Derklord wrote:
What would you say a workable strength for that? 14? Our 15 point buy went up to 20 point buy.
Belafon wrote: Rapid Shot vs. Deadly Aim is debatable. Math depends on just how much you hit, but at BAB +4, Deadly Aim adds 4 damage and Rapid Shot adds 1d8+STR+Enhancement. Rapid Shot is usually more damage. Could be if str bonus and a the ownership of a composite bow. But with the 15 pt buy, raising strength further wasn't much an option. Unless i'd lower charisma, and raise it to 14 at lvl 12. Lvl 4 spells are available only at high levels.
Switching weapon focus with another is doable, true. Class bonus feats do include both mounted combat & mounted archery. Name Violation wrote: Take rapid shot before deadly aim. My concern is also that, since the class isn't damage ace like say Zen archer/fighter or similar, i'd need to get some damage in a good shot, hence deadly aim and vital strike. 1) Pc: Weapon focus (longbow)
Good day all. I'm to build a Dragonrider PC. Our build rules:
15 point buy.
Spoiler: and they have spellcasting progress like a ranger/paladin.
Claude from Fire Emblem 3 Houses I'm inclined to use human, since feats for the minimum of viability. Str 11 Dex 17 (14 +2 racial +1 lvl 4) Con 12 Int 12 Wis 10 Cha 14
Feats, as we're lvl 6 to start:
Future feats:
I might be willing to dip something, it would delay class feats slightly, but i don't want to lose too much of my dragon mount's progression. Is this viable/workable for support?
Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9 Thanks. A little inspiration regarding the Kerrigan/abarrant woman, was those often seen (serve and live, or die) situations, and the kind of movies where the evil thought crushed, rises again through either brainwashed people or some weird evil mojo. So Carlaya and Charis can take ranks in [Profession: cult leader] now. :)
Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9 With a kineticist in their party, i expect him to die more quickly, she hits touch after all, and deflect arrows doesn't work vs that.
They -also- have a divine caster with access to daylight. :)
Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9 From that point on, pressure gradually falls off your shoulders. The mystery girl brings you a slice of delicious pumpkin sponge cake.
[Sequence of events afterwards, drawn on parchment] The city of Kharum recovered from the unnatural chaos, and trade thrived once again. (Picture of Ed at a table, pointing out key locations on a map) Ed Earl, cavalier and front line man. After his ordeal with all the freakish things in the catacombs, he decided to start a counter taskforce, bent on rooting out any cults to wicked causes. A few have been taken care of so far.
(Picture of Grog sitting in a tavern, with his 5th tankard of ale in front of him, Ed standing nearby) Grog, the dwarf with a liver of adamantine, and your best friend in trouble, was offered co-leadership in Ed Earl's group, but he declined.
(Picture of Carlaya, holding a snake's egg that was hatching) Most of her wisdom restored, Carlaya thought Rags had wandered off. She found a reptile farmer, who upon hearing of her plight, had sold her a constrictor egg. It turned out to be a most colorful and loyal beast in the years to come.
(Picture of Charis, at the church of Abadar) Charis prayed even more fervently to Abadar, thanking him for keeping her alive when she needed it most. The head priest commended her devotion. Over time, Abadar's voice lessened in her dreams, coming to a stop eventually..... ============================
The book of the cult was locked away in the archives of the church to Desna, in the temple district. On only a few rare occasions, was it consulted to combat strange things over the years to come.
(Picture sequence of two blank pages in the back of the book, a drop of blood falling onto them from a clumsy scribe) (Blood spreads out into writing) The emissary, the one who took worship to the unspeakable to the next step.
5 years later. A group of hooded individuals looks out over a great trade port city.
Two of them stood side by side before the preaching bench, a good two dozen attentively listening to them, as they spoke of a being powerful beyond comprehension, and its herald in the black emptiness that saved their lives. On their foreheads were black spirals, the symbol of the cosmic being of their worship. Somewhere, an observing entity was pleased.
Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9 Since you're practically at the end, and it's mainly some RP from here, i'll push this forward for you guys to put to a close.
The oracle notices Ed holding a book, - the book -, and asks: "What has transpired?" While he or/and Grog is about to answer, the girls come downstairs, the reunion a surprise to all four of you.
Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9 Reading the words in the book, an ominous looking portal, a voidly black color, opens. As he and Grog step through, they end up in a dark alley, with the sounds of people walking by just a corner away. As the two of you move into the street, you recognize it as the main square in the commons district, with nearby a familiar looking inn, where you all first met. [Mary's] You get a hunch that since it began with gathering here, it will end here as well. You warily stride forward, and much to your relief, the place is still homely. The young oracle woman sits in the far corner, her eyes closed in solemn contemplation, before opening them as the two of you are halfway towards her. "Peculiar. You ventured forth as six, yet return fractured."
Sense motive on cryptic speech 14: She didn't say a number of you guys returning. Fractured is used for a divided or separated whole as well.
Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9 Backtrack would work, for one. On the other hand.... The book also describes instructions to create a portal to a number of locations, one of which seems to be near - or within - the city of harum. The girls: You find yourselves waking up in two beds, both in the same room. By the furniture and the sound of people outside, you're in an urban environment. If you look out of the window, you notice a landmark of Kharum's commons district, and the sign [Mary's] hanging from the wall. This is the homely - and popular - inn owned by a young woman named Mary. Both of you feel a slight heat on your foreheads, as if something hot was pressed against it.
There is a knocking on the door, and the proprietress steps in.
Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9 Negative lvl penalty applied? Grog's progress is like pulling rope early on.
He grits his teeth, then makes 25ft progress.
At that point, +2 bonus on the checks to get to safety.
From that point, he grabs Ed's hand, who pulls him in to safety.
