I find the new Swashbuckler quite interesting. Getting panache is now easier and makes it more resourceful, but has the archetype been revised as well?
I see that it is identical, only names and description have been changed, but the basic class has changed so much that, in my point of view, now this multiclass does not make sense.
Let me explain. Before when you got Panache, the multiclass gave you the +5 bonus to movement and the +1 to actions that Panache could give you, so it made this "buff" interesting. Entering Panache and looking for actions that would give it to you was interesting, plus it gave that personality to the character.
Now it gives absolutely nothing. When you take this "subclass" you gain a skill (like bon mot, that you can get as a skill feat) and trained in a skill, that is to say, the same that any other subclass could give you, the skill and the trained but, unlike other classes in this case it doesn't give you anything "special" of the class itself. Because Panache gives you absolutely nothing and doing any action to get it is useless.
You need to open the multiclass and later take the finisher feat so you can do +1 damage or +1d6 in finisher, considering the level and the infinite better options this is the worst.
Then at level 8, just like before the remaster, you can take a increment mov feat, suddenly being swashbuckler gives you +5 mov and +10 in panache. This also made more sense when Panache gave you +5, and it was a coherent progress, now it's just that. Take +10 in panache just for the sake of it. But until you reach that level you have a character that supposedly his quality is the panache, but does absolutely nothing.
Anything I missed? Because I really feel that panache is narrative for the subclass and for that you don't need to spend feats.
Sorry for my English, it is not my first language and I used a translator.