Blue Hesmene

YQM's page

2 posts. No reviews. No lists. No wishlists.


RSS


James Jacobs wrote:
I'm always open to suggestions and feedback on the APs, but significant changes to their content and elements is not something we'll be doing.

Thanks for the reply James! I by no means want you to change the adventure paths! I know a whole lot of people who love adventure paths and I understand they just aren't really my cup of tea. I would honestly love some sort of Rules synopsis at the end of each adventure path publication run. Another softcover that was just "Here are all the cool systems and monsters we made from <Adventure Path>" would be amazing and I would gladly sign up for that subscription.

I just got "Ultimate Campaign" in the mail and the kingdom building section is amazing and I am glad it was published in another book as I was very seriously thinking of buying the kingdom building APs just for that chapter.

I understand that you can't please everyone all the time but it's something that has just kind of bugged me. When I got my copy of Ultimate Campaign it came with an insert for the Mythic Adventures book and I quickly logged in to make sure I would be receiving said book with my subscription. Thats when I saw the advert for the AP using the Mythic Adventures rules and my first thought was "Oh man, I want those cool monsters". But I know I am not going to use most of the adventure stuff in it. Heck I have already started planning an adventure on speculation alone!

Like I said, I don't know the right answer, and the APs are great (obviously) for those that buy them. Heck everything you guys produce seems amazing. I have never liked a book more than I liked the NPC Codex until the Ultimate Campaign showed up and now I am in love it!

wraithstrike, Of course rules are malleable but there is a lot of testing and thought that goes into making a system and making it balanced and work. I can't possibly create the same quality work in a week that Paizo does. It is very frustrating to work and work on something and figure out that it already exist (and is better).

Doomed Hero, I did not and this site is amazing! Is this all because of the license? It's awesome. Now I feel like my concerns aren't warranted but I still would buy the physical rules if I didn't feel like most the book was wasted on me.


Dear Paizo,

I want to start off by saying that I love what paizo has done for the Tabletop world. I love how they picked up the sword and ran with it when Wizard's dropped it. I love everything, well almost everything, about Pathfinder. For this I thank you.

My big problem, and it is a big one, comes from Adventure Paths. Everyone who played DnD of old remembers the splatbooks on splatbooks. They remember having to shell out money for a book that added very little to their overall collection. To me this is what Adventure Paths are.

In any tabletop game I tend to ignore the default world when possible. I actually don't like playing shadowrun because the default world is near impossible to ignore. It is as much a part of the game as riggers are. For Dungeons and Dragons I don't think I ever ran a campaign in Grayhawk or Forgotten Realms or Eberron. The same can be said for Pathfinder.

When I DM a game it is so that everyone at the table can have an experience that feels increasingly personal with each session. I run it to make a story, not work through one. Sessions are rarely planned out more than 2-3 weeks in advance and it isn't uncommon for me to completely throw out an idea because the players have found a new way. I feel this is the correct way for my group to play.

I should note that I understand this isn't how everyone feels. That is fine! Tabletop games are, after all, a medium for expression! If your group likes running adventure paths that is awesome as most of the adventure paths seem to be of high quality and are full of interesting stuff. And there in lies my problem.

The adventure path books aren't for me except sometimes I feel I have to buy them. Why? Because mechanics are in there. I came up with an idea for a caravan based adventure. Half way into designing how the caravan would work a player informed me that he had an adventure path with caravan mechanics. Imagine my shock! I own almost every Pathfinder product that isn't an adventure path and it never occurred to me I would be missing out on mechanics because of it.

Now I have started, begrudgingly, buying adventure paths that contain mechanics in them. I am once again buying splat books. I ignore 85% of the book and use the other 15%. I don't like this and I am starting to resent it.

But what can be done? How can this be fixed? I honestly don't know. I don't feel like the quality of the paths themselves should be sacrificed but I also don't want to feel like I have to buy the adventure paths to get the most out of the game I love, while never using the bulk of the path. Imagine if mechanics were included in the comics. If you had to buy a comic in order to get the stat block for a cool demon or the system for ship combat. Would you be upset about it? Because, even as a fan of the comics, I would be.

A Plea From a Fan,

Austin R. M.