I just wanted to point out a concept that I've seen popping up in various threads associated with bandits that seems to me to be wrong.
That is that banditry is a way of "balancing the market by removing goods."
Allow me to ask one question of those future bandits, what will you be doing with these resources that you acquire from those whom you use the Stand & Deliver mechanic upon?
In order to gain wealth yourself in your chosen profession you will need to spend the gold and sell the products that you acquire from your victims.
All of this will be done on the same market, the in-game market, that your victim would have used which means that you are not "balancing the market by removing a portion of those goods."
All you are doing is redistributing those goods from people who went out and did the work to acquire the goods initially.
So I would ask that those who intend to follow the profession of banditry to stop positioning yourself as a "balancing mechanic."
NPC's, i.e. monsters, dungeons and harvested resources, will add to the economy while other NPC's will remove those items from the economy. Those are the only "balancing mechanics" the game will have unless you intend to destroy everything you acquire from those you hold up.
If you don't destroy the material that you acquire then again, the only thing you will be doing is moving that material from one PC to another.