Mithral Scarab

Xellrael's page

Organized Play Member. 50 posts. No reviews. No lists. No wishlists. 15 Organized Play characters.


Sovereign Court

1 person marked this as a favorite.

If all else fails, I could convince our GM by min-maxing a wizard to abuse the rage spell. :)

Sovereign Court

2 people marked this as a favorite.

Per RAW:
The Sun is a colossal object (+8 perception to see it)
-1 perception for every 10 feet away it is (-49 billion perception to see it)
"Circumstance bonus" is used in printed adventures, but there is no actual rule for it in the Core Rulebook

Constructive point: The rules aren't perfect, and that's okay.

Pathfinder is a game. The objective of the game is to have fun. The rules exist to create better communication and common expectations. The rules attempt to create balance so everyone has a fair chance to shine.

Like most of you, I have a very high I.Q. I have learned, however, that fixating on rules that I don't agree with (I'm looking at you, adamantine shuriken!) makes the game less fun, not more.

The next time someone asks me how fast a scorching ray is, my answer will be "whatever speed makes a more interesting and enjoyable story." Maybe it will be super fast like a laser beam. Maybe everything will seem to slow down in a dramatic moment that may mean the death of a beloved NPC. Time will tell (smirk).

Sovereign Court 4/5

2 people marked this as a favorite.

As a GM, I had the BIG BAD at the end of a (customized) Skulls and Shackles game use EFS on the deck of a ship. One PC used a Lyre of Building to start dismantling the deck while the others hacked away at the EFS. It took less than two rounds for the PCs to break through; the BIG BAD did not get the much needed respite.

I have played alongside a well-optimized diviner who uses EFS. It has saved him, but my sorcerer never felt it was worth retraining a spell known to get it. I am, however, salivating over the Staff of the Master (Necromancy) mentioned earlier. :)

If I were to make a list of the twenty PFS-legal things that break the game the most, EFS would not make the cut. Please don't ban it.

Sovereign Court 4/5

1 person marked this as a favorite.

"A player who uses a pregenerated character must apply the Chronicle sheet to a 1st-level character or hold the Chronicle sheet until his character reaches the level of the pregenerated character. (Guide to Organized Play, 31)

"If the GM with a low-level character runs any higher tier scenarios that don’t include a subtier for her 1st-level rogue, she takes the lowest subtier Chronicle sheet from that scenario and holds it for her PC. Then, once her PC achieves the appropriate level for that Chronicle sheet, it is immediately applied." (Guide to Organized Play, 39)

"You may also opt instead to apply the Chronicle sheets earned with a non-1st-level pregenerated character to a 1st-level character with the amount of gp gained reduced, and any character specific boons earned must wait to be utilized until the character is of the same level as the subtier on the Chronicle sheet unless otherwise noted." (Guide to Organized Play, 21)

Can a PC make changes on the chronicle that caused her to gain a level before the held chronicle is applied?

Example: Emerald Spire 15: Order and Chaos...

Spoiler:
has a boon called "runes of change" that permanently changes the PC's race. The PC retains his previous race-specific feats, etc. but does not qualify to acquire new ones.

Bob the Aasimar gets a chronicle that gives him enough XP to gain 10th. level. Then he retrains a feat to "angel wings," which requires him to be at least 10th. level. Then the "runes of change" boon applies. He is now a Dwarf with angel wings.

It seems like this should work with a held chronicle as long as the retraining is noted and paid for on the previous chronicle. It is not really different from retraining before playing Order and Chaos. The case of the "runes of change" boon on a chronicle applied to a 1st. level character seems much more murky. Thoughts?

Sovereign Court 4/5

1 person marked this as a favorite.
John Compton wrote:

No, it seems we need something else. After discussing the options in-house, we're strongly considering what I'll call the Player Character Responsibility solution: A PC can acquire a boon (negative or otherwise) through the actions of his CFE. If the effect would have an in-game effect that triggers before the end of the adventure, the creature that triggered it still experiences that effect until the end of the scenario, at which point the PC gains the boon (and the CFE is no longer affected).

Consider the following hypothetical examples that involve a CFE and a situation that grants a boon on the Chronicle sheet.
A demon offers the PCs hamburgers made out of angels, and eating one pushes one's alignment one step closer to evil. Only the druid's boar animal companion eats one. The boar becomes neutral evil for the rest of the scenario. At the end of the adventure, the druid gains the associated boon that says, "You ate an angelburger, and you're now evil"—unless of course the druid received an atonement to undo the damage.
A doorway has a curse that afflicts whoever walks through first. It's a really amusing curse, and I've decided that it should be on a Chronicle sheet as something a PC might have for a while. The summoner's eidolon walks through first, fails its saving throw, and suffers the curse for the rest of the adventure. At the end of the adventure, the curse transfers to the summoner.
A scenario offers a boon to whoever can succeed at a DC 25 Climb check and recover a gem. A wizard sends his monkey familiar to do it for him. There's no benefit during the scenario, but the wizard would receive the Chronicle sheet boon instead of his familiar.

This route does introduce some minor narrative hiccups, but it also prevents the use of animal companions as minesweepers and eidolon as cole mine canaries.

To address the "double the risk" issue, please consider applying PCR only when the CFE experiences something the PC does not.

If the boar and druid both eat angelburgers, then the druid's alignment only shifts once.

If the wizard already attempted and failed the climb check, then the familiar's subsequent success would not grant the boon.

If a summoner and eidolon save vs. the same effect, only the summoner's result counts past the end of the scenario.

-----

This would address the minesweeper issue without overly penalizing the PC.

Sovereign Court 4/5

1 person marked this as a favorite.

From the Guide to Organized Play 7:

Under Conditions, Death, and Expendables (p.23) it states "All conditions gained during an adventure, except for permanent negative levels, ability drain that does not reduce an ability score to 0, and conditions that provide no mechanical effect, must be resolved before the end of the
session; if these are not resolved the character should be reported as ‘dead.’

Under Spells (p.25-26) it states "All spells and effects end at the end of a scenario with the following exceptions: ... Afflictions and harmful conditions obtained during a scenario remain until healed and carry over from scenario to scenario (except in specific instances as noted [above]).

I therefore conclude:

1. Andrew Christian is right. The general rule is to handwave the good stuff and keep the bad stuff.

2. If an eidolon doesn't resolve conditions, it is reported as "dead." Since death doesn't have a long term effect on an eidolon, it can effectively handwave conditions between scenarios.

3. As Lorewalker (and others) stated, eidolons do not receive anything printed in the body of a chronicle.

Sovereign Court 4/5

3 people marked this as a favorite.

I would like to add to the posts offering genuine hygiene advice:

I used to have frequent body odor problems. Then I switched to a mineral salt deodorant. It's a big salt crystal that I rub on my wet armpits. It has no fragrance and prevents odor-causing bacteria from growing. A couple of years ago, I was too badly injured to take a shower but still made it through an entire convention without stinking. It wasn't just wishful thinking; my wife would have complained. :)

Sovereign Court 4/5

2 people marked this as a favorite.
Andrew Christian wrote:

Boons are meant for characters, not their class abilities.

However, if something negative happens to your class ability, you can't just handwave it away.

So...

Negative effect = can't handwave it away.
Positive effect = must handwave it away.

Really???