About a minute and a half after the hole opened, it closes again, leaving the room eerily quiet. Grog notices that near the pedestal is a chest, it's locked, but a search on Asgar's corpse reveals a serrated key. A potion of vanish (Cl 3, but that would be an unknown without magic)
I believe Ed took that language specifically for this playtest. :P He skims through some pages, detailing things that make him very uneasy with what could happen, if rituals in this book would be completed successfully. It also contains a map, encircling an area, which between himself and Grog, is determined to be an area the city of Kharum currently is built upon..... Reading further on marked pages, he determines it would have been the ideal site to perform a ritual for a beacon, which could have sent a signal into the far deep reaches of outer space. - Could have -, were it not for brother Asgar and his cult of followers' defeat at the hands of a group of adventurers.
Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9 Let's see.
Ed would be in his 2nd red bordered position.
Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9 Result of destruction: 1d4 ⇒ 3 It takes a little, but not too long, for Ed to cause the sphere to crack. As it does, a ripple of energy slides into the room, and the air seems to start vibrating. A dark hole shows as it breaks open, and air is violently being sucked into it. Everyone, str check 15 to hold your footing vs sudden vacuum breach.
Everyone, lets make some rolls to make a safe escape.
I've done the re-animate in the cult fight, via summoned shadows.
The remaining 4 are:
Strenghts:
Weaknesses:
Overarching theme:
Hello everyone. After the end of a playtest dungeon's boss encounter, (a cult to Yog-Sothoth) Evil McGuffin artifact is about to get sundered.
I've browsed around, but haven't found something in the range of CR 9 that has peaked my interest. Are there any juicy [outright disturbing/outer space/lovecraftian] monsters that would make a memorable final fight for 4 (lvl 7) PCs, in the d20 systems? I'm also open to homebrewed suggestions, i'm very much all ears. Thanks.
Hello everyone. After the end of a playtest dungeon's boss encounter, (a cult to Yog-Sothoth) Evil McGuffin artifact is about to get sundered.
This will release something horrible, as an alternative to thoroughly burying it for nobody to find. I've browsed around, but haven't found something in the range of CR 9 that has peaked my interest. Are there any juicy [outright disturbing/outer space/lovecraftian] monsters that would make a memorable final fight for 4 (lvl 7) PCs, in the d20 systems? If anyone has homebrewed suggestions, i'm very much all ears. Thanks.
Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9 YES IT DOES!!! :D I knew that already. ^^ With the world's impending doom in mind, Grog makes a jump.
In slow motion, the hammer is tossed upwards, making several quick circles, before smacking into brother Agar's face! Grog passes out, Awith a satisfied grin on his face, and so brother Asgar does too, and falls down to the floor.
Carlaya dispatches evil-Tae therafter, freeing his tormented soul with two well placed arrows. After that, she quickly heals Grog to conscious state again. Awesome.
Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9 Grog, you've got stuff to keep yourself standing, right?
Again Asgar is forced to slap a shot aside, delfecting the 2nd with the 1st, before the 2nd shot flies past him. "Die? When his glorious coming plunges this wretched world into the abyss of chaos, -then- i will happily die."
Willsave DC 16 please, or you're affected by hold person. Evil-Tae makes a touch attempts.
================================== Cult of Yog-Sothoth, round 15 Carlaya, Charis & Grog
Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9 I assume Grog is still pumped in some way. For the unconscious Renee, the miasma is too much, even on a successfull save, and he dies.
Evil-Tae flies towards Carlaya.
Cult of Yog-Sothoth, round 14 Carlaya, Charis & Grog
Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9 Grog does a Michael Jordan towards brother Asgar, and he [HITS] the leader.
A foul miasma rolls forth like a cloud.
Guys, willsave DC 18 for 1/2, and avoid getting sickened for 1d4 ⇒ 4 rounds. You need just 1 hit to end this. Evil tae will act depending on Ed's save.
Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9 Carlaya's arrows fly at Asgar. The man slaps the 1st away, and only narrowly dodges the 2nd.
Asgar is just out of reach range.
3rd shadow gone.
"ZHulit glubath!!" Grog, willsave DC 18 please, or you are blinded. Evil-Tae moves in to Ed
Renee (needs a stabilize roll) & Ed (confused 1, nauseated 8)
Cult of Yog-Sothoth, round 13 (!) Carlaya, Charis & Grog No longer confused.
Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9 The sudden weakening of his body kicking in, Renee falls unconscious. 21 HP loss. You're at -1 and unstable. Sad to say, but you've the intellect comparable to that of an otyugh atm.
Zhulaboth's presence dissipates.
Cult of Yog-Sothoth, round 12 Carlaya, Charis & Grog (confused 1 round)
Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9 Ow. :( Brother Asgar had invoked his most potent power, channeling a withering curse from the beyond.
Rolls:
1d6 ⇒ 1, 1d2 ⇒ 2, 2d2 ⇒ (2, 1) = 3 The eye suddenly starts glowing an eerie purple, and Renee feels his body weaken, as does his ability to think. Renee takes 6 dmg to constitution and to intelligence.
Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9 Not that it matters after that attack roll, but not speaking and flying would have prevented Asgar rom getting pinpointed from the smoke, afaik. Grog storms out of the fog, hearing his comrades suddenly make threats at the leader, who has likely exited the fog. Asgar simply smirks a villain's way, before two arrows fly towards him from Carlaya. The first one he slaps aside, and he other is a close miss. Charis takes to the safety of the smoke.
Stabbity with tentacle dagger: 1d20 + 10 ⇒ (2) + 10 = 12 Force dmg: 1d10 + 3 ⇒ (7) + 3 = 10
Brother Asgar hovers 5ft away from Grog, and looks at Renee.
A black sphere opens above Renee, and a monstrous eye looks at him sternly.
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