Xemnas's page

Organized Play Member. 117 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




Name: Durak
Alignment: Chaotic Neutral
Race: Half Orc(Sacred Tattoo, Shaman's Apprentice)
Level: 1
Class: Shaman (favored class extra Skill Point)
HP: 10
Abilities:(Rolled stats of 18,16,14,14,13,10)
Str: 16 +3
Dex: 13 +1
Con: 14 +2
Int: 14 +2
Wis: 20 +5
Cha: 10 +0
Background Trait: Spirit Sense

Shaman Abilities
Spirit: Heaven
Familiar: +2 will saves
Spirit Magic
Familiar
Spirit Animal
Spirit Ability: Stardust
Darkvision
Weapon Familiarity
Orc Blood
Sacred Tattoo
Shaman's Apprentice

Feats:
Eschew Materials
Weapon Prof: Simple
Armor Prof: Light, Medium
Endurance

Skills assigned
Diplomacy +4
Knowledge Geo +3
Knowledge Nat +6
Perception +6
Sense Motive +6
Survival +9
Use Magic Device +1

Weapons and armor
Warhammer
Attack -1
Damage 1d8=3 (20/x3)

Agile Breastplate
AC 17 (+6 armor +1 Dex 25% spell failure)

Spells
Orisons:
Create Water
Detect Magic
Know Direction
Level 1
Bane
Burning Hands
Produce Flame
Spirit Magic: Color Spray

Thoughts?


So one of the groups I'm in is using some of the horror adventures rules when it comes to corruptions, each player rolled a die at the beginning of the campaign and the gm gave a hidden corruption to activate on that player later on. The idea in my opinion was cool,

now here is where my Rp delema comes in. I'm playing a Paladin oath against fiend archtype (campaign is monster hunters I'm the demon slayer) well after yesterday's game the group came across a demon that apparently had some sort of Familia connection To me. Part of my back story was that his older brother was an aasimer, well apparently his bloodline has been changed slightly by the gm that he has both celestial and abyssal bloodties and the encounter awoken his "demonic" side which I found out was because I rolled hellbound. The Rp issue I'm running into is how do you role play a demonic paladin that slays demons?


So while I was dorking around on herolab the other day I decided to make a blind justice.

The only problem I have is in doing it I gave it blindsight which a couple of the people I play with said it was to op of an ability. the reason for Blindsight is that the character has been blind since a very young age and has honed his other senses to the point that he can "see" someone within a certain range of him through a diluted version of echolocation using the noise from around him rather than from himself. though my friends were perfectly fine with +2 misc bonuses to Perception (Sound, smell, and touch) and sense motive (following a perception check)

I guess what im trying to find out if Blindsight is actually broken in this case or if they are just viewing it as broken because he would be immune to blindness, darkness and illusions. even though loud noises would still throw off his "vision"


Outside of rogues and monks are there any other classes that can get ki pools?


So I would like to get some advice as to if this character is decent for starting off or if I should make some changes. Not trying to min max just trying to make a beefy brawler in a party that has a lot of first timers, that way they don't have to worry about being the tank.

Character:
Name: Rai'kel
Alignment: CN
Race: Trox
Favored Class: Brawler
Level: 5 4 Bloodrager(Red Dragon)/1 Brawler
HP: 46 (2 bad rolls)
Stats Pre-racial/Post Racial and level
Str: 15/21
Dex: 12/12
Con: 16/17
Int: 11/9
Wis: 14/12
Cha: 10/8
Specials:
Fast Movement, Bloodrage, Claws, Large, Grabbing Appendages, burrow, darkvision, Frenzy, uncanny dodge, blood sanctuary, blood casting, eschew materials, draconic resistance, martial training, martial flexibility, brawlers cunning, unarmed strike

Feats:
Armor Proficiency, Medium/light, Shield proficiency, weapon proficiency,Martial(all)/simple improved grapple, Intimidating prowess, Throw Anything, Eschew Materials, Nightmare Fist, improved unarmed strike

Skills:
Acrobatics 6
Climb 12
Intimidate 11
Perception 7
Sense motive 5
swim 9

No equipment yet

Spells:
Cause fear
Reduce person
Break
enlarge person

Would like some advice as to what armor to use and if I should change anything.


If your playing a Natural blooded version of some of the corruptions in a horror campaign do you still follow the corruption charts?

This came up because a friend of mine is looking to run a Horror game and one of the players wants to be a natural born Lycanthrope, being that the campaign is set in the horror style the group was wondering if it falls into the corruption area?


So a group of my friends and I have started putting together character concepts. and well the group became rather funny to us after we realized what would be happening. Currently the group is starting at level 5 with a 16,15,14,12,11,10 set up Which I believe equates to a 25 point build.

