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I also have been wondering how slayer's brand works. I know it is a swift action to gain the ability to use it since it says so in the ability it self and from what it says from the judgment ability.

Quote:
"an inquisitor can pronounce judgment upon her foes as a swift action"
Quote:
"When using this judgment, the kinslayer gains the ability to brand undead creatures with positive energy."

However what action is it to use it once you gain the ability to use it, standard seems really low for a touch attack that does so little damage, unless it really is your CHA score and not modifier, or could it be a swift action since activating a judgment is a swift action?

Dampiel wrote:
Is it an "active" judgment like normal judgments meaning you can use a swift action to change to a different judgment?

Yes - "As a swift action, she can change this judgment to another type."

Dampiel wrote:
Can you repeatedly brand the same undead creature in order to inflict damage?

I don't see any reason why you can't, So go ahead and burn them full of holes :D


Valmoon wrote:

Would the Summon Shadow (Su) ability mean I have the Bestiary 1 shadow?

http://paizo.com/pathfinderRPG/prd/monsters/shadow.html#_shadow
or at lest a version of it?

You have a version of it, the differences being what is mention in the ability

Spoiler:

Summon Shadow

At 3rd level, a shadowdancer can summon a shadow, an undead shade. Unlike a normal shadow, this shadow's alignment matches that of the shadowdancer, and the creature cannot create spawn. The summoned shadow receives a +4 bonus on Will saves made to halve the damage from positive channeled energy and the shadow cannot be turned or commanded. This shadow serves as a companion to the shadowdancer and can communicate intelligibly with the shadowdancer. This shadow has a number of hit points equal to half the shadowdancer's total. The shadow uses the shadowdancer's base attack bonus and base save bonuses.

If a shadow companion is destroyed, or the shadowdancer chooses to dismiss it, the shadowdancer must attempt a DC 15 Fortitude save. If the saving throw fails, the shadowdancer gains one permanent negative level. A successful saving throw avoids this negative level. A destroyed or dismissed shadow companion cannot be replaced for 30 days.


If you want trapfinding you could take a level in Ranger Trapper alternate class feature or two levels of the Bard Detective alternate class would also give you trapfinding.

If you go ninja I recommend taking a level in Ranger Trapper to be able to disable magical traps, then stick with it till level 10 to get Invisible Blade ninja talent.

You could also mix it up with Hungry Ghost Monk alternate class features if you plan on getting to higher levels (16ish) so you can get back Ki when you critical or kill a opponent, this is in addition to getting evasion and other fun things or being able to use your WIS for your Ki instead of CHA. You could also trade out other monk features on top of hungry Ghost Monk with Alternate Class features such as the Master of Many Styles or Qinggong.