
YAdam85 |
Let me preface this with the fact that I don't often GM. I've been playing for years in many different systems, but I've only run a few one-shots, and Kingmaker.
My problem is that I recently got involved with a newbie group. I played in their first campaign ever (a 4E game that they only made second level) and they asked me to run something.
They were crazy about the idea of S&S, and I've taught them enough of the system, but after 2 sessions, they aren't afraid of anyone. Not Plugg, not Scourge, not the Cap'n. I know that I could, and should, have one of them keelhauled for their actions, but I also don't want to break their fragile psyches, since they've never had a character die before, and it took me 6 hours to help them roll up their characters. Any advice for a relatively new GM?