So maybe I'm a bad GM, I really hope not, but here goes. I've come across a problem. Between the Cleric and the Shaman in my party, the entire party can airwalk, which removes a lot/all of the situational terrain difficulties in a couple major combats.
While I congratulate them on their ingenuity, it seems like the removal of hazardous terrain is making these battles too easy.
Any suggestions on alternate methods of giving these battles a little more oomph before the enemies die in the second round of combat to a paladin's sneeze?
I don't want to stack the deck too much in the bad guys favor, but I would like to make these battles a little more epic.