unknown

Race

Half-Elf

Classes/Levels

HP 14/18 | AC 17, T 13, FF 14 | F +2, R +7, W +0 | CMD 17 | Initiative + 6 | Low-Light, Perception + 7 |

Gender

M, Ninja (Scout) 2

Size

M

Age

24

Alignment

N

Languages

Common, Elven

Strength 14
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 10
Charisma 14

About Yūrei

"In life, there is conflict. In death, peace. Allow me to bring you peace."

Init +6; Senses Low-light; Perception +6
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Defense
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AC 17, touch 13, flat-footed 14 (+4 Armor, +3 Dex)
HP 18 (2d8+4)
Fort +2, Ref +7, Will +0
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Offense
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Speed 30 ft.
Melee Elven curve blade +5(1d10+3/18-20 x3)
Ranged shortbow +5(1d6+2/x3)
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Statistics
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Str 14, Dex 16, Con 14, Int 10, Wis 10, Cha 14
BAB +1; CMB +3; CMD 17

Feats Weapon Finesse

Skills Acrobatics +8, Bluff +7, Climb +6, Disable Device +8, Perception +7, Sleight of Hand +8, Stealth +8, Swim +6, UMD +6
Languages Common, Elven

Gear Rogue's Kit, Elven curve blade, mithral shirt, composite shortbow (+2), quiver w/20 arrows, 500Gp
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Special Abilities
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Poison Use - At 1st level, a ninja is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon.

Sneak Attack - +1d6

Ki Pool (3 per day) - As long as she has at least 1 point in her ki pool, she treats any Acrobatics skill check made to jump as if she had a running start. At 10th level, she also reduces the DC of Acrobatics skill checks made to jump by 1/2 (although she still cannot move farther than her speed allows).

By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack. In addition, she can spend 1 point to increase her speed by 20 feet for 1 round. Finally, a ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth checks for 1 round. Each of these powers is activated as a swift action. A ninja can gain additional powers that consume points from her ki pool by selecting certain ninja tricks.

The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.

Ninja Tricks - Vanishing Trick (Su): As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point.
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Traits/Racial Features
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Killer - You deal additional damage equal to your weapon's critical hit modifier when you score a successful crit with that weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself.

Elven Reflexes - You gain a +2 trait bonus on initiative checks.

Elf Blood - Count as both elven and human for any effect related to race.

Elven Immunities - Immune to magic sleep effects, and get a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses - +2 racial bonus to Perception skill checks.

Multitalented - Two favored classes, can take +1 HP or +1 SP whenever taking a level in either one.

Ancestral Arms - (Elven curve blade)