So far my character is a Trox Bloodrager/Brawler, there is a Gnome Cavalier that rides my character(My character ate his horse as part of backstory, so I became his horse till I replace it) and a Catfolk/Werewolf Rogue. the last person has not decided on what they want to play but we started looking at the party and realized that it sound funny.

Was just wondering what everyone else thinks of it.


Not sure if this is in the right place but.

Just moved to the twin cities area of MN, from the Florida panhandle and I'm looking for a group to play with.


OK my question is if you use Enlarge person on a character that is permanently a size category larger due to an Enlarge person coupled with a permanency spell would they go up another size category or would the spell fizzle?

I know that size bonus's don't stack but this question came up first due to a hypothetical build of a bloodrager that was permanently enlarged then while bloodraging used his demonic bloodline to go up another category. so the question came up as to if it would work due to the enlarge person being permanent


So what im trying to do is Build the Cambion Demon as a Player Race.

I'm Running into Some issues with how i should build The race though because building it the exact way that the race is would make it stronger as a PC than what it is as a monster in the beastiairy


So a group of Friends of mine and I have started a game where We are all playing Trox as an Invading force from another planet(Due to one of the Race guides describing them as aliens.) With that we did a small amount of Home-brew and made Different Genus for the trox, With the warrior genus being the standard Trox with the +6 Str -2 Int,Wis,Cha, then we started making other genus, Like the Agile Genus which was a +2 Str +4 Dex, -2 to Cha, Then we Did the stratagem Genus, Which has a -2 to Str,and Cha with a +6 to Int.
And then Size wise we also changed some things for flavor stating that The Agile Genus was the middle of the 3 standing somewhere between 6'5" and 7'5" with a moderate muscularity. The Stratagem Genus was the smaller ones standing between 5'10" and 6'7" with the lowest muscularity, then the warrior cast was the "standard" sized one ranging from 7'5" and up. The Agile and Stratagem would fit in Medium size category and the "Warrior" would stay in the Large.
I'm mainly posting this to
1. Get opinions as to if it makes sense to do for them being and invading species
2. opinions on how to make it better/fit the world

The Builds for the 2 Trox Genus that we Developed are.
Agile Genus:
Monstrous Humanoid - 3Rp
Medium - 0Rp
Normal Speed - 0Rp
Specialized - 1Rp +2 Str,+2 Dex,-2 Cha
Xenophobic- 0Rp
Advanced Dex +2- 4Rp
Burrow - 3Rp
Frenzy - 2Rp
Darkvision 60ft- 2Rp
Grabbing Appendages- 6Rp
Rp Total = 21
Stratagem Genus:
Monstrous Humanoid - 3Rp
Medium - 0Rp
Normal Speed - 0Rp
Greater Paragon - 2Rp +4 Int,-2 Str,-2 Cha
Xenophobic - 0Rp
Advanced Int +2 - 4Rp
Burrow - 3Rp
Frenzy - 2Rp
Darkvision 60ft - 2Rp
Grabbing Appendages 6 Rp
Rp Total = 22


So a group of Friends of mine and I have started a game where We are all playing Trox as an Invading force from another planet(Due to one of the Race guides describing them as aliens.) With that we did a small amount of Home-brew and made Different Genus for the trox, With the warrior genus being the standard Trox with the +6 Str -2 Int,Wis,Cha, then we started making other genus, Like the Agile Genus which was a +2 Str +2 Dex, -2 to Cha and one of the other mental scores, Then we Did the stratagem Genus, Which has a -2 to Str,Dex and Cha with a +6 to Int.

And then Size wise we also changed some things for flavor stating that The Agile Genus was the middle of the 3 standing somewhere between 6'5" and 7'5" with a moderate muscularity. The Stratagem Genus was the smaller ones standing between 5'10" and 6'7" with the lowest muscularity, then the warrior cast was the "standard" sized one ranging from 7'5" and up. The Agile and Stratagem would fit in Medium size category and the "Warrior" would stay in the Large.

I'm mainly posting this to
1. Get opinions as to if it makes sense to do for them being and invading species
2. opinions on how to make it better/fit more


Has anyone tried playing Pathfinder on a Warhammer field? if so how did you incorporate it?

The reason I am asking is, I have a Warhammer field that i made a few years ago that would work well for a campaign a friend is running, and he asked me if he could use it. The only thing is because its not grid formed how would everything be drawn out. How would you do threatened areas, cone effects etc., i have the measuring devices for Warhammer that have cones and the measuring stick for distance which is one inch intervals but do you think that would be a good way to play?


So the concept I'm going for is a Divine Commander of Szuriel, That rides a Nightmare into battle wielding a Greatsword. I haven't decided on race yet but the character is basically a Paragon for the Horsemen of War.


