| Full Name |
Unknown |
| Race |
Half-Elf |
| Classes/Levels |
HP 14/18 | AC 17, T 13, FF 14 | F +2, R +7, W +0 | CMD 17 | Initiative + 6 | Low-Light, Perception + 7 | |
| Gender |
M, Ninja (Scout) 2 |
| Size |
M |
| Age |
24 |
| Alignment |
N |
| Languages |
Common, Elven |
| Strength |
14 |
| Dexterity |
18 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
10 |
| Charisma |
14 |
About Yūrei
"In life, there is conflict. In death, peace. Allow me to bring you peace."
Init +6; Senses Low-light; Perception +6
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Defense
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AC 17, touch 13, flat-footed 14 (+4 Armor, +3 Dex)
HP 18 (2d8+4)
Fort +2, Ref +7, Will +0
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Offense
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Speed 30 ft.
Melee Elven curve blade +5(1d10+3/18-20 x3)
Ranged shortbow +5(1d6+2/x3)
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Statistics
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Str 14, Dex 16, Con 14, Int 10, Wis 10, Cha 14
BAB +1; CMB +3; CMD 17
Feats Weapon Finesse
Skills Acrobatics +8, Bluff +7, Climb +6, Disable Device +8, Perception +7, Sleight of Hand +8, Stealth +8, Swim +6, UMD +6
Languages Common, Elven
Gear Rogue's Kit, Elven curve blade, mithral shirt, composite shortbow (+2), quiver w/20 arrows, 500Gp
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Special Abilities
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Poison Use - At 1st level, a ninja is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon.
Sneak Attack - +1d6
Ki Pool (3 per day) - As long as she has at least 1 point in her ki pool, she treats any Acrobatics skill check made to jump as if she had a running start. At 10th level, she also reduces the DC of Acrobatics skill checks made to jump by 1/2 (although she still cannot move farther than her speed allows).
By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack. In addition, she can spend 1 point to increase her speed by 20 feet for 1 round. Finally, a ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth checks for 1 round. Each of these powers is activated as a swift action. A ninja can gain additional powers that consume points from her ki pool by selecting certain ninja tricks.
The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.
Ninja Tricks - Vanishing Trick (Su): As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point.
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Traits/Racial Features
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Killer - You deal additional damage equal to your weapon's critical hit modifier when you score a successful crit with that weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself.
Elven Reflexes - You gain a +2 trait bonus on initiative checks.
Elf Blood - Count as both elven and human for any effect related to race.
Elven Immunities - Immune to magic sleep effects, and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses - +2 racial bonus to Perception skill checks.
Multitalented - Two favored classes, can take +1 HP or +1 SP whenever taking a level in either one.
Ancestral Arms - (Elven curve blade)