Xephrim's page

Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Nazard wrote:
Keith Craycraft wrote:

I find it a bit oad that a Kukri does same damage as a dagger, when it has more of the characteristics of short sword from size and mass prospective.

The Kukri, I think would be a 1d6 damage weapon instead of 1d4.

Any agreement or disagreement with this...??

I am try to adjust the weapon because i think its under damaged by what its listed in the book.

The point of the kukri over the dagger is the 18-20 critical range. Dagger is 1d4 with 19-20, short sword is 1d6 with 19-20. 1d4 with 18-20 is kind of like a mid-way weapon, the kukri. If you make a kukri 1d6 then you have a scimitar, only as a light weapon so you can use it to great effect with Two-weapon fighting, which seriously unbalances the weapon.

Lets drop the short sword from this because its not a slashing weapon.

a scimatar has same crit range, does a d6 and is 4lbs.

what if the kukri was a 1d4+2 instead of 1d6 with
smaller critical range?


I find it a bit oad that a Kukri does same damage as a dagger, when it has more of the characteristics of short sword from size and mass prospective.

The Kukri, I think would be a 1d6 damage weapon instead of 1d4.

Any agreement or disagreement with this...??

I am try to adjust the weapon because i think its under damaged by what its listed in the book.


Any way the Witch's spell list seems a little under powered in the 5 level range compared to other core classes.

I would add some ranged first level and second level offensive spells.

from third level up it looks pretty okay.


I prefer the Theives world witch over the one in play test.
However the witch in theives world players guid lacks some of the flavor of the witch from the novel's.

the proposed witch as a core class seems a bit under powered.
The hexs should be treated as spell like abilities.

more have this session of play....