I'm looking at building a wetboy from the night angel trilogy, and really the only thing that i can think of that would fit would be the Stygian slayer. wielding a Wakizashi and a dagger, or punch dagger. specializing in stealth, survival and bluff.

with primary stats being Dex, charisma, int and wisdom. With feats weapon finesse, improved Critical, wep focus and weapon spec, two wep fighting improved two weapon fighting and double slice as well as uncanny dodge and improved uncanny dodge.

Anyone else think of something that should be added or replaced?


I am looking for some help as to how they are played. I have read through all the Inner Sea world Guide, Harrower's Handbook, and occult mysteries but still feel lost as to how one is supposed to be played. Are they Casters who channel through their cards, are they fortune tellers that use magic to augment their reading? I'm just lost and the GM hasn't played one nor have they had one played in their campaigns.


I'm currently playing an Angelkin Aasimer Fighter, who dual wields katanas as his weapons, I was looking for some advice on how to build him up to have the most fun with him. Not really looking to min/max him just want to have some fun and do some cool stuff with him. Any advice?

Currently Level 1
22 Str
16 Dex
18 Con
14 Int
13 Wis
16 Cha

We rolled for stats.

And i have exotic weapon proficiency (Katana) and Two weapon fighting as my feats. though the gm is giving me the exotic as a free feat so he said i can take another.


I am trying to find out how to make the Cambion demon as a player race and i am haveing some problems doing it. My concept behind doing this is I want to make a cambion demon that Cayden Cailean is the Warden for and the Demon becomes a Cold Iron Warden Inquisitor. Though im trying to make the race and im running into difficulty. and suggestions


A player in a group im GMing wants to make a Fiend Slayer Paladin that uses a Cold Iron Scimitar and a tower shield, and asked me for advice on how to build one. his stat rolls were 17, 15, 14, 14, 12, 10

He has a character concpt built but asked for some help

He wants to play a dual talented human with cha and str being the bonus's

Any help is apriciated


First i will apologize for the wall of text.

The storyline that i have been developing when looked at does not seem to correlate with each other if you don’t pick up on subtle things. But the overall story is about Ancient Titans rising from a prison (Tartarus was my inspiration) and throughout the campaign there are multiple micro adventures that when looked at individually don’t necessarily seem to tie together but there will be subtle things that show the prison is breaking down, such as climate changes, unexplainable phenomena.

The biggest thing that I am requesting some help with is making sure that the players will be able to pick up on some of the things. Some of the cues wouldn’t be extremely easy to notice. For instance, a wetland area that one of the microventures is in is like a marsh but when they get to it, it is in the process of changing into a plains type of area, and when they come to it at another part of the story it's almost completely dry.


requesting some advice on how to make this class work.

My concept is haveing a Lawful Neutral Shifter with the Bear Bloodline. that is a monk/druid. I figured that the natural armor gain from the shifters racial abilities would help with the lack of actual armor, and the druids ability to shift into animals while still useing improved grapple and improved unarmed strikes should be benificial.


OK i havent been on Pazio message boards very long and have only been playing Pathfinder for about 8 months. But what is the Difference between PFS and PFRPG? on the advice and game talk boards i have seen people posting those to acronyms and i know what they stand for but i dont know what the difference between them is.


in the last game session i was playing in an argument came up when the DM stated that they preferred 4th edition to Pathfinder. The argument broke down into 4e is DnD for Dummies while pathfinder was for 3.5 advanced. I'm making this topic here for your opinions on weather the argument should have taken place mid session.


I looked up Bohdi's guide but it really didnt show alot for an undead lord.

What im looking at doing is building an Antipaladin that basically walks around with a small undead army and a Necrocraft Creation. Im still in the process of building the character. I joined an Evil campaign at level 12 and would like some help. I have not yet entered the campaign so i am able to adjust my character still and when i get home from work i will post what i have so far.

*Edit: Forgot to mention i have the Knight of Sepulchure archetype


I have an old unfinished campaign I was working on for DnD 3e/3.5 and was looking at converting it to pathfinder.
Though the campaign is designed for the players to be playing as Vampire subtype. The course of the campaign
leads to them finding a cure. the Monsters were set to a +2 Cr. What im wanting advice on is if there is anything
I would need to change for it to work smoothly with Pathfinder.


I am playing a Divine hunter in a campaign, though i just ran across a really interesting delema. A paladin views fighting an enemy with a range weapons as immoral and to be used as a last resort, but the divine hunter uses it as their primary form of attack. So in theory would that make the Divine Hunter a Neutral Good Paladin, due to haveing a slighly lax Code of Conduct than that of a standard paladin?

Any advice and opinion on this would be greatly appreciated because haveing to attone for constantly fighting unmorally would become bothersome.