Xvark's page

32 posts. Alias of Krisam.


About Xvark

Crunch:

Xvark
male alien
hgt: 4'5 wgt: 35 lbs
eyes: black
hair: bluish-gray, with black markings
age: 20

Racial notes:
4 arms*
*d6 in Strength and Brawny edge in exchange for not using the extra limbs in melee.
Wall walker
Natural weapons
Curious
Water intolerant
-2 Charisma (alien appearance/mannerisms)

Languages:
Common, Alien, 2 more?

Attributes:
Agility d8
Smarts d6
Spirit d4
Strength d10
Vigor d6

Derived attributes:
Charisma -2
Pace 6"
Parry 6
Toughness 5

Skills:
Fighting (Agility) d8 (3 pts)
Investigation (Smarts) d6 (free 2nd + 3rd advancement)
Knowledge: Advanced tech (Smarts) d6 (2 pts)
Notice (Smarts) d6+2 (2 pts + Alertness)
Piloting (Agility) d6 (1 pt + 3rd advancement)
Repair (Smarts) d6 (2 pts)
Shooting (Agility) d8 (3 pts)
Taunt (Smarts) d6 (2 pts)

Hindrances:
Curious (Major)
Water intolerant (Minor): can't swim

Edges:
Alertness
Ambidextrous
Brawny
Hard to kill - house rule bonus

Gear:
claws Str+d6
Sonic Pistols x2 : Range=? 2d6 nl

Fluff:

Xvark

Small and six-limbed, Xvark's bluish-gray fur with black markings is mostly hidden beneath a prisoner jumpsuit. He moves with sudden speed, and his large ears and the antennae on his head and back are always twitching, picking up the world around him with endless curiosity.

Xvark was an engineer, but got caught up in a rebellion he wasn't a part of, and sentenced along with all the rebels.

Advancements:

Novice:
1st - Smarts attribute from d4 to d6
2nd - Alertness Edge + free Skill = Investigation at d4
3rd - increase Investigation and Piloting skills from d4 